★ AMSTRAD CPC ★ GAMESLIST ★ PREHISTORIK II (c) TITUS ★

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Simon dons his leopard skin caveman outfit, and goes clubbing it.

I've just bought a Wildhearts CD, you know. The music's really good, but I've got one problem with it. They've got a drummer called Bam Bam. That's right, Bam Bam. This is not something you call a child. 'And here's AA newie Bam Bam Forrester' - it just doesn't work. This is not a musician, it's a Flintstones character.

(Oh no, I see a really tacky link coming up. - Ed) Speaking of the Flintstones, why is it that their cat (the one that kicks Fred out of the house in the ending sequence) never appears in the actual program? I lie awake at night thinking about this. (I lie awake wondering why Fred doesn't just go back in through the window like the cat did. - Ed)

Anyway, I loaded up Prehistorik II on a 6128 Plus (the game is slightly - emphasis on slightly -different on the two machine ranges) purely for the extra effects, sound, etc. Like last month's Super Cauldron, the game opens up with a sequence of little arrows, etc, to align the screen, select CRTC chips, etc, eliminating the problems that Zap'T'Balls had (the fact that the chances of it all working well on your machine are minimal).

Once you've dispensed with all the formal stuff, the title screen starts. Some beautifully blended colours create a prehistoric volcano, and lots of nicely drawn credit boxes belt round the place. In the background, there's a ripping little tune, with sampled guitars, a healthy bass line, and a nice drum beat. It's all in stereo, and beautifully arranged to make the most of the Pluses extra sound facilities. But that's just an intro screen...

And into the game. The first level opens with Prehistorik (imaginative name, huh?) standing around doing nothing.

A strange bear-type thing claws its way out of the ground, and ambles up towards you. A quick flick of the fire button, and Rik pulls a club from his leopard skins and thrashes the bear clean across the screen. This has set the pace for the rest of this game.

Thrash the bad guys, and don't get eaten. If one of the other hungry residents of Hungerland does get their hands on you, you'll lose one of the three energy points that make up a life. You start with three lives, by the way. However, when you do finally kill the wee beastie, his bones scatter about the place. Pick all these up, and you've got your energy point back. The various creatures have another use - by jumping on their heads, you can gain extra height in jump, also doubling the point bonus for squishing the thing afterwards.

Add to the formula caves, passages, lifts, trap doors, moving floors, deadly spikes, sunset spells, mallets, battle axes, and a variety of other bits and pieces, and you've got Prehistorik II.

It must be the simplicity of this game that makes it so appealing - okay, you've got loads of different obstacles, bad guys, settings and locations, but in the end it's just a run-around-and-complete-all-the-levels-'em-up. It's simple. It requires no seriously taxing brain work, just a good reflex or two, and a head for exploration.

The baddies you will come across are varied. There are bears (probably the most irritating of all your adversaries), tortoises (who just plod about the place), birds (they just flap slowly and lazily around the sky, waiting to eat someone), sabre toothed tigers (with a penchant for leaping), spiders (who occasionally get off their little silky threads and go for you), wasps (very dangerous), dragonflies (what can anyone possibly say about dragonflies?), huge gorillas (as an end of level baddie), lizards (well, sort of dinosaurs, really), and so much more.

The settings vary as well. From the star of the game, which is based in a rocky kind of place, through jungles, ice ages, etc. This variety in theme makes for a more entertaining game, and a much better marker of progress than levels themselves.

Of course, as with all games there are a few things that lessen the mind rush of wonder a little. One of these is a slightly small scroll margin. You see, there will be times when you'll drop down onto a platform, but the screen doesn't scroll quite well enough to allow you to see what's below you, to drop onto it. Unlike other faults though, this one does prove to be a little irritating, as the only way to explore sometimes is to die in the process. This is only occasional though, so don't end it all just yet.

Next fault, being bad guy regeneration. For instance, you can run up to a bear, and waste it, but straight after, another bear could come climbing out of the earth and take away vital health points. This is no fun. It would have been a lot better to have only one baddie appearing in any one place, and unforeseeable death is always a detraction for a game. This can be overcome, as it doesn't make the game less playable, just more difficult - you have to be permanently on your guard - but isn't that what arcade games are all about anyway?

