| CODING | z88dk | |
| CODING | SDCC: Small Device C Compiler | 2011/2012/2013/2014/... |
| CODING | Img2CPC | 2007 |
| CODING SRC'S | Dump ROM Multiface II (Grimware) | 20xx |
| CODING | Phactory | 2014 |
| CODING | MPAGD (Multi-Platform Arcade Game Designer) | 2019 |
| CODING | Benchmarks (Computing Today) | 1985 |
| CODING | DDI-1 Firmware: Chapter 4.0 Utility Programs (2/2) | 1984 |
| CODING | CPC464/664/6128 Firmware ROM routines and explanations : 2. ROMs, RAM and the Restart Instructions. | 1986 |
| CODING SRC'S | A Fucking Fast Ay Player | 2024 |
| CODING SRC'S | Happy Birthday (Computing with the Amstrad) | 1985/1986 |
| CODING SRC'S | Dump anything off the screen (Computing With the Amstrad) | 1985 |
| CODING SRC'S | 3D Graphics (Computing With the Amstrad) | 1986 |
| CODING | DASMZ80 | 1986 |
| CODING | ASCALM F | 2004 |
| CODING | NoICE | 1995 |
| CODING SRC'S | Sierpinski Fern (Amstrad Computer User) | 1991 |
| CODING SRC'S | Text Centre Routine (Amstrad Computer User) | 1991/2992 |
| Invasion (Amstrad Computer User) | 1991 |
| CODING | Amstrad Action Discourse - Euclid's Algorith to Calculate the H.C.F of Two Numbers | 1989 |
| CODING SRC'S | SoundTrakker-128 Player | 2020 |
| CODING SRC'S | Disk Monitor (Pixel) | 1987 |
| CODING SRC'S | Bruce Abbott GAC Fast Fill Patch : Faster picture drawing for GAC adventure games | 2013 |
| CODING SRC'S | YaGol4CPC | 2014 |
| CODING | 8BP (8 bits de poder/8 bits of power) | 2016/2017/2018/2019/... |
| CODING | RASM: Roudoudou Assembler | 2017/2018/2019/2020/... |
| CODING | Retro Game Asset Studio (RGBA)  | 2015 |
| CODING | CPCbuilder | 2015 |
| APPLICATIONS | David Wild PD desktop RSX library | 19xx |
| CODING | The Amsdos hex | 1986 |
| CODING SRC'S | Hüpfer (Happy Computer) | 1988 |
| CODING | Music - ChipnSfx | 2017/2018/2019/2020/... |
| CODING SRC'S | Eye | 1989 |
| CODING SRC'S | Lamp (Amstrad Computer User) | 1990 |
| CODING SRC'S | Fast Text Routines for Mode 2 Screens (Jason Brooks) | 19xx |
| CODING | Writing Adventure Games on the Amstrad - 01 - Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 00 - Contents | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 12 - Structural overview of AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 13 - Implementing the expression evaluator | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 02 - The History of Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 07 - Actions in AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 15 - Witch hunt plot design | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 06 - What is AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 08 - Triggers in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 10 - Expressions in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 11 - Programming technique | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 14 - Extending AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations | 1985 |
| CODING SRC'S | Spiralu / Spirald | 1986 |
| CODING | Arkos Tracker 2 | 2017 |
| CODING | UZ80 | 2018/2019/2020/2022/... |
| CODING | SID Basic | 201x |
| CODING SRC'S | Landscapes (Amstrad Action) | 1987 |
| CODING SRC'S | 3D Loops (Amstrad Action) | 1987 |
| CODING SRC'S | Circles | 1988 |
| CODING SRC'S | Amstrad abstracts | 1988 |
| CODING SRC'S | Turning Wheel | 1988 |
| CODING SRC'S | Sound of Light | 1989 |
| CODING SRC'S | Steam Train Simulator | 1989 |
| CODING SRC'S | Exemplo da Utilização do Factor de Escala (Amstrad Magazine) | 1988 |
| CODING SRC'S | Rotina Para Scroll Parcial (Amstrad Magazine) | 1988 |
| CODING SRC'S | Caleidoscópio (Amstrad Magazine) | 1988 |
| CODING SRC'S | SDCC ROM development template for Linux / Windows | 2013 |
| CODING | WinCPCTelera | 2016 |
| CODING SRC'S | LZ48/LZ49 Z80 cruncher decruncher | 2018 |
| CODING SRC'S | Disassembly of AMSDOS ROM | |
| CODING SRC'S | Disassembly of AMSDOS ROM CPCplus | |
| CODING SRC'S | Disassembly of Firmware ROM | |
| CODING | The Adventure Writing System | 201x/202x |
| CODING SRC'S | Liss Test | |
| CODING | DDI-1 Firmware: Chapter 1-Overview | 1984 |
| CODING SRC'S | Landscapes (Your Computer) | 1985 |
| CODING SRC'S | Filer (Computing With the Amstrad) | 1985 |
| CODING SRC'S | Matrix | 1987 |
| CODING | BASM : Benediction cross ASseMbler | 2021 |
| CODING SRC'S | Seive of Erastothenes (Computing with the Amstrad) | 1986 |
| CODING | Hidden Virtues (Computing Today) | 1985 |
| CODING SRC'S | Recursion Backwards (Computing with the Amstrad) | 1986 |
| CODING SRC'S | Byte and Pieces (The Amstrad User #7)  | 1985 |
| CODING SRC'S | Hexadecimal revealed ...in decimal (Computing with the Amstrad) | 1986 |
| CODING | CrocoLib (NORECESS) | 2008 |
| CODING SRC'S | Life | 19xx |
| CODING | YM2XM | 1998 |
| EMULATION | Image-To-Amstrad-CPC | 2021 |
| CODING SRC'S | Origins (Computing With the Amstrad) | 1985 |
| CODING | Amstrad Action Discourse - Draim's Algorithm to Find a Prime Factor of a Number | 1989 |
| CODING SRC'S | Abstract | 1989 |
| CODING SRC'S | Truly Random RND (CPC Computing) | 1988 |
| CODING SRC'S | Easter Sunday Program (Computing with the Amstrad) | 1986 |
| CODING | cpc-dev-tool-chain | 201x |
| CODING SRC'S | Circle of Triangles (Computing with the Amstrad) | 1986 |
| CODING | YM to Midi | 2000 |
| CODING SRC'S | FastCLS (CPC Computing) | 1988 |
| CODING SRC'S | Checking for Prime (Computing with the Amstrad) | 1986 |
| CODING | Dizassembler | 2002 |
| CODING SRC'S | Follow the Sun to the S. Pole (Computing with the Amstrad) | 1986 |