★ GAMES ★ DIVERS ★ RETRO REMAKES COMPETITIONS 2008 - COSMIC PRISON COMMANDO (c) CARNIVAC GAMES ★![]() |
Cosmic Prison Commando Slideshow | Retroremakes 2008 - Cosmic Prison Commando - Carnivac Games |
Retro category (a new game with a Retro style). While this is essentially a new game developed n the PC game, the retro style Hosen is very much Amstrad CPC from around 1989; it uses the CPC's 16 colours on screen from a palette of 27. The name Cosmic Prison Commando is also a reference to the CPC itself and the game's level design has been created with obvious influences 'from the likes of the Turrican series.
Due to time constraints, C.P.C. was not completed in time for the Retro Remakes compo deadline, hence why this is the demo version we're looking at. So what we have here is one level with most of the features hidden or removed. Some of the things Carnivac had to remove include the options menu, a rdeath animation, boss enemies, and extra weapons. The plot of Cosmic Prison Commando is not really known - intro screen is currently disabled - but the aim of the demo is to get to the end of the level, negotiating around the map area, shooting the enemies, collecting power ups. For the demo, controls can be configured in the config file (0 for keyboard and 1 for joystick), as can the scanline options (1 is solid, 0 is invisible and 0.5 is a compromise). For the moment the game can only be played full screen, which isn't really any bother to be honest. The controls are fairly easy and are probably designed for use with a joystick/keyboard combo, although you can use a gamepad. There's the usual walk, jump, crouch movements, but there is also the ability to b thin platforms by crouching down and pressing the jump key. Certain coloured doors block your path so you will need to find the matching colour device and destroy it to open these doors. Collecting orbs will give you extra points (one hundred will gain you an extra life). The weapons in the game include your standard blaster and a multiple shot, which are upgradeable through picking up the relevant ammo icons. As mentioned, a third weapon is not working for the demo, but should be read for the completed game, as will smart bombs and weapon maximum upgrades. It is a great demo all the same, and if Carnivac can complete the game in the near future, then he will have a brilliant little game on his hands.
RETRO ACTION issue #1
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