It's at around about this time of the review that I go on to talk about the various qualities (and otherwise) of a game (usually the one I'm reviewing). Which brings us round to the subject of graphics. And a problem -I can't find any faults! You see, the graphics are excellent. Not just good, but truly excellent. Rik is the height of cute, with some fabulously cartoony poses. The bad guys all move well, with no speed loss when the screen fills up with them. The sprites are huge on occasion, with absolutely no flicker as they move quickly and smoothly around the screen. The scrolling has to be seen to be believed. The screen moves effortlessly about, keeping up with Rik. with absolutely no problem.

Sonically, P2 is unsurpassed. The theme tune is outstanding, setting up that initial cute an bouncy theme that sticks throughout the game. Apparently, the music was created using an updated version of Soundtrakker (reviewed AA 92), which has the capacity for using sampled instruments in tunes. The in-game tune is a little less impressive (perhaps that's just as well), and so doesn't intrude on the game playing at all.

Sound effects are beautifully balanced.

Noises all blend nicely together, and club-swishing mingles nicely with baddie-dying. The one thing you absolutely must do when you get this game (you will get this game) is wear headphones while playing. The whole thing turns into a wonderful sonic experience.

Grab factor. Flashy intro sequences aside, when you start up this game, all you see is a bloke, a landscape, and a bear. Fab. Wow. It's when you move the blokey and club your first bear that things really get addictive. P2 has an instant appeal, that doesn't wear off.

You see, they've got the balance perfect with P2. Each time you play, you'll progress a little further, and each time you get a little further, you discover something new and exciting enough to make you come back for more time and time again.

Also, you'll find yourself mastering the lower levels, and getting more and more proficient at wasting the bears, etc, with less scrapes.

So all in all, P2 is a well balanced, nicely presented game. On playing it, you'll get slightly irritated by the odd thing, but not enough to make you bin the disc, and certainly not enough to impair the game in any major way. It's nice to see that Elmar's subject material has matured slightly since Zap'T'Balls (slightly tatty).

What more can be said? It really is a great game, and well worth the price tag. It's been a while since we've seen many full pricers 'round these parts, but Super Cauldron and Prehistorik II more than make up for the drought. At the time of writing, Titus have not announced any more scheduled releases, but here's hoping we some more stuff from them fairly soon...

AA#94

PREHISTORIK II [Prehistorik 2: Return to Hungerland]
(c) TITUS

Amstrad CPC Version: ELMSOFT (Elmar KRIEGER) pour TITUS
Tune composed : WEEE! (Christian Lier Known as WEEE , Using the CPC Soundtrakker written by Oliver MAYER)
Intro design: ELMSOFT ( Elmar KRIEGER)
Loading screen: REX/Beng!
Producer: Eric CAEN

Original PC Game: Vincent Berthelot
PC Graphics : Francis FOURNIER , Didier CARRERE , Francois RIMASSON

Francis Fournier est graphiste sur Super Cauldron et sur Prehistorik II. Chez Titus depuis un peu moins de deux ans, il a travaille sur Crazy Cars III, sur Moktar et actuellement sur la version Famicom de Blues Brothers. Autre specialite de Francis, a cree les niveaux, les cartes, de Moktar, de Prehistorik II, de Super Cauldron et de Super Blues Brothers. C'est lui le responsable de vos cauchemars.

Vincent Berthelot est programmeur PC chez Titus depuis 4 ans, et assure la realisation de Super Cauldron. La liste des softs qu'il a realises est longue, voici les principaux : Fire & Forget, Crazy Cars 2, Dark Century, Fire & Forget II, Blues Brothers, et bien sur, Super Cauldron, qui marquera surement un pas dans rentree du PC dans le monde de l'arcade. Didier Carrere, absent sur la photo, est lui aussi graphiste sur Super Cauldron. Depuis un peu moins de 9 ans travaile chez Titus, on retrouve son coup de pinceau dans Lagaf, Srainies (Super Famicom), et Crazy Cars III. Il est aussi entierement responsable des illustrations de Blues Brothers et de Titus the Fox.

