★ AMSTRAD CPC ★ GAMESLIST ★ FINDERS KEEPERS (c) MASTERTRONIC ★

AMTIX
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

The King of Ibisima just doesn't know what sort of present to give his daughter Germintrude for her birthday. Instead of nipping down to the local Ibisima Woolies to scan the shelves for a suitable gift, he sends you. the Magic Knight, out on a quest to find a fitting gift. If you succeed vou will become a Knight of the Polygon Table... if you don't then forget the thought of ever going back to the palace.

Finders Keepers first appeared on the Spectrum and was Mastertronic's first game (for that machine) of real quality. Its transfer to the CBM 64 was even more triumphant and proved the point that excellent budget software was here to stay. What of the Amstrad version?

You start the game with the King waving you to a transporter. Step on this, and you're magically transported to Sprite-land, an alien-infested platform world packed with valuable items. The resident aliens sap your energy which is shown on screen in the form of a bar. if you're not careful and the energy reaches zero then you lose one of your five lives.

There are many objects scattered around the landscape which form an important part to this game. These all look the same, being little white triangles but if you stand on them and use the examine command then you are told what the object is. If you consider the object might play a useful part in the game you can pick it up. rather like a true adventure game.

You can Finders Keepers from two viewpoints. If you wish to comply with your King's wishes then you need to trade different objects until you have a prize fit for the Princess. If, however, you are willing to commit a bit of treason then you could always enter Spriteland as a free agent, working only for yourself. Once you've stacked up a reasonable horde you can leave the castle for a life of luxury

Finders Keeper is an arcade adventure platform game featu ring a wealth of screens. Though involving a lot of arcade elements. the adventure side of things is very similar to the traditional style of adventuring. To attain any status you have to trade objects at a profit. In some cases if you collect two objects they may interact, combining to leave you with an even more useful item. A philosopher's stone and a lump of lead, for instance, leaves you with a much more valuable lump of gold. Also, as in traditional adventures, there's a limit to how big your inventory may grow, the maximum amount of objects you can carry being five.

Around the game you come across traders willing to barter their wares. Using the traders it's possible to turn apparently useless objects into very useful ones by buying items that interact

The screens mostly take a standard platform-type format involving pixel-precise jumps from ledge to ledge. If you do 8 bit of exploring it's likely you may find at least one of the two mazes in Spriteland. The mazes scroll around you keeping your knight central, a system reminiscent of that employed in Boulderdash The scoring system is in two parts displaying a percentage of how many rooms have been explored and the amount of cash you're worth. The screen display shows how many lives you are left.

Control keys: Cursors for movement, G to get; T to trade; D to drop; E to examine.

CRITICISM

Finders Keepers is a first rate piece of budget software The standard of programming plus the interesting gameplay make this one a winner. It puts a lot of software houses to shame especially those who try to peddle their substandard wares around the £10 mark The graphics are of a high quality with a good standard of movement, though the way Magic Knight jumps could have been better Screen movement is smooth and unflickery. Very good as well with the variety in terrain with the maze and platform screens intermingling. Overall one of the best pieces of budget software to date and gives a timely reminder for other software houses to pull their socks up!
2. Mastertronic certainly seem to be really getting their act together. Finders Keepers is yet another first rate game and one that's bound to become a very successful piece of software. I loved the way part of the program was presented as a true platform game and the other part as a sort of 3D<ish) maze. There's plenty of things to do and some of the puzzles are excellently thouaht out. Nice one Mastertronic!!!

3. Its appearance on the Spectrum was something of a revelation, as at that time no one thought budget software could produce anything reasonable. But Mastertronic have improved the game even further with the Amstrad version. The arcade elements are well up to standard, requiring some skill and good timing. The adventuring and trading bits blend in perfectly, and it can take some time to work out how best to qo about playing the game. Playable then, attractive to watch and strangely addictive.

