★ AMSTRAD CPC ★ GAMESLIST ★ INTO OBLIVION (c) MASTERTRONIC ★

Amstrad Action
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Remember the names Human Harvest and Graceful Degradation They were both provisional titles for this, the latest blockbuster from Stephen Curtis. It picks up where his last game left off but in a totally different type of game made up of a massive number of screens.

The all powerful computer from the first two games in the series (Nonterraqueous and Soul of a Robot) has been destroyed leaving a galaxy of 42 planets that is infested with killer droids intent on destroying all intruders. The 42 planets combine to make a total of about 2,500 screens action, which should be enough to be going along with. The aim is to find the one safe planet away from the rest of the dangers and this is no easy task.

You control a little chap in a Mk II Seeker that can fly and blast away aliens with a laser. When he's on the ground he trundles around on a little wheel but flaps a couple of wings when he's up in the air. On every screen you encounter there are the alien droids that appear in groups of three. They follow different movement patterns around the screen, sometimes exploding when they hit the edge of the screen. They can be shot or avoided but will keep coming back as soon as all three are destroyed.

At first it may seem that the aliens pose little threat and are easy to avoid but with such a large task ahead of you the gradual attrition caused by collisions with them becomes a major factor. Periods of immunity to them can be gained by picking up the right object, which changes the border colour of the screen.

On many screens there are flying saucers which you can activate so that they rise up the screen and takes you to another planet. Sometimes there will be two saucers or one that cannot be used until a barrier above it is released. To remove these barriers another object has to be found and picked up.

The Seeker can also move off the sides of screens along a planet surface but the way will often be blocked by no-entry signs or by a "corrosive atmosphere" that costs you a life. Another mode of transport is the system of transporter screens, but again you have to find out how to operate them.

While searching for the safe planet you need to collect over 90 units of psyche which appear and can be picked up in the same way as other objects. Some screens have direction arrows at the top and these can give an "as the crow Dies" indicator of where the safe planet is. Also in this top section of the screen are the detailed planet backgrounds that change as you hop from place to place.

The most impressive thing about the game is its size and the need to explore. This will keep you going for a long while, trying to find the safe planet and overcoming all the obstacles. It's also a game that will require mapping in order to get through it. The one drawback is that while all this exploring and mapping is going on there isn't much to get you really excited -it's certainly challenging but probably won't take you to any great heights of addiction.

BW, AA

INTO OBLIVION
(c) MASTERTRONIC

PROGRAMMER: STEPHEN CURTIS

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , SHOOT-EM-UP , FUTURISTIC , TAPE
★ LiCENCE: COMMERCIALE

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Into  Oblivion    (Release  TAPE)    ENGLISHDATE: 2023-03-13
DL: 190
TYPE: image
SiZE: 1241Ko
NOTE: Uploaded by manuelv ; w1960*h1178
 

Dump disk:
» Into  Oblivion    (2012-07-13)    NICHDATE: 2015-03-26
DL: 289
TYPE: ZIP
SiZE: 15Ko
NOTE: Trainer +2 : Invulnerability to Droids, Infinite lives ; Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Into  Oblivion    ENGLISHDATE: 2020-07-06
DL: 340
TYPE: ZIP
SiZE: 16Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √

Medias/Supports:
» Into  Oblivion    (Release  TAPE)    ENGLISHDATE: 2017-12-19
DL: 166
TYPE: image
SiZE: 93Ko
NOTE: Scan by Abraxas ; w1219*h781

» Into  Oblivion    (Release  TAPE-BLACK)    ENGLISHDATE: 2019-02-13
DL: 150
TYPE: image
SiZE: 147Ko
NOTE: Scan by hERMOL ; w1194*h1536

Notices d'utilisation:
» Into  Oblivion    (Release  TAPE)    ENGLISH-FRENCH-SPANISH-DUCTHDATE: 2022-09-01
DL: 259
TYPE: PDF
SiZE: 3801Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

» Into  Oblivion    (Release  TAPE)    ENGLISHDATE: 2019-02-13
DL: 223
TYPE: PDF
SiZE: 593Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Into  Oblivion    ENGLISHDATE: 2018-03-11
DL: 317
TYPE: text
SiZE: 4Ko
NOTE: Retyped by hERMOL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.