★ AMSTRAD CPC ★ GAMESLIST ★ SPELLBOUND: A TRUE GRAPHIC ADVENTURE (c) MASTERTRONIC ★

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The MAD games are a new range from Mastertronic that reflect the company's growing prominence in the market. Despite the increase in price the game is sill £5 cheaper than most "full price" software and puts many such titles to shame It's an arcade adventure that really lives up to the "adventure" label and features a new system called "windimation".

You take the role of the Magic Knight (hero of Finders Keepers) whose task is to rescue your master Gimbal and seven other people from the Castle of Karri It's all Gimbal's fault, of course, and you have to release hint from a white-out before returning the seven others to their space/timezones (home sweet home!) This is of course diabolically difficult and involves a good deal of devious puzzling.

The castle is made up of flick-screen rooms viewed from the side. Each one is mostly bare except for colourful and detailed ornaments and plants. There are also the standard smattering of objects and characters. which are what occupy most of Magic Knight's time

The window menus are how all the ad venture aspects of the game are controlled when he isn't walking between locations or making prodigious leaps. They are pulled into view over the game screen and have a wealth of options which can be accessed. The main menu has the usual commands to pick up and drop objects you can carry up to five depending on their weight MK can also take objects from or give them to other characters in order to perform a task.

Objects can be examined to reveal whether they might have something interesting to be read, their weight and whether they have magical powers. It's not just objects that can be examined bin characters and MK as well. This reveals their physical attributes of strength, happiness, stamina, spell power and food level Poor old MK has to worry about all the other characters as well as himself so that everybody has to be kept well fed and healthy. If MK or any of the others dies Then the game finishes. You re also up against a hour time limit not real time!

There are some objects and locations that introduce new commands to the main menu and this can be extended till it nearly fills the screen. One of the most important is the ability to command other characters to do things, either to help you or just to stay alive. They can be told to eat and drink, help, fall asleep, wake up, go away or be happy. Some are more useful than others but you'll have to be careful because sometimes they may not be cooperative particularly about objects.

Another important command that you will come across is control of the lift that gets you between the seven floors of the castle. Other helpful additions are the ability to locate a character (they wander around when they're awake), blowing tilings and casting spells. There is a list of several spells, each one explained by its name.

This is yet another excellent package from Mastertronic with some excellent graphics, great in-game sound ana some fascinating puzzles. The window menu system may not be THAT original but it makes the adventure side very playable and really opens up the game's potential and detail.

BW

SPELLBOUND: A TRUE GRAPHIC ADVENTURE
(c) MASTERTRONIC

Authors: David JONES and Ed HICKMAN
Graphics: Ray OWEN
Music: Rob HUBBARD

★ TRIVIAS:

  • IJK Software denies piracy claim – IJK Software at the centre of piracy storms, has laid the blame at the door of the programmer. Ian Sinclair of IJK accepts that its Crimebusters Inc is similar to Mastertronic's Spellbound, but says that he released the game without being aware of this. « We hadn't seen Spellbound until Mastertronic contacted us, but within half an hour we'd withdrawn it from sale. » Copies of the game are now being destroyed as they come back to IJK. « Any software house in the country is open to things like this » , says Sinclair. « I just worry about how much of it can go on. » Mastertronic itself is now pursuing the matter with the programmer, who has been given the option of admitting guilt or being sued. « I'd like it to be known to any software house not to go near the guy, » says Alison Beasley of Mastertronic.
  • David Jones' foray into writing games came by chance after meeting with video rental shop owner, Albert Owen, who was looking to set up a games company.

