★ AMSTRAD CPC ★ Stephen Curtis ★

Stephen Curtis|SinclairUser)Games - Auteurs
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Stephen Curtis (1985)

STEPHEN CURTIS from Wales is 22 years old, and became interested in computing at college.

"The first game I sold was Hammer House of Horror in 1983 to Lasersound. I signed the contract but the company went bust, although I did get the advance."

Stephen has written about 13 games of which 10 have been published. They include Morris Meets the Bikers for Automata, Tiler for Interceptor and his latest game, Nonterraqueous for Mastertonic, written with Mark Jacobs.

"Approach four or five companies with your game – most won't reply unless they want it. I sent Nonterraqueous to four before Mastertronic.

"In February one company offered me 50 pence for Nonterraqueous and they had a game in the top ten. The royalty rate was only about 4 per cent."

Stephen's advice to anyone thinking of going freelance is "Don't bother. Mainly because computer programs are becoming more and more sophisticated and development times are becoming longer and longer for less money."

SinclairUser, August 1985

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CATEGORYTITLES (8)YEAR
GAMELIST Chopper Squad
Helicoptero 2000
Helicóptero 2.000
1985
GAMELIST Nonterraqueous 1985
GAMELIST Five-a-Side Soccer 1988
GAMELIST Soul Of A Robot
Nonterraqueous 2
1986
GAMELIST The Trans-atlantic Balloon Challenge
Transatlantic Balloon Challenge
1987
GAMELIST Into Oblivion 1986
GAMELIST Dr Jackle And Mr Wide
Jackle & Wide
1987
GAMELIST Terra Cognita 1987

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.