★ AMSTRAD CPC ★ LANGAGE ★ ANGLAIS ★

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CATEGORYTITLES (10580)YEARS
CODING SRC'SEye 1989
CODING SRC'SLamp (Amstrad Computer User) 1990
CODING SRC'SFast Text Routines for Mode 2 Screens (Jason Brooks) 19xx
CODINGWriting Adventure Games on the Amstrad - 01 - Adventure Games 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt 1985
CODINGWriting Adventure Games on the Amstrad - 00 - Contents 1985
CODINGWriting Adventure Games on the Amstrad - 12 - Structural overview of AKS 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects 1985
CODINGWriting Adventure Games on the Amstrad - 13 - Implementing the expression evaluator 1985
CODINGWriting Adventure Games on the Amstrad - 02 - The History of Adventure Games  1985
CODINGWriting Adventure Games on the Amstrad - 07 - Actions in AKS? 1985
CODINGWriting Adventure Games on the Amstrad - 15 - Witch hunt plot design 1985
CODINGWriting Adventure Games on the Amstrad - 06 - What is AKS? 1985
CODINGWriting Adventure Games on the Amstrad - 08 - Triggers in AKS 1985
CODINGWriting Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS 1985
CODINGWriting Adventure Games on the Amstrad - 10 - Expressions in AKS 1985
CODINGWriting Adventure Games on the Amstrad - 11 - Programming technique 1985
CODINGWriting Adventure Games on the Amstrad - 14 - Extending AKS 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations 1985
CODING SRC'SSpiralu / Spirald 1986
CODINGArkos Tracker 2 2017
CODINGUZ80 2018/2019/2020/2022/...
CODINGSID Basic 201x
CODING SRC'SLandscapes (Amstrad Action) 1987
CODING SRC'S3D Loops (Amstrad Action) 1987
CODING SRC'SCircles 1988
CODING SRC'SAmstrad abstracts 1988
CODING SRC'STurning Wheel 1988
CODING SRC'SSound of Light 1989
CODING SRC'SSteam Train Simulator 1989
CODING SRC'SExemplo da Utilização do Factor de Escala (Amstrad Magazine) 1988
CODING SRC'SRotina Para Scroll Parcial (Amstrad Magazine) 1988
CODING SRC'SCaleidoscópio (Amstrad Magazine) 1988
CODING SRC'SSDCC ROM development template for Linux / Windows 2013
CODINGWinCPCTelera 2016
CODING SRC'SLZ48/LZ49 Z80 cruncher decruncher 2018
CODING SRC'SDisassembly of AMSDOS ROM
CODING SRC'SDisassembly of AMSDOS ROM CPCplus
CODING SRC'SDisassembly of Firmware ROM
CODINGThe Adventure Writing System 201x/202x
CODING SRC'SLiss Test
CODINGDDI-1 Firmware: Chapter 1-Overview 1984
CODING SRC'SLandscapes (Your Computer) 1985
CODING SRC'SFiler (Computing With the Amstrad) 1985
CODING SRC'SMatrix 1987
CODINGBASM : Benediction cross ASseMbler 2021
CODING SRC'SSeive of Erastothenes (Computing with the Amstrad) 1986
CODINGHidden Virtues (Computing Today) 1985
CODING SRC'SRecursion Backwards (Computing with the Amstrad) 1986
CODING SRC'SByte and Pieces (The Amstrad User #7) 1985
CODING SRC'SHexadecimal revealed ...in decimal (Computing with the Amstrad) 1986
CODINGCrocoLib (NORECESS) 2008
CODING SRC'SLife 19xx
CODINGYM2XM 1998
EMULATIONImage-To-Amstrad-CPC 2021
CODING SRC'SOrigins (Computing With the Amstrad) 1985
CODINGAmstrad Action Discourse - Draim's Algorithm to Find a Prime Factor of a Number 1989
CODING SRC'SAbstract 1989
CODING SRC'STruly Random RND (CPC Computing) 1988
CODING SRC'SEaster Sunday Program (Computing with the Amstrad) 1986
CODINGcpc-dev-tool-chain 201x
CODING SRC'SCircle of Triangles (Computing with the Amstrad) 1986
CODINGYM to Midi 2000
CODING SRC'SFastCLS (CPC Computing) 1988
CODING SRC'SChecking for Prime (Computing with the Amstrad) 1986
CODINGDizassembler 2002
CODING SRC'SFollow the Sun to the S. Pole (Computing with the Amstrad) 1986
CODING SRC'SDegrees (Computing with the Amstrad) 1986
CODING SRC'SAfter All This Time (Computing with the Amstrad) 1985/1986
APPLICATIONSLindex 1989
CODINGAmstrad Action Discourse - Hero's Algorithm to Approximate the Square Root of a Number 1989
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 3. The Keyboard. 1986
CODINGAmstrad Action Discourse - Fermat's Algorithm to Find a Prime Factor of a Number 1989
CODING SRC'SJord 1986
CODINGCCZ80 (Emilio Guerrero) 2008/2009/2010
CODINGSDCC2pasmo (NORECESS) 2011
CODINGconvgeneric 2024
CODINGCPC464 Firmware 1984
CODINGDDI-1 Firmware: The Complete CPC 464 DISC Operating System ROM Specification 1984
CODINGDDDI-1 Firmware: Chapter 3. AMSDOS (1/3) 1984
CODING SRC'SRandom Numbers (Computing with the Amstrad) 1986
CODING SRC'SRead or write in record time (Computing with the Amstrad) 1987
CODING SRC'SPlayCity Examples (SyX) 2013
CODINGGremlin Serial Communications v1 1986/1987
CODING SRC'SByte and Pieces (The Amstrad User #6) 1985
CODINGTRSE : Turbo Rascal Syntax Error 2018
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 13 The Machine Pack 1986
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 10 Expansion ROMs, Resident System Extensions and RAM Programs 1986
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 9 AMSDOS 1986
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 8 The Cassette Manager. 1986
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 5 The Graphics VDU 1986
CODINGCPC464/664/6128 Firmware ROM routines and explanations 1986
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 1. The Firmware 1986
CODINGDDI-1 Firmware: Chapter 2 - CP/M 2.2 and the BIOS (1/3) 1984
CODINGDDI-1 Firmware: Chapter 2 - CP/M 2.2 and the BIOS (2/3) 1984
CODINGDDI-1 Firmware: Chapter 3. AMSDOS (3/3) 1984
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 12 Events 1986
CODINGDZ80 (Mark Incley) 1996/2002
CODINGJava-Z80Assembler 2010

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.