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Growing up in Europe in the 80's with an interest in adventure games, whether you just wanted to play or write, meant directly or indirectly using the Gilsoft adventure systems. With “The Quill” and its successor “PAWs (Professional Adventure Writer)”, Gilsoft published groundbreaking applications that made it possible to create machine code adventures in a simple and innovative way. For most of us it was only the finished games that we experienced, but some of us took advantage of the new possibilities and wrote interactive novels. A very well known early advocate of the systems was, for example, Fergus McNeill (Bored of the Rings, The Colour of Magic, The Big Sleaze). While PAWs was the last system open to the public, it was not the last system involving Tim Gilberts, the founder of Gilsoft. After the Gilsoft label faded in the late 1980s, he founded Infinite Imaginations to advise and support other companies with customized tools and solutions. During this time, SWAN (System Without A Name) was created for Fergus McNeill's Delta 4 and it was the first system only available to a single company. Then came DAAD. It is the final system based on the code that can be traced all the way back to Quill. At the same time, it is the most advanced system in this chain, supporting a parser that is easily on par with Infocom titles. DAAD was developed as an in-house solution for the legendary Spanish adventure forge Aventuras AD. After Aventuras AD had to close on bankruptcy in 1992, the systemwas considered lost for many years. In 2014, Mr. Samudio, the founder of Aventuras AD, discovered the system in his attic. Instead of keeping DAAD under lock and key, he made it available to the Spanish adventure scene. His generous public domain contribution is the foundation on which this new release of DAAD is based.
When the DAAD was available again after decades, it turned out that time was not good with the system. Theoretically, adventures were supported in both Spanish and English. Practically it was so that the English interpreters were erased on almost every medium. Since they were not used by Aventuras AD, they had been removed over time. The same applied to the English game templates. It seemed that English language support was gone missing in the perpetual tides of time. In addition, the C64 disk was corrupted. Parts of it could be restored, but the Spanish parser was no longer the last version but a rip from the last Aventuras AD game Chichén Itzá. One could arrange with the system, but it was a fact that major parts of DAAD would probably remain lost forever.
As part of their ongoing collaboration in preserving the Gilsoft heritage, Tim Gilberts, creator of the DAAD Adventure Writer, and Stefan Vogt decided to fully recover the system and to finally make it available to the English language audience. Instead of only restoring the missing files, they decided to also make useful additions to the system, with the year 2018 in mind. The fruits of this collaboration is what you have downloaded now.
CPCrulez[Content Management System] v8.7-desktop/cache Page créée en 178 millisecondes et consultée 59 fois
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.