Way back in 1972, the British publisher George Allen & Unwin Ltd. published the book Games Playing with Computers, by A G Bell. Although this is really not so long ago in terms of the history of the universe, it is an age away in the history of computers.
.. it is very likely,” Bell writes in his introduction, “that future generations will use them (computers) in their leisure time to interact with game playing programs.” Indeed it is very likely, Mr Bell, and your book provided me with the germ of our next program which “future generations” may well be playing.
Mr Bell describes a game called Bridget which, he says, a computer can easily be taught to play. In it, the players take it in turns to draw a line on a grid of dots, with the idea of trying to create an unbroken line from their ‘base' to their ‘goal' line.