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Remember the names Human Harvest and Graceful Degradation They were both provisional titles for this, the latest blockbuster from Stephen Curtis. It picks up where his last game left off but in a totally different type of game made up of a massive number of screens.

The all powerful computer from the first two games in the series (Nonterraqueous and Soul of a Robot) has been destroyed leaving a galaxy of 42 planets that is infested with killer droids intent on destroying all intruders. The 42 planets combine to make a total of about 2,500 screens action, which should be enough to be going along with. The aim is to find the one safe planet away from the rest of the dangers and this is no easy task.

You control a little chap in a Mk II Seeker that can fly and blast away aliens with a laser. When he's on the ground he trundles around on a little wheel but flaps a couple of wings when he's up in the air. On every screen you encounter there are the alien droids that appear in groups of three. They follow different movement patterns around the screen, sometimes exploding when they hit the edge of the screen. They can be shot or avoided but will keep coming back as soon as all three are destroyed.

At first it may seem that the aliens pose little threat and are easy to avoid but with such a large task ahead of you the gradual attrition caused by collisions with them becomes a major factor. Periods of immunity to them can be gained by picking up the right object, which changes the border colour of the screen.

On many screens there are flying saucers which you can activate so that they rise up the screen and takes you to another planet. Sometimes there will be two saucers or one that cannot be used until a barrier above it is released. To remove these barriers another object has to be found and picked up.

The Seeker can also move off the sides of screens along a planet surface but the way will often be blocked by no-entry signs or by a "corrosive atmosphere" that costs you a life. Another mode of transport is the system of transporter screens, but again you have to find out how to operate them.

While searching for the safe planet you need to collect over 90 units of psyche which appear and can be picked up in the same way as other objects. Some screens have direction arrows at the top and these can give an "as the crow Dies" indicator of where the safe planet is. Also in this top section of the screen are the detailed planet backgrounds that change as you hop from place to place.

The most impressive thing about the game is its size and the need to explore. This will keep you going for a long while, trying to find the safe planet and overcoming all the obstacles. It's also a game that will require mapping in order to get through it. The one drawback is that while all this exploring and mapping is going on there isn't much to get you really excited -it's certainly challenging but probably won't take you to any great heights of addiction.




★ YEAR: 1986


Dump disk:
» Into  Oblivion    (2012-07-13)    NICHDATE: 2015-03-26
DL: 71 fois
SIZE: 43Ko
NOTE: Trainer +2 : Invulnerability to Droids, Infinite lives ; 40 Cyls

Dump cassette (version commerciale):
» Into  Oblivion    ENGLISHDATE: 2010-03-29
DL: 115 fois
SIZE: 14Ko
NOTE: Dump by Pinace

» Into  Oblivion    (Release  TAPE)    ENGLISHDATE: 2017-12-19
DL: 51 fois
TYPE: image
SIZE: 93Ko
NOTE: Scan by Abraxas ; w1219*h781

» Into  Oblivion    (Release  TAPE-BLACK)    ENGLISHDATE: 2019-02-13
DL: 46 fois
TYPE: image
SIZE: 147Ko
NOTE: Scan by hERMOL ; w1194*h1536

Notices d'utilisation:
» Into  Oblivion    (Release  TAPE)    ENGLISH-FRENCH-SPANISH-DUCTHDATE: 2017-12-10
DL: 23 fois
SIZE: 579Ko
NOTE: 1 page/PDFlib v1.6

» Into  Oblivion    (Release  TAPE)    ENGLISHDATE: 2019-02-13
DL: 14 fois
SIZE: 593Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Into  Oblivion    ENGLISHDATE: 2018-03-11
DL: 96 fois
TYPE: text
NOTE: Retyped by hERMOL

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L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.