★ AMSTRAD CPC ★ SOFTOGRAPHIE ★ DEVELOPER ★ THE SALES CURVE ★

Games - CompanyThe Sales CurveStorm Software
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The Sales Curve and Random Acesss (1989)

BEHIND the quiet facade of a South London office complex internal wranglings are stirring up a nest of aliens. The bone of contention is a dog called Ben, friend and full time companion to Jane Cavanagh, boss of international software sales and marketing company. The Sales Curve.

Jane rescued Ben a short time ago from a dogs' home and since then he has hardly left her side. But the workforce, which includes all members of top development house Random Access, has been told either the dog goes or they will have to find other premises.

“It's criminal," says development manager Dan Marchant, seen here posing behind Ben. “He's such a quiet dog. He just lies around on the office floor all day. He doesn't even get in our way, let alone anybody else in the building. We've only ever heard him bark once”.

The Sales Curve and Random Access are not unduly worried by the ultimatum. “We were just about to recruit two new programming teams”, Dan smiles, “which would have meant leasing a much larger suite anyway”.

The Random Access team is currently six strong. Ronald Pieket Weeserik (centre, yellow shirt) is the Amiga expert. He has just finished programming Silkworm for Virgin Games and is now immersing himself in Ninja Warriors. In his spare time Ronald likes to mess with music and has written a six channel player for the Amiga.


Rottweilers? - A thing of tie past! Ben,
the Sales Curve dog, 'sees off' the man from ZERO.

The score for the first level of Ninja Warriors has already been transcribed from the arcade machine. Ronald put his player into action and the Sales Curve office came to a standstill while he treated us to a four-and-a-half minute aural massage.

Even project manager Simon Pick (back row, left), whose job it is to crack whips (walnut) and make the tea, stops work and freaks out when Ronald struts his stuff.

Technical boffin Matthew Spall (centre row, left) has built a special cabinet which lets the three screen coin-op game run on three Philips monitors. Graphics artist Ned Langman (back row, middle) has ported and shrunk all the graphics and is in the early stages of touching them up for the Amiga.

With programming oneupmanship rife, especially between Ronald, ST wizard John Croudy (back row, right) and 16 bit all-rounder Alan Jardine (centre row, right), everything looks set for a big Christmas release. Left out of the 16 bit action but still in the Ninja Warriors picture (front row, right) is C64 programmer Warren Mills.
CATEGORYTITLES (10)COMPANYYEARS
GAMELIST Grand Prix Circuit Accolade1990
GAMELIST Continental Circus Virgin Games1989
GAMELIST Double Dragon 3: The Rosetta Stone Storm Software1991
GAMELIST Gemini Wing Virgin Games1989
GAMELIST Rod Land
Rod-land
Rodland
Storm Software1991
GAMELIST Saint Dragon
St Dragon
Storm Software1990
GAMELIST Shinobi Virgin Games1989
GAMELIST Swiv
S.W.I.V: Special Weapons Interdiction Vehicles
Storm Software1991
GAMELIST The Ninja Warriors
les Guerriers Ninja
Ninja Warriors
Virgin Games/Mastertronic1989
GAMELIST Silkworm Virgin Games1988

The Sales Curve Team (1990)

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.