| CODING SRC'S | SoundTrakker-128 Player | 2020 |
| CODING SRC'S | Disk Monitor (Pixel) | 1987 |
| CODING SRC'S | Bruce Abbott GAC Fast Fill Patch : Faster picture drawing for GAC adventure games | 2013 |
| CODING SRC'S | YaGol4CPC | 2014 |
| CODING | 8BP (8 bits de poder/8 bits of power) | 2016/2017/2018/2019/... |
| CODING | RASM: Roudoudou Assembler | 2017/2018/2019/2020/... |
| CODING | Retro Game Asset Studio (RGBA) | 2015 |
| CODING | CPCbuilder | 2015 |
| APPLICATIONS | David Wild PD desktop RSX library | 19xx |
| CODING | The Amsdos hex | 1986 |
| CODING SRC'S | Hüpfer (Happy Computer) | 1988 |
| CODING | Music - ChipnSfx | 2017/2018/2019/2020/... |
| CODING SRC'S | Eye | 1989 |
| CODING SRC'S | Lamp (Amstrad Computer User) | 1990 |
| CODING SRC'S | Fast Text Routines for Mode 2 Screens (Jason Brooks) | 19xx |
| CODING | Writing Adventure Games on the Amstrad - 01 - Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 00 - Contents | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 12 - Structural overview of AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 13 - Implementing the expression evaluator | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 02 - The History of Adventure Games | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 07 - Actions in AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 15 - Witch hunt plot design | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 06 - What is AKS? | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 08 - Triggers in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 10 - Expressions in AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 11 - Programming technique | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 14 - Extending AKS | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events | 1985 |
| CODING | Writing Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations | 1985 |
| CODING SRC'S | Spiralu / Spirald | 1986 |
| CODING | Music - Arkos Tracker 2 | 2017 |
| CODING | UZ80 | 2018/2019/2020/2022/... |
| CODING | SID Basic | 201x |
| CODING SRC'S | Landscapes (Amstrad Action) | 1987 |
| CODING SRC'S | 3D Loops (Amstrad Action) | 1987 |
| CODING SRC'S | Circles | 1988 |
| CODING SRC'S | Amstrad abstracts | 1988 |
| CODING SRC'S | Turning Wheel | 1988 |
| CODING SRC'S | Sound of Light | 1989 |
| CODING SRC'S | Steam Train Simulator | 1989 |
| CODING SRC'S | Exemplo da Utilização do Factor de Escala (Amstrad Magazine) | 1988 |
| CODING SRC'S | Rotina Para Scroll Parcial (Amstrad Magazine) | 1988 |
| CODING SRC'S | Caleidoscópio (Amstrad Magazine) | 1988 |
| CODING SRC'S | SDCC ROM development template for Linux / Windows | 2013 |
| CODING | WinCPCTelera | 2016 |
| CODING SRC'S | LZ48/LZ49 Z80 cruncher decruncher | 2018 |
| CODING SRC'S | Disassembly of AMSDOS ROM | |
| CODING SRC'S | Disassembly of AMSDOS ROM CPCplus | |
| CODING SRC'S | Disassembly of Firmware ROM | |
| CODING | The Adventure Writing System | 201x/202x |
| CODING SRC'S | Liss Test | |
| CODING | DDI-1 Firmware: Chapter 1-Overview | 1984 |
| CODING SRC'S | Landscapes (Your Computer) | 1985 |
| CODING SRC'S | Filer (Computing With the Amstrad) | 1985 |
| CODING SRC'S | Matrix | 1987 |
| CODING | BASM : Benediction cross ASseMbler | 2021 |
| CODING SRC'S | Seive of Erastothenes (Computing with the Amstrad) | 1986 |
| CODING | Hidden Virtues (Computing Today) | 1985 |
| CODING SRC'S | Recursion Backwards (Computing with the Amstrad) | 1986 |
| CODING SRC'S | Byte and Pieces (The Amstrad User #7)  | 1985 |
| CODING SRC'S | Hexadecimal revealed ...in decimal (Computing with the Amstrad) | 1986 |
| CODING | CrocoLib (NORECESS) | 2008 |
| CODING SRC'S | Life | 19xx |
| CODING | YM2XM | 1998 |
| EMULATION | Image-To-Amstrad-CPC | 2021 |
| CODING SRC'S | Origins (Computing With the Amstrad) | 1985 |
| CODING | Amstrad Action Discourse - Draim's Algorithm to Find a Prime Factor of a Number | 1989 |
| CODING SRC'S | Abstract | 1989 |
| CODING SRC'S | Truly Random RND (CPC Computing) | 1988 |
| CODING SRC'S | Easter Sunday Program (Computing with the Amstrad) | 1986 |
| CODING | cpc-dev-tool-chain | 201x |
| CODING SRC'S | Circle of Triangles (Computing with the Amstrad) | 1986 |
| CODING | YM to Midi | 2000 |
| CODING SRC'S | FastCLS (CPC Computing) | 1988 |
| CODING SRC'S | Checking for Prime (Computing with the Amstrad) | 1986 |
| CODING | Dizassembler | 2002 |
| CODING SRC'S | Follow the Sun to the S. Pole (Computing with the Amstrad) | 1986 |
| CODING SRC'S | Degrees (Computing with the Amstrad) | 1986 |
| CODING SRC'S | After All This Time (Computing with the Amstrad) | 1985/1986 |
| APPLICATIONS | Lindex | 1989 |
| CODING | Amstrad Action Discourse - Hero's Algorithm to Approximate the Square Root of a Number | 1989 |
| CODING | CPC464/664/6128 Firmware ROM routines and explanations : 3. The Keyboard. | 1986 |
| CODING | Amstrad Action Discourse - Fermat's Algorithm to Find a Prime Factor of a Number | 1989 |
| CODING SRC'S | Jord | 1986 |
| CODING | CCZ80 (Emilio Guerrero) | 2008/2009/2010 |
| CODING | SDCC2pasmo (NORECESS) | 2011 |
| CODING | convgeneric | 2024 |
| CODING | CPC464 Firmware | 1984 |
| CODING | DDI-1 Firmware: The Complete CPC 464 DISC Operating System ROM Specification | 1984 |
| CODING | DDDI-1 Firmware: Chapter 3. AMSDOS (1/3) | 1984 |
| CODING SRC'S | Random Numbers (Computing with the Amstrad) | 1986 |
| CODING SRC'S | Read or write in record time (Computing with the Amstrad) | 1987 |
| CODING SRC'S | PlayCity Examples (SyX) | 2013 |
| CODING | Gremlin Serial Communications v1 | 1986/1987 |
| CODING SRC'S | Byte and Pieces (The Amstrad User #6)  | 1985 |
| CODING | TRSE : Turbo Rascal Syntax Error | 2018 |
| CODING | CPC464/664/6128 Firmware ROM routines and explanations : 13 The Machine Pack | 1986 |