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CATEGORYTITLES (10618)YEARS
CODING SRC'SMode 0 Scroll Routine: 4 Bits Per Second (Jason Brooks) 19xx
CODING SRC'SVertical Message Scroll Routine (Jason Brooks) 19xx
CODING SRC'SUm 464 mais Gráfico (Amstrad Magazine) 1989
CODINGDDI-1 Firmware: Chapter 3. AMSDOS (2/3) 1984
CODINGDDI-1 Firmware: Chapter 5.0 Hardware 1984
CODINGDDI-1 Firmware: Chapter 2 - CP/M 2.2 and the BIOS (3/3) 1984
CODING SRC'SGraphic - Scr2bmp 1997
CODING SRC'SRandom Lines 1987
CODING SRC'SWindows (Computing with the Amstrad) 1985/1986
CODING SRC'SHighlighter (Computing With the Amstrad) 1988
CODING SRC'SCAD for beginners part 1 (Amstrad Computer User) 1984
CODINGWriting a Rom (Computing With the Amstrad) 1987
CODING SRC'SStained Glass 1986
CODING SRC'SPyramid 1986
CODING SRC'SPatterns 1986
CODING SRC'SScrolling Message 1987
CODING SRC'SCurve 1987
CODING SRC'SSerpent 1987
CODING SRC'STriangles (Dale Clinton) 1987
CODING SRC'SFuzzy (David Hudson) 1987
CODING SRC'SRevolving Message 1987
CODING SRC'SGraphic - Circle (The Amstrad User) 1987
CODING SRC'SExcat 1989
CODING SRC'SPuddle (Computing with the Amstrad) 1987
CODING SRC'SRecursive Squares (Amstrad Computer User) 1989
CODING SRC'SFreeze 1987/1988
CODING SRC'SRelocating Z80 Code (The Amstrad User) 1988
CODING SRC'SConway's Life 1988
CODINGCPCtelera 2015
CODINGMusic - Wyztracker /2009/
CODING SRC'SReset (Amstrad Computer User) 1991/1992
CODINGWAV2AY (WAV conversion to PSG register list, Amstrad Plus DMA-list..) 2021/2023
CODING SRC'SCAD for beginners part 2 (Amstrad Computer User) 1984
CODING SRC'SARKOS FDCtools 2005/2020
CODINGInitiation a CP/M - Amstrad Magazine 10 - les Commandes Transitoires - les Fonctions Internes
CODING SRC'S.PT3 Player 2007
CODINGz88dk
CODINGSDCC: Small Device C Compiler 2011/2012/2013/2014/...
CODINGImg2CPC 2007
CODING SRC'SDump ROM Multiface II (Grimware) 20xx
CODINGPhactory 2014
CODINGMPAGD (Multi-Platform Arcade Game Designer) 2019
CODINGBenchmarks (Computing Today) 1985
CODINGDDI-1 Firmware: Chapter 4.0 Utility Programs (2/2) 1984
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 2. ROMs, RAM and the Restart Instructions. 1986
CODING SRC'SA Fucking Fast Ay Player 2024
CODING SRC'SHappy Birthday (Computing with the Amstrad) 1985/1986
CODING SRC'SDump anything off the screen (Computing With the Amstrad) 1985
CODING SRC'S3D Graphics (Computing With the Amstrad) 1986
CODINGDASMZ80 1986
CODINGASCALM F 2004
CODINGNoICE 1995
CODING SRC'SSierpinski Fern (Amstrad Computer User) 1991
CODING SRC'SText Centre Routine (Amstrad Computer User) 1991/2992
Invasion (Amstrad Computer User) 1991
CODINGAmstrad Action Discourse - Euclid's Algorith to Calculate the H.C.F of Two Numbers 1989
CODING SRC'SSoundTrakker-128 Player 2020
CODING SRC'SDisk Monitor (Pixel) 1987
CODING SRC'SBruce Abbott GAC Fast Fill Patch : Faster picture drawing for GAC adventure games 2013
CODING SRC'SYaGol4CPC 2014
CODING8BP (8 bits de poder/8 bits of power) 2016/2017/2018/2019/...
CODINGRASM: Roudoudou Assembler 2017/2018/2019/2020/...
CODINGRetro Game Asset Studio (RGBA) 2015
CODINGCPCbuilder 2015
APPLICATIONSDavid Wild PD desktop RSX library 19xx
CODINGThe Amsdos hex 1986
CODING SRC'SHüpfer (Happy Computer) 1988
CODINGMusic - ChipnSfx 2017/2018/2019/2020/...
CODING SRC'SEye 1989
CODING SRC'SLamp (Amstrad Computer User) 1990
CODING SRC'SFast Text Routines for Mode 2 Screens (Jason Brooks) 19xx
CODINGWriting Adventure Games on the Amstrad - 01 - Adventure Games 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt 1985
CODINGWriting Adventure Games on the Amstrad - 00 - Contents 1985
CODINGWriting Adventure Games on the Amstrad - 12 - Structural overview of AKS 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects 1985
CODINGWriting Adventure Games on the Amstrad - 13 - Implementing the expression evaluator 1985
CODINGWriting Adventure Games on the Amstrad - 02 - The History of Adventure Games  1985
CODINGWriting Adventure Games on the Amstrad - 07 - Actions in AKS? 1985
CODINGWriting Adventure Games on the Amstrad - 15 - Witch hunt plot design 1985
CODINGWriting Adventure Games on the Amstrad - 06 - What is AKS? 1985
CODINGWriting Adventure Games on the Amstrad - 08 - Triggers in AKS 1985
CODINGWriting Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS 1985
CODINGWriting Adventure Games on the Amstrad - 10 - Expressions in AKS 1985
CODINGWriting Adventure Games on the Amstrad - 11 - Programming technique 1985
CODINGWriting Adventure Games on the Amstrad - 14 - Extending AKS 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events 1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations 1985
CODING SRC'SSpiralu / Spirald 1986
CODINGArkos Tracker 2 2017
CODINGUZ80 2018/2019/2020/2022/...
CODINGSID Basic 201x
CODING SRC'SLandscapes (Amstrad Action) 1987
CODING SRC'S3D Loops (Amstrad Action) 1987
CODING SRC'SCircles 1988
CODING SRC'SAmstrad abstracts 1988
CODING SRC'STurning Wheel 1988
CODING SRC'SSound of Light 1989
CODING SRC'SSteam Train Simulator 1989
CODING SRC'SExemplo da Utilização do Factor de Escala (Amstrad Magazine) 1988

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.