★ AMSTRAD CPC ★ GAMESLIST ★ PUNCTUATION (c) COMPUTING WITH THE AMSTRAD ★ |
Computing with the Amstrad |
Put a full stop to punctuation problems THIS program was designed to help children who are already vaguely familiar with the various aspects of punctuation to improve their punctuation skills. It can be used by a wide age range, and because there is a provision to load, save and enter new data, sentences can be created to match different pupils' abilities. An unpunctuated sentence is displayed in the centre of the screen. In order to insert the required marks you must move the arrow using the left and right cursor keys. When it is in the correct position type in the character required from the keyboard. Once you feel that you have completed the task press Return or Enter. The program's correction cursor will then scan your work, pointing out any errors. Should it encounter one, a brief comment will be made in the lower half of the screen concerning the correct use of the particular punctuation mark required. This process continues until you have punctuated 10 sentences. Throughout the exercise the screen continuously displays the score for the last sentence as a percentage, the number of turns you have had, the number of totally correct sentences and the number of mistakes you have made - once again as a percentage. CWTA |
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Page créée en 497 millisecondes et consultée 983 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |