| CODING SRC'S | CIRCLE rutinu (Racunari Magazine)  | 1987 |
| CODING SRC'S | Read or write in record time (Computing with the Amstrad) | 1987 |
| CODING | Arbeiten mit Diskette (2) Maschinenprogramm für den Zugriff auf einen Sektor (Computer Schau) | 1986 |
| CODING | Fondu de couleurs | 2025 |
| CODING | Arbeiten mit Diskette (1) Einleitung (Computer Schau) | 1986 |
| CODING | Arbeiten mit Diskette (5) (Computer Schau) | 1986 |
| CODING | Routines écran (passages de ligne/rebouclage) | 2025 |
| CODING | Routines de multiplication | 2025 |
| CODING | Un effet démo, les interférences | 2025 |
| CODING | Arbeiten mit Diskette (4) (Computer Schau) | 1986 |
| CODING SRC'S | PlayCity Examples (SyX) | 2013 |
| CODING | Remplir la RAM centrale de graphismes | 2025 |
| CODING SRC'S | Affichage écran (Rémi VILLATEL) | 1989 |
| CODING | Les ports I/O (ou entrée/sortie) sur le CPC | 2025 |
| CODING | Improper Argument Kaput ! | 1989 |
| CODING | Un premier scrolling hardware horizontal | 2025 |
| CODING SRC'S | Estructura de la pantalla (Amstrad Semanal)  | 1987 |
| CODING SRC'S | L'exploitation des tableaux DIM (CPC Revue) | 1986 |
| CODING SRC'S | La Technique des Masques: RSX DEMOMASK (CPC Revue n°22) | 1987 |
| CODING | Calculons mieux et plus simplement | 1985 |
| CODING | Retro Game Asset Studio (RGBA) | 2015 |
| CODING SRC'S | Créons des volumes | 1988 |
| CODING SRC'S | Bigtype (Schneider Aktiv) | 1986 |
| CODING | Mit dem bildröhrenbaustein zaubern | 1986 |
| CODING | Scroller dans toutes les directions 4/4 (Mise en place du double buffer) | 2025 |
| CODING SRC'S | Ah, Les vacances : Départ en Vacances | 1986 |
| CODING | The Amsdos hex | 1986 |
| CODING SRC'S | Hüpfer (Happy Computer) | 1988 |
| CODING SRC'S | Bankflip (Schneider Aktiv) | 1986 |
| CODING SRC'S | Vektorschrift | 1986 |
| CODING SRC'S | Eine Zeile - viel Wirkung | 1986 |
| CODING | Music - ChipnSfx | 2017/2018/2019/2020/... |
| CODING SRC'S | Arkos Player | 20xx |
| CODING SRC'S | Lamp (Amstrad Computer User) | 1990 |
| CODING SRC'S | Blitter | 1986/1987 |
| CODING SRC'S | Einstein (Amstrad Magazine) | 1986 |
| CODING SRC'S | Entonnoir | 1986 |
| CODING SRC'S | Fast Text Routines for Mode 2 Screens (Jason Brooks) | 19xx |
| CODING | Opérateurs logiques (AND, OR, XOR, CPL, NEG, SCF, CCF) | 2025 |
| CODING | Writing Adventure Games on the Amstrad - 01 - Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 00 - Contents | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 12 - Structural overview of AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 13 - Implementing the expression evaluator | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 02 - The History of Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 07 - Actions in AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 15 - Witch hunt plot design | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 06 - What is AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 08 - Triggers in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 10 - Expressions in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 11 - Programming technique | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 14 - Extending AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations | 1985 |
| CODING SRC'S | Spiralu / Spirald | 1986 |
| CODING | Music - Arkos Tracker 2 | 2017 |
| CODING | Un fondu entre images avec le tramage de Bayer | 2025 |
| CODING | UZ80 | 2018/2019/2020/2022/... |
| CODING | SID Basic | 201x |
| CODING SRC'S | Shinra_part (30_Years_Amstrad_Megademo) | 2016 |
| CODING SRC'S | Landscapes (Amstrad Action) | 1987 |
| CODING SRC'S | 3D Loops (Amstrad Action) | 1987 |
| CODING SRC'S | Turbo save speed for cassette users | 1987 |
| CODING SRC'S | Circles | 1988 |
| CODING SRC'S | Amstrad abstracts | 1988 |
| CODING SRC'S | Turning Wheel | 1988 |
| CODING SRC'S | Sound of Light | 1989 |
| CODING SRC'S | Steam Train Simulator | 1989 |
| CODING SRC'S | Sound to Light (Amstrad Action) | 1987 |
| CODING | Basic Technique du Chaine Merge | 1986 |
| CODING | Aventures avant tout IV (ACPC n°16) | 1989 |
| APPLICATIONS | DosModos (Amstrad Personal) | 1988 |
| CODING SRC'S | SDCC ROM development template for Linux / Windows | 2013 |
| CODING | WinCPCTelera | 2016 |
| CODING SRC'S | LZ48/LZ49 Z80 cruncher decruncher | 2018 |
| CODING | Aventures avant tout (ACPC n°13) | 1989 |
| CODING | Aventures avant tout II (ACPC n°14) | 1989 |
| CODING | Aventures avant tout III (ACPC n°15) | 1989 |
| CODING | Aventures avant tout VI (ACPC n°18) | 1989 |
| CODING | Aventures avant tout VII (ACPC n°19) | 1989 |
| CODING SRC'S | Cat routine | 1997 |
| CODING | The Adventure Writing System | 201x/202x |
| CODING SRC'S | End Demo (Logon System) | 1990 |
| CODING | Benutzeroberflaeche CEUS v1.0 - Teil 6: Utilities (CPC Amstrad International) | 1990 |
| CODING | Basic - Tout sur les Fichiers (CPC Revue) | 1988 |
| CODING | DDI-1 Firmware: Chapter 1-Overview | 1984 |
| CODING SRC'S | Amazing Demo Copier including Formatter (Longshot) | 1989 |
| CODING SRC'S | Systeme Protection pour Newlog4 | 19xx |
| CODING SRC'S | Landscapes (Your Computer) | 1985 |
| CODING | Programme squelette de base utilisé pour les tutos | 2025 |
| CODING SRC'S | Filer (Computing With the Amstrad) | 1985 |
| CODING | The mighty CRTC 6845 | 2016 |
| CODING | Utiliser une carte de tuiles (ou Atlas ou TileMap) pour gagner en mémoire | 2025 |
| CODING | CAT-Syndrom | 1988 |
| CODING SRC'S | Statik 1 (Schneider Aktiv Special) | 1988 |
| CODING | Die Firmware des CPC und das CP/M (Schneider Aktiv) | |
| CODING SRC'S | Tricks mit dem Joystick (Happy Computer) | 1986 |
| CODING | Comment redimensionner l'écran? | 2025 |