In Ship of Doom (Adventure C), your ship, whilst on a reconnaissance flight, has been drawn by a Graviton Beam onto an alien cruiser. Your aim is to free your ship by pressing the control button in the mam computer room. You commence in your ship, and begin by moving into the airlock of the alien cruiser. This is a long adventure with some 40 locations a radio room, robot factory, weaponry, cold room, galactic bar, an android conversion room to name a few. There are also about 40 objects including a sonic screwdriver, infrared spectacles, even a body frozen in ice and a beautiful android girl. I won't go into too much detail over what can be done with her, suffice to say that she is programmed for satisfaction — some parts of this adventure are definitely for adults only. All the Artic adventures are extremely absorbing. They can also be very frustrating; it is possible to spend a whole evening stuck in one small area of the game unable to solve a problem that will allow you to move further. However, some time later and after giving up all hope of completing the game, the answer will hit you in a flash of inspiration and you can move on until you teach another seemingly intractable problem a few locations later. An adventure can take days to complete1 Both Adventures C and D are very long and incorporate a cassette routine with which a partly completed game can be SAVEd. and LOADed at a later date — a very necessary feature.  
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