David Jones (1987)
  • David followed up with his breakthrough hit Finders Keepers; his first game to feature Magic Knight. The character would go on to feature in three more games, Spellbound , Knight Tyme and Stormbringer, and became a cult figure, tying together the platform and adventure genres to give the player a unique experience.
  • But without Albert Owen, the father of Ray Owen who created the graphics in all the Magic Knight games, I probably wouldn't have written anything publishable. He was enthusiastic and supportive and obtained the device I used to download from the TRS-80 model III (my second computer) to the Spectrum.
  • Spellbound came about after I'd seen an early Apple machine for a few minutes and realised how a windows system could be easly adapted to a text adventure format. It was a new idea that didn't start until a few months after Finders Keepers was released.
  • While Finders Keepers took me a total of three months. I think Spellbound was nearer to six months. If I'd known at the start what I was writing it woufci have been a lot quicker, but I was experimenting as I went. Since then I've seen people design games before starting to write them, and for a while. I was persuaded that doing it that way makes more sense. Though after gaming experience from developing other projects. I am now pretty convinced that making it up as you go atong is at least equally as valid as a start with a design document.
  • David Jones - Under the spell (Interview by Popular Computing Weekly)
  • Are there any tips you can share now? Because after three decades, we are still struggling to finish it! I can't really offer any lips this long after the release of Spellbound, but there are YouTube videos of the solution. If I was going to play it again myself I'd find a good one of those and keep it handy. I think I'd be more likely to replay Knight Tyme though. I think it's the best of the trilogy.
  • Just after Spellbound was released I was browsing the computer and gadget shops in Tottenham Court Road in London, when I spotted somebody buying the game. I couldn't help myself; I said to the buyer, 'I wrote that!' - imagine my shock when he repfced, "No, you wish you wrote it!' Anyway, when Spellbound was released I had the confidence to nsist that Mastertronic put my name on the tape cover, so after I recovered from the shock of that statement. I showed him my name on my credit card and he believed me. He was buying it for his son so he asked for some tips and I think he asked me to sign it - but it was three decades ago so I'm not 100 per cent certain about the signing.
  • Another project I'm working is The Magic Knight Game Book -1 wrote the first version of the around 1988. It's a fighting fantasy-styte adventure book that now only exists on faded print out. I am reading this to my computer and I will be editing it as a collaboration between a young me and current me. Also there's my board game, currently called Path of the Mage, which is a hex the-based game that l'm prototyping at the moment.

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PLATES-FORMES , MEDIAEVAL , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: AMBYTE (DISK)
★ COLLECTION: MASTERTRONIC ADDED DIMENSION



★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Spellbound    (Release  TAPE)    ENGLISHDATE: 2018-03-05
DL: 273
TYPE: image
SiZE: 327Ko
NOTE: Scan by Abraxas ; w1683*h1184

Dumps disks:
» Spellbound-A  True  Graphic  AdventureDATE: 2013-08-30
DL: 430
TYPE: ZIP
SiZE: 33Ko
NOTE: 42 Cyls
.HFE: Χ

» Spellbound-A  True  Graphic  Adventure    NICHDATE: 2013-08-30
DL: 443
TYPE: ZIP
SiZE: 33Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ

Dumps cassettes (version commerciale):
» Spellbound-A  True  Graphic  Adventure    (Release  MASTERTRONIC)    ENGLISHDATE: 2020-11-09
DL: 467
TYPE: ZIP
SiZE: 34Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √
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» Spellbound-A  True  Graphic  Adventure    ENGLISHDATE: 2010-03-29
DL: 397
TYPE: ZIP
SiZE: 31Ko
NOTE:

Medias/Supports:
» Spellbound    (Release  TAPE)    ENGLISHDATE: 2017-02-09
DL: 240
TYPE: image
SiZE: 186Ko
NOTE: Scan by Abraxas ; w1214*h772

» Spellbound    (Release  TAPE-MAD)    ENGLISHDATE: 2019-02-09
DL: 206
TYPE: image
SiZE: 207Ko
NOTE: Scan by hERMOL ; w1221*h1542

Notices d'utilisation:
» Spellbound    (Release  TAPE)    ENGLISHDATE: 2019-02-12
DL: 307
TYPE: PDF
SiZE: 786Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Spellbound    (Release  TAPE)    ENGLISHDATE: 2011-09-21
DL: 446
TYPE: text
SiZE: 3Ko
NOTE: Retyped by hERMOL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.