★ YEAR: 1993
★ LANGUAGES:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , CPCPLUS , 64&128K , DISK , TAPE
★ LiCENCE: COMMERCIALE


Cliquez sur l'image pour voir les différents packages (3). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Titus-Prehistorik  2-Crazy  Cars  3-Super  Cauldron-Fox  Collection    FRENCHDATE: 2014-02-27
DL: 1218
TYPE: image
SiZE: 764Ko
NOTE: w1322*h1758
 

Bonus:
» Prehistorik  2    POSTERDATE: 2012-06-18
DL: 629
TYPE: image
SiZE: 1703Ko
NOTE: w1762*h2735
 

Covers/Packages:
» Prehistorik  2    (Release  DISK)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2012-02-03
DL: 863
TYPE: image
SiZE: 2799Ko
NOTE: Scan by Loic DANEELS ; w4903*h2784
 
» Prehistorik  2    (Release  TAPE)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2015-06-16
DL: 641
TYPE: image
SiZE: 1902Ko
NOTE: Uploaded by CPCLOV ; w4942*h2820
 

Dumps disks:
» Prehistorik  2-Return  to  HungerlandDATE: 2008-09-07
DL: 602
TYPE: ZIP
SiZE: 179Ko
NOTE: The 128K and Plus versions contain additional music and graphics. ; 80 Cyls/Extended DSK
.HFE: Χ

» Prehistorik  2-Return  to  Hungerland    (19xx-xx-xx)    CHANY  NPSDATE: 2008-10-23
DL: 486
TYPE: ZIP
SiZE: 121Ko
NOTE: Trainer +2: infinite energy, select stage ; Plus and 64k versions does not work with this crack ; 40 Cyls
.HFE: Χ
 
» Prehistorik  2-Return  to  Hungerland    (2014-08-06)    CNGSOFTDATE: 2014-08-06
DL: 627
TYPE: ZIP
SiZE: 142Ko
NOTE: Trainer +2: infinite lives, infinite energy ; includes 64k, 128k and Plus versions ; 35 Cyls
.HFE: Χ
 
» Prehistorik  2-Return  to  Hungerland    (2022-09-09)    (Enhanced  512K  Edition)    CHANY  NPSDATE: 2022-09-09
DL: 177
TYPE: ZIP
SiZE: 147Ko
NOTE: X-Mem or 512K RAM expansion version ; 40 Cyls
.HFE: Χ
 
» Prehistorik  2-Return  to  Hungerland    XORDATE: 2014-07-15
DL: 550
TYPE: ZIP
SiZE: 206Ko
NOTE: Trainer +3: infinite lives, infinite energy, select stage: Flip side if border flashes! Plus version does not work with this crack ; 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Prehistorik  2-Return  to  Hungerland    ENGLISH-FRENCH-GERMANDATE: 2012-07-17
DL: 556
TYPE: ZIP
SiZE: 137Ko
NOTE:

Dumps disquettes (version commerciale):
» Prehistorik  2-Return  to  Hungerland    ENGLISH-FRENCH-GERMANDATE: 2016-08-03
DL: 434
TYPE: ZIP
SiZE: 193Ko
NOTE: 42 Cyls
.HFE: Χ

» Prehistorik  2-Return  to  Hungerland    ENGLISH-FRENCH-GERMANDATE: 2016-08-03
DL: 380
TYPE: ZIP
SiZE: 399Ko
NOTE: Dumped by DLFRSILVER for LOIC DANEELS ; 42 Cyls/CT-RAW
.HFE: Χ
 

Media/Support:
» Prehistorik  2    (Release  DISC)    FRENCHDATE: 2019-11-23
DL: 312
TYPE: image
SiZE: 171Ko
NOTE: Scan by Loic DANEELS ; w1860*h1164

Notices d'utilisation:
» Prehistorik  2    ENGLISHDATE: 2011-08-29
DL: 832
TYPE: PDF
SiZE: 404Ko
NOTE: 1 page/PDFlib v1.6

» Prehistorik  2    FRENCHDATE: 2011-08-29
DL: 408
TYPE: PDF
SiZE: 413Ko
NOTE: 1 page/PDFlib v1.6

» Prehistorik  2    GERMANDATE: 2011-08-29
DL: 344
TYPE: PDF
SiZE: 430Ko
NOTE: 1 page/PDFlib v1.6

» Prehistorik  2    ITALIANDATE: 2011-08-29
DL: 510
TYPE: PDF
SiZE: 395Ko
NOTE: 1 page/PDFlib v1.6

Sur le forum:
» Topic: Cheats, pokes ou solution pour "PREHISTORIK II/PREHISTORIK 2: RETURN TO HUNGERLAND"
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» Prehistorik 2 Review and Longplay (Part 2 of 2) by Xyphoe (Powered by YouTube)
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» Prehistorik 2 Longplay by Axelino part 2/2 (Powered by YouTube)
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.