★ AMSTRAD CPC ★ GAMESLIST ★ NETHER EARTH (c) ARGUS PRESS/ICON DESIGN ★

ACUAmstrad AccionASM
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Five aeons ago the Insignians burst up from the Earth's mantle and partook of a little enslavement. Now they dominate the surface, with huge war factories churning out massive warrior robots and other devices of subterranean nastiness. Some of these are neutral, controlled by enslaved humans and likely to support the rebels. Others are run by the Signies themselves, and will only succumb to a massive assault.

But now, thanks to Captain Fergus McCaffery, there's a small chance that us humans will regain control of the place. McCaffery (the mystery Cap) has gained control of Kerberus, some lasers, motive devices, power plants and assorted weapons.

The first task is to gain control of factories and knock out some robots. These can be kitted out in a number of permutations and then sent out to take over yet more production facilities. The time will come when the robots will be numérous and powerful enough to challenge the Insignians. but for now it's probably best to get supply lines going.

Once a set of small robots have gone out and found the neutral factories, a set of bigger and better bots can be equipped and sent out to take over Insignial-controlled factories. This is where things get much more tricky, as this sort of action is guaranteed to annoy the monsters from the Moho. The final stage involves a set of nuclear bombs in suitably destructive conjunction with those insidious Insignians'war bases.

The game starts out in an airborne reconnaissance unit. This can be flown around the place (depicted in standard isomorphism) to assess the state of play, and can also dock with the warbase to control production. During construction control,a list of available resources is displayed, and robots can be built from the available parts.

There are various types of weapon and transport, and the choice of electronic defence measures. In general, the more powerful and flexible a robot is, the more resources are used in construction, so careful planning is needed to maximise the effectiveness of production.

Once a robot has been built, it can be programmed to go out and do it to them before they do it to you. It can also hang around and defend a position, move around to fortify an area, or seek and capture (or destroy) various items of hardware. During the final stages of the war, it might be a good idea to avail yourself of the direct control facility of a large nukebearing robot. In this mode, you control the direