★ AMSTRAD CPC ★ SOFTOGRAPHIE ★ GENRE ★ FREESCAPE ★

FreescapeIncentive SoftwareIncentive Team|Ian Andrew)
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Freescape is described as using 'walk through filled three-dimensional graphics. The playing areas are all held in an astonishingly tiny amount of memory, thanks to advanced compression techniques, and they exist in a very real space. As you move through the landscapes of walls, buildings and objects, everything is displayed in real perspective as you would see it if you were really there. Walking through a doorway takes you inside a building. As you go through you can 'pan' up to see the door lintel sweeping over your head, you can look round, see steps and climb them (unless the ceiling's too low, when you bump your head and have to crouch down), turn back at the top and see the door you came through.

Freescape allows for two modes of transport, a tank for low-level trundling, or, if you reach a hangar, open the doors and dock with the aircraft, you can fly over the landscapes, banking, turning and swooping with enormous freedom.

On-screen telltales inform of angle of view, elevation and movement steps. Movement can be in very large steps, or ones so tiny that the view changes almost imperceptably. Calculations indicate an almost limitless number of separate views are possible - certainly billions and billions, making the 32,000 of Lords of Midnight seem like a six-screen platform game. All these views mean that movement speed is restricted, although It's much faster than, say, The Sentinel, but lan's confident that by launch time, they will have improved even that considerably. As It is. it's very effective and generates a tremendous atmosphere.

CPCRULEZ SEARCH ENGINE ...v6.2

Search by keyword(s):



        
To report a broken link(s) or other technical problem(s) : contact admin
CATEGORYTITLES (16)YEAR
GAMELIST Dirk Headstrong and the Martian Madness! 2019
GAMELIST Castle Master 2: the Crypt
Castle Master II
1991
GAMELIST Total Eclipse 1 1988
GAMELIST Dark Side 1988
GAMELIST Driller 1987
APPLICATIONS3D Construction Kit1990, 1991
GAMELIST Adventures in 3D computer world 1993
GAMELIST Dead by Dawn 2014, 2012
GAMELIST A Chance in Hell! 2014
GAMELIST Total Eclipse 2: The Sphinx Jinx 1989
GAMELIST Castle Master 1 1990
GAMELIST 3D Construction Kit: Demospioel für International Databox 2/3 92 1992
GAMELIST Ciudadela Fantasma 1992
GAMELIST The Bomb Room 1997
GAMELIST Compilation: Total Eclipse Special Edition 1989
GAMELIST COMPILATION: Virtual Worlds
Total Eclipse+Driller+Castle Master 1+Castle Master 2
1991

CPCrulez[Content Management System] v8.7-desktop/cache
Page créée en 052 millisecondes et consultée 984 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.