★ AMSTRAD CPC ★ LANGAGE ★ ANGLAIS ★

AnglaisFrançaisAllemandsEspagnol

Allemands Croatian Yugoslavia Français Danish Italian Norwegian Catalan Greek Hongrie Portuguese Slovenian Turkish Dutch Polonais Espagnol

PAGE(S): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 ...

CATEGORYTITLES (10491)YEARS
CODING SRC'SSoundTrakker-128 Player2020
CODING SRC'SDisk Monitor (Pixel)1987
CODING SRC'SBruce Abbott GAC Fast Fill Patch : Faster picture drawing for GAC adventure games2013
CODING SRC'SYaGol4CPC2014
CODING8BP (8 bits de poder/8 bits of power)2016/2017/2018/2019/...
CODINGRASM: Roudoudou Assembler2017/2018/2019/2020/...
CODINGRetro Game Asset Studio (RGBA)2015
CODINGCPCbuilder2015
APPLICATIONSDavid Wild PD desktop RSX library19xx
CODINGThe Amsdos hex1986
CODING SRC'SHüpfer (Happy Computer)1988
CODINGMusic - ChipnSfx2017/2018/2019/2020/...
CODING SRC'SEye1989
CODING SRC'SLamp (Amstrad Computer User)1990
CODING SRC'SFast Text Routines for Mode 2 Screens (Jason Brooks)19xx
CODINGWriting Adventure Games on the Amstrad - 01 - Adventure Games1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt1985
CODINGWriting Adventure Games on the Amstrad - 00 - Contents1985
CODINGWriting Adventure Games on the Amstrad - 12 - Structural overview of AKS1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects1985
CODINGWriting Adventure Games on the Amstrad - 13 - Implementing the expression evaluator1985
CODINGWriting Adventure Games on the Amstrad - 02 - The History of Adventure Games 1985
CODINGWriting Adventure Games on the Amstrad - 07 - Actions in AKS?1985
CODINGWriting Adventure Games on the Amstrad - 15 - Witch hunt plot design1985
CODINGWriting Adventure Games on the Amstrad - 06 - What is AKS?1985
CODINGWriting Adventure Games on the Amstrad - 08 - Triggers in AKS1985
CODINGWriting Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS1985
CODINGWriting Adventure Games on the Amstrad - 10 - Expressions in AKS1985
CODINGWriting Adventure Games on the Amstrad - 11 - Programming technique1985
CODINGWriting Adventure Games on the Amstrad - 14 - Extending AKS1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations1985
CODING SRC'SSpiralu / Spirald1986
CODINGMusic - Arkos Tracker 22017
CODINGUZ802018/2019/2020/2022/...
CODINGSID Basic201x
CODING SRC'SLandscapes (Amstrad Action)1987
CODING SRC'S3D Loops (Amstrad Action)1987
CODING SRC'SCircles1988
CODING SRC'SAmstrad abstracts1988
CODING SRC'STurning Wheel1988
CODING SRC'SSound of Light1989
CODING SRC'SSteam Train Simulator1989
CODING SRC'SExemplo da Utilização do Factor de Escala (Amstrad Magazine)1988
CODING SRC'SRotina Para Scroll Parcial (Amstrad Magazine)1988
CODING SRC'SCaleidoscópio (Amstrad Magazine)1988
CODING SRC'SSDCC ROM development template for Linux / Windows2013
CODINGWinCPCTelera2016
CODING SRC'SLZ48/LZ49 Z80 cruncher decruncher2018
CODING SRC'SDisassembly of AMSDOS ROM
CODING SRC'SDisassembly of AMSDOS ROM CPCplus
CODING SRC'SDisassembly of Firmware ROM
CODINGThe Adventure Writing System201x/202x
CODING SRC'SLiss Test
CODINGDDI-1 Firmware: Chapter 1-Overview1984
CODING SRC'SLandscapes (Your Computer)1985
CODING SRC'SFiler (Computing With the Amstrad)1985
CODING SRC'SMatrix1987
CODINGBASM : Benediction cross ASseMbler2021
CODING SRC'SSeive of Erastothenes (Computing with the Amstrad)1986
CODINGHidden Virtues (Computing Today)1985
CODING SRC'SRecursion Backwards (Computing with the Amstrad)1986
CODING SRC'SByte and Pieces (The Amstrad User #7) 1985
CODING SRC'SHexadecimal revealed ...in decimal (Computing with the Amstrad)1986
CODINGCrocoLib (NORECESS)2008
CODING SRC'SLife19xx
CODINGYM2XM1998
EMULATIONImage-To-Amstrad-CPC2021
CODING SRC'SOrigins (Computing With the Amstrad)1985
CODINGAmstrad Action Discourse - Draim's Algorithm to Find a Prime Factor of a Number1989
CODING SRC'SAbstract1989
CODING SRC'STruly Random RND (CPC Computing)1988
CODING SRC'SEaster Sunday Program (Computing with the Amstrad)1986
CODINGcpc-dev-tool-chain201x
CODING SRC'SCircle of Triangles (Computing with the Amstrad)1986
CODINGYM to Midi2000
CODING SRC'SFastCLS (CPC Computing)1988
CODING SRC'SChecking for Prime (Computing with the Amstrad)1986
CODINGDizassembler2002
CODING SRC'SFollow the Sun to the S. Pole (Computing with the Amstrad)1986
CODING SRC'SDegrees (Computing with the Amstrad)1986
CODING SRC'SAfter All This Time (Computing with the Amstrad)1985/1986
APPLICATIONSLindex1989
CODINGAmstrad Action Discourse - Hero's Algorithm to Approximate the Square Root of a Number1989
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 3. The Keyboard.1986
CODINGAmstrad Action Discourse - Fermat's Algorithm to Find a Prime Factor of a Number1989
CODING SRC'SJord1986
CODINGCCZ80 (Emilio Guerrero)2008/2009/2010
CODINGSDCC2pasmo (NORECESS)2011
CODINGconvgeneric2024
CODINGCPC464 Firmware1984
CODINGDDI-1 Firmware: The Complete CPC 464 DISC Operating System ROM Specification1984
CODINGDDDI-1 Firmware: Chapter 3. AMSDOS (1/3)1984
CODING SRC'SRandom Numbers (Computing with the Amstrad)1986
CODING SRC'SRead or write in record time (Computing with the Amstrad)1987
CODING SRC'SPlayCity Examples (SyX)2013
CODINGGremlin Serial Communications v11986/1987
CODING SRC'SByte and Pieces (The Amstrad User #6) 1985
CODINGTRSE : Turbo Rascal Syntax Error2018
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 13 The Machine Pack1986

PAGE(S): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 ...

Je participe au site:

» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.732-desktop
Page créée en 097 millisecondes et consultée 303584 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.