| CODING | Amstrad Action Discourse - Hero's Algorithm to Approximate the Square Root of a Number | 1989 |
| CODING | CPC464/664/6128 Firmware ROM routines and explanations : 3. The Keyboard. | 1986 |
| CODING | Amstrad Action Discourse - Fermat's Algorithm to Find a Prime Factor of a Number | 1989 |
| CODING | Einstellung von Druckarten für die DMPs (Schneider Magazin) | 1988 |
| CODING SRC'S | Schnell gespeichert (Happy Computer) | 1986 |
| CODING SRC'S | Jord | 1986 |
| CODING SRC'S | Die SCROLL-Routine von ''Energy Ball'' (Schneider Magazin) | 1988 |
| CODING SRC'S | SUB SLIME (CPC Amstrad International) | 1987 |
| CODING SRC'S | Windows (Hans-Werner Fromme/CPC Amstrad International) | 1987 |
| CODING | Das CPU-Timing des Schneider CPC (Computer Technik) | 1985 |
| CODING SRC'S | Conversor de pantallas: De modo 2 a modo 1 sin perder un pixel (Amstrad Semanal) | 1987 |
| CODING SRC'S | Volcado de la ROM superior (Amstrad Semanal) | 1987 |
| CODING | Ali Gator - 01 les Caracteres de Controle (Micro-Mag) | 1989 |
| CODING | Graphic - CPC 27 - Creation et Animation de Sprites (CPC Revue) | 1988 |
| CODING | Graphic - CPC 34 - Animation et Gestion de Sprites (CPC Revue) | 1988 |
| CODING SRC'S | SUB INVERT (CPC Amstrad International) | 1987 |
| CODING | Les Notions en Mémoires | 1988 |
| CODING | Bug du MERGE (CPC Revue) | 1985 |
| CODING | 664 Vous avez dit « compatibles » ? (MICROSTRAD) | /1985/ |
| CODING | Bug , petit bug (CPC 464) (Microstrad) | /1985/ |
| CODING | Basic Gonflée la Memoire | /1985/ |
| CODING | Basic : Un poke économe | /1985/ |
| CODING | La page pédagogique d'hebdogiciel 116: Registres et adressage | 1985 |
| CODING | La page pédagogique d'hebdogiciel 107: Les Outils Logiciels | 1985 |
| CODING | Basic - Compatibilite Graphics Pen - Graphics Paper | 1987 |
| CODING SRC'S | Fondos Sicodélicos (Amstrad Personal) | 1988 |
| CODING | Au Coeur du 6128 - La ROM (CPC Revue) | /1985/ |
| CODING | Benchmarks (Computing Today) | 1985 |
| CODING | Graphic - CPC 28 - Creation et Animation de Sprites (CPC Revue) | 1988 |
| CODING | DDI-1 Firmware: Chapter 4.0 Utility Programs (2/2) | 1984 |
| CODING | CPC464/664/6128 Firmware ROM routines and explanations : 2. ROMs, RAM and the Restart Instructions. | 1986 |
| CODING SRC'S | Disc - Header Reader (Your Computer) | 1986 |
| CODING SRC'S | Etude du FDC (M.MAIGROT-SOS PROGRAMMEURS) | 1988 |
| CODING SRC'S | Reaction Timer (Computing with the Amstrad) | 1985 |
| CODING SRC'S | Happy Birthday (Computing with the Amstrad) | 1985/1986 |
| CODING SRC'S | Técnicas de dibujo en tres dimensiones (Amstrad Especial) | 1987 |
| CODING SRC'S | Dump anything off the screen (Computing With the Amstrad) | 1985 |
| CODING SRC'S | Rotating Polygons (Computing with the Amstrad) | 1985 |
| CODING SRC'S | 3D Graphics (Computing With the Amstrad) | 1986 |
| CODING SRC'S | Seštevanje Dolgih Realnih Števil (Moj Micro) | 1988 |
| CODING SRC'S | Graphic - Advanced Art Studio screen loader (Attack) | 1989 |
| CODING | DASMZ80 | 1986 |
| CODING | Amstrad Action Discourse - Euclid's Algorith to Calculate the H.C.F of Two Numbers | 1989 |
| CODING | Programming the Z80 DART on the Amstrad | 1987/1988 |
| CODING SRC'S | Disk Monitor (Pixel) | 1987 |
| CODING SRC'S | Alibaba (Bajtek) | 1986 |
| CODING SRC'S | Powiększanie Napisów (Bajtek) | 1986 |
| CODING SRC'S | Zegar dla Amstrada (Bajtek) | 1986 |
| CODING SRC'S | Wieczny Kalendarz (Bajtek) | 1986 |
| CODING SRC'S | Pisać nie pisac (Bajtek) | 1986 |
| CODING SRC'S | Miniorgany (Bajtek) | 1986 |
| CODING SRC'S | Animacja (Bajtek) | 1986 |
| CODING | Gläsernen CPC (CPC Amstrad International) | 1986 |
| CODING SRC'S | 3D Graf  | 1986 |
| CODING | Ali Gator - 06. Les Fichiers Basic (MicroMag) | 1989 |
| CODING SRC'S | Test: Vidage Mémoire | 198x |
| CODING SRC'S | La Technique des Masques (CPC Revue n°25) | 1987 |
| CODING SRC'S | L'exploitation des tableaux DIM (CPC Revue) | 1986 |
| CODING SRC'S | La Technique des Masques: RSX DEMOMASK (CPC Revue n°22) | 1987 |
| CODING | Calculons mieux et plus simplement | 1985 |
| CODING SRC'S | Créons des volumes | 1988 |
| CODING SRC'S | Bigtype (Schneider Aktiv) | 1986 |
| CODING | Mit dem bildröhrenbaustein zaubern | 1986 |
| CODING SRC'S | Ah, Les vacances : Départ en Vacances | 1986 |
| CODING | The Amsdos hex | 1986 |
| CODING SRC'S | Hüpfer (Happy Computer) | 1988 |
| CODING SRC'S | Bankflip (Schneider Aktiv) | 1986 |
| CODING SRC'S | Vektorschrift | 1986 |
| CODING SRC'S | Eine Zeile - viel Wirkung | 1986 |
| CODING SRC'S | Eye | 1989 |
| CODING SRC'S | Blitter | 1986/1987 |
| CODING SRC'S | Graffitis (Amstrad Magazine 15) | 1986 |
| CODING SRC'S | Einstein (Amstrad Magazine) | 1986 |
| CODING SRC'S | Entonnoir | 1986 |
| CODING | Writing Adventure Games on the Amstrad - 01 - Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 00 - Contents | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 12 - Structural overview of AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 13 - Implementing the expression evaluator | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 02 - The History of Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 07 - Actions in AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 15 - Witch hunt plot design | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 06 - What is AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 08 - Triggers in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 10 - Expressions in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 11 - Programming technique | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 14 - Extending AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations | 1985 |
| CODING SRC'S | Spiralu / Spirald | 1986 |
| CODING SRC'S | Landscapes (Amstrad Action) | 1987 |
| CODING SRC'S | 3D Loops (Amstrad Action) | 1987 |
| CODING SRC'S | Turbo save speed for cassette users | 1987 |
| CODING SRC'S | Circles | 1988 |
| CODING SRC'S | Amstrad abstracts | 1988 |
| CODING SRC'S | Turning Wheel | 1988 |
| CODING SRC'S | Sound of Light | 1989 |
| CODING SRC'S | Steam Train Simulator | 1989 |