★ AMSTRAD CPC ★ LANGAGE ★ ANGLAIS ★

AnglaisFrançaisAllemandsEspagnol

Croatian Portuguese Français Allemands Yugoslavia Greek Turkish Italian Norwegian Catalan Hongrie Danish Dutch Polonais Espagnol Slovenian

PAGE(S): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 ...

CATEGORYTITLES (10423)YEARS
DEMOSCENEThe Screen-Magic199x
PAPERMAGWACCI #1362001
DEMOSCENETricky Triangles1996
PAPERMAGAdvantage Newsletter #121986
PAPERMAGCPC User #191989
PAPERMAGAdvantage Newsletter #131986
PAPERMAGWACCI #0041987
PAPERMAGCPC User #361992
DEMOSCENE4th AMSCII Compo Invitro2024
DEMOSCENEThus Spoke Demoscenes (Euskal 2024)2024
PAPERMAGCPC User #221989
DEMOSCENEAnimated Fans (Popular Computing Weekly) 1984
PAPERMAGAdvantage Newsletter #221987
PAPERMAGArtificial Intelligence #61992
PAPERMAGAdvantage Newsletter #211987
DEMOSCENEChristmas Challenge (VCCC 2024)2024
PAPERMAGAdvantage Newsletter #141986
DEMOSCENE40 Years of Magic (Devilmarkus)2024
CODING SRC'SFreeze1987/1988
CODING SRC'SRelocating Z80 Code (The Amstrad User)1988
CODING SRC'SConway's Life1988
CODINGCPCtelera2015
CODINGMusic - Wyztracker/2009/
CODING SRC'SReset (Amstrad Computer User)1991/1992
CODINGWAV2AY (WAV conversion to PSG register list, Amstrad Plus DMA-list..)2021/2023
CODING SRC'SCAD for beginners part 2 (Amstrad Computer User)1984
CODING SRC'SARKOS FDCtools2005/2020
CODINGInitiation a CP/M - Amstrad Magazine 10 - les Commandes Transitoires - les Fonctions Internes
CODING SRC'S.PT3 Player2007
CODINGz88dk
CODINGSDCC: Small Device C Compiler2011/2012/2013/2014/...
CODINGImg2CPC2007
CODING SRC'SDump ROM Multiface II (Grimware)20xx
CODINGPhactory2014
CODINGMPAGD (Multi-Platform Arcade Game Designer)2019
CODINGBenchmarks (Computing Today)1985
CODINGDDI-1 Firmware: Chapter 4.0 Utility Programs (2/2)1984
CODINGCPC464/664/6128 Firmware ROM routines and explanations : 2. ROMs, RAM and the Restart Instructions.1986
CODING SRC'SA Fucking Fast Ay Player2024
CODING SRC'SHappy Birthday (Computing with the Amstrad)1985/1986
CODING SRC'SDump anything off the screen (Computing With the Amstrad)1985
CODING SRC'S3D Graphics (Computing With the Amstrad)1986
CODINGDASMZ801986
CODINGASCALM F2004
CODINGNoICE1995
CODING SRC'SSierpinski Fern (Amstrad Computer User)1991
CODING SRC'SText Centre Routine (Amstrad Computer User)1991/2992
Invasion (Amstrad Computer User)1991
CODINGAmstrad Action Discourse - Euclid's Algorith to Calculate the H.C.F of Two Numbers1989
CODING SRC'SSoundTrakker-128 Player2020
CODING SRC'SDisk Monitor (Pixel)1987
CODING SRC'SBruce Abbott GAC Fast Fill Patch : Faster picture drawing for GAC adventure games2013
CODING SRC'SYaGol4CPC2014
CODING8BP (8 bits de poder/8 bits of power)2016/2017/2018/2019/...
CODINGRASM: Roudoudou Assembler2017/2018/2019/2020/...
CODINGRetro Game Asset Studio (RGBA)2015
CODINGCPCbuilder2015
APPLICATIONSDavid Wild PD desktop RSX library19xx
CODINGThe Amsdos hex1986
CODING SRC'SHüpfer (Happy Computer)1988
CODINGMusic - ChipnSfx2017/2018/2019/2020/...
CODING SRC'SEye1989
CODING SRC'SLamp (Amstrad Computer User)1990
CODING SRC'SFast Text Routines for Mode 2 Screens (Jason Brooks)19xx
CODINGWriting Adventure Games on the Amstrad - 01 - Adventure Games1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt1985
CODINGWriting Adventure Games on the Amstrad - 00 - Contents1985
CODINGWriting Adventure Games on the Amstrad - 12 - Structural overview of AKS1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - objects1985
CODINGWriting Adventure Games on the Amstrad - 13 - Implementing the expression evaluator1985
CODINGWriting Adventure Games on the Amstrad - 02 - The History of Adventure Games 1985
CODINGWriting Adventure Games on the Amstrad - 07 - Actions in AKS?1985
CODINGWriting Adventure Games on the Amstrad - 15 - Witch hunt plot design1985
CODINGWriting Adventure Games on the Amstrad - 06 - What is AKS?1985
CODINGWriting Adventure Games on the Amstrad - 08 - Triggers in AKS1985
CODINGWriting Adventure Games on the Amstrad - 09 - Locations, objects and events in AKS1985
CODINGWriting Adventure Games on the Amstrad - 10 - Expressions in AKS1985
CODINGWriting Adventure Games on the Amstrad - 11 - Programming technique1985
CODINGWriting Adventure Games on the Amstrad - 14 - Extending AKS1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Events1985
CODINGWriting Adventure Games on the Amstrad - 16 - Breakdown of witch hunt - Locations1985
CODING SRC'SSpiralu / Spirald1986
CODINGMusic - Arkos Tracker 22017
CODINGUZ802018/2019/2020/2022/...
CODINGSID Basic201x
CODING SRC'SLandscapes (Amstrad Action)1987
CODING SRC'S3D Loops (Amstrad Action)1987
CODING SRC'SCircles1988
CODING SRC'SAmstrad abstracts1988
CODING SRC'STurning Wheel1988
CODING SRC'SSound of Light1989
CODING SRC'SSteam Train Simulator1989
CODING SRC'SExemplo da Utilização do Factor de Escala (Amstrad Magazine)1988
CODING SRC'SRotina Para Scroll Parcial (Amstrad Magazine)1988
CODING SRC'SCaleidoscópio (Amstrad Magazine)1988
CODING SRC'SSDCC ROM development template for Linux / Windows2013
CODINGWinCPCTelera2016
CODING SRC'SLZ48/LZ49 Z80 cruncher decruncher2018
CODING SRC'SDisassembly of AMSDOS ROM
CODING SRC'SDisassembly of AMSDOS ROM CPCplus

PAGE(S): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 ...

Je participe au site:

» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.732-desktop
Page créée en 835 millisecondes et consultée 289846 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.