★ AMSTRAD CPC ★ GAMESLIST ★ WONDER BOY (c) ACTIVISION/ELECTRIC DREAMS ★ |
A100% | Amstrad Action | Amstrad Acción | AMSTAR n°13 | CPC Revue | AMSTAR |
Kitted out in now but a nappy, Wonder Boy must nevertheless brave the elements in search of his girlfriend, Tina. She has been captured by an evil king. As it happens, this king resides far away, and Wonder Boy will have to make his way through several perilous landscapes before he can attempt a rescue. Wonder Boy is a cutie game that has been around for yonks - and it shows, The large cartoon graphics are a bit limited, backrounds get repetitive, and the sprites don't have too many frames of animation, so the action is by no means as smooth as it could be. At first the poor lad is unarmed. Luckily, giant eggs can be cracked open to reveal all sorts of goodies. A throwing axe is particularly welcome, as there are baddies aplenty. Most can be jumped over, but the axe makes things a darn sight easier. Other things on offer are skateboards - complete with crash helmet -and protective fairies. It's a horizontally-scrolling jumping game where you make your way from left to right across the screen, The game consists of seven lands to conquer. Each land is spilt into four territories and these territories are again made up of four zones. Getting killed towards the end of a level means that you don't have to start the whole thing again - you merely go back to the last zone, thank goodness. The game has an incredibly tedious 'tune' consisting of just two chords alternated. The FX, however, aren't too bad, and luckily the music can be switched off. Wonder Boy is quite good fun to play. The character reacts well to the controls, and there is plenty of game to get through. It's entertaining enough, but ultimately is limited by its repetitive nature.
AW, AA |
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Page créée en 385 millisecondes et consultée 12068 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |