Vortex Software has built up quite a reputation since it was launched back in 1982. Each of its releases has been progressively better – witness the success of the recent Highway Encounter and Alien Highway.
Other releases include Android One , Cyclone and Tornado Low. The men behind Vortex – Luke Andrews and his brothers-in-law, Crete and Coast Panayi – have hardly blitzed the market. Quality has always been their aim.
And with the release of Revolution on the Spectrum and Amstrad . Vortex has – if there is any justice in the world And the recenlty announced link-up with US Gold will do the company no harm.
manufacture, promote and market Vortex games but at the same time Vortex will retain its individual identity and logo.
Without the day to day headaches of running a software house. Vortex now plans to expand the programming side of its business and the hunt is now on for more programmers.
The object of each puzzle is to make two blocks, one made of matter and the other anti-matter, disappear. Touch one with the bouncing ball to change its colour. You then have to touch the other block. It will also change colour and the two blocks will disappear Solve the four puzzles and it's then on to the next level.
But of course things are not that simple. The blocks change back to the original colour after a certain time, so you have to move quickly.
There are also various hazards – blocks which kill your bounce; delicate dandelion shaped things which prove lethal; areas which slide you away from where you want to go.
Of course, if you're clever these things could be put to use in solving the puzzles.
But the really great thing about Revolution is that while it is very hard to progress through the levels you don't get bored trying to crack the same old puzzle each time.
Each time you play a new game, the computer randomly conjours up a new grid for each level and randomly chooses the puzzles for each level. This means that it could be a long time before you play the same puzzle twice.