FINDERS KEEPERS
(c) MASTERTRONIC

Program: David JONES , Ed HICKMAN
CoverArt: John SMYTH

★ TRIVIAS:

  • David Jones' foray into writing games came by chance after meeting with video rental shop owner, Albert Owen, who was looking to set up a games company.
  • Magic Knight, as it was originally called, was intended for £5.95 release by Procom, the company set up by Albert Owen, father of Ray Owen, who was the artist. But that company didn't manage to survive so Albert arranged for us to meet Mastertronic and they loved it so it became a budget game.

David Jones (1987)
  • David followed up with his breakthrough hit Finders Keepers; his first game to feature Magic Knight. The character would go on to feature in three more games, Spellbound , Knight Tyme and Stormbringer, and became a cult figure, tying together the platform and adventure genres to give the player a unique experience.
  • But without Albert Owen, the father of Ray Owen who created the graphics in all the Magic Knight games, I probably wouldn't have written anything publishable. He was enthusiastic and supportive and obtained the device I used to download from the TRS-80 model III (my second computer) to the Spectrum.
  • The actual gameplay for Finders Keeper, which was originally just called Magic Knight was meant to be similar to Manic Miner. But from the start I wanted to add something extra so that's why the mazes are in there. I didn't know it would end up as a budget title so I thought I'd need to push things a bit to complete.
    By the time it was finished. Jet Set Willy had been released and I was relieved to see that mazes hadn't been added to the game, so I still had my unique feature. We took the almost-comptete game to Mastertronic and I remember a meeting with Robert Maxwell and Richard and David Darling where they were quite positive about it, but Mastertronic had deeded to create an education games range at the time so they wanted to see if they could push it m that d section One of us. I can't remember who. suggested having price values for the objects so there would at least be a tttle bIn the end they released it as a proper non educational game in January 1985.
  • Another project I'm working is The Magic Knight Game Book -1 wrote the first version of the around 1988. It's a fighting fantasy-styte adventure book that now only exists on faded print out. I am reading this to my computer and I will be editing it as a collaboration between a young me and current me. Also there's my board game, currently called Path of the Mage, which is a hex the-based game that l'm prototyping at the moment.
  • David Jones - Under the spell (Interview by Popular Computing Weekly)

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: AMBYTE (DISK)
★ COLLECTION: MASTERTRONIC 199 RANGE (TAPE)


Cliquez sur l'image pour voir les différents packages (2). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Finders  Keepers    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 306
TYPE: image
SiZE: 194Ko
NOTE: Scan by Loic DANEELS ; w1326*h811

» Finders  Keepers    (Release  TAPE-ARIOLASOFT)    ENGLISHDATE: 2018-12-02
DL: 198
TYPE: image
SiZE: 48Ko
NOTE: Uploaded by hERMOL ; w393*h573

Dump disk:
» Finders  Keepers    NICHDATE: 2013-08-30
DL: 394
TYPE: ZIP
SiZE: 21Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» Finders  Keepers    ENGLISHDATE: 2020-07-06
DL: 466
TYPE: ZIP
SiZE: 19Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √

Medias/Supports:
» Finders  Keepers    (Release  TAPE)    ENGLISHDATE: 2015-11-09
DL: 199
TYPE: image
SiZE: 36Ko
NOTE: Scan by Loic Daneels ; w601*h735

» Finders  Keepers    (Release  TAPE-199  RANGE)    ENGLISHDATE: 2017-12-07
DL: 187
TYPE: image
SiZE: 189Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» Finders  Keepers    (Release  TAPE-199  RANGE)    ENGLISH-FRENCH-SPANISH-ITALIAN-DUTCHDATE: 2022-08-27
DL: 3719
TYPE: PDF
SiZE: 3398Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

Sur le forum:
» Topic: Cheats, pokes ou solution...
Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.732-desktop/c
Page créée en 781 millisecondes et consultée 2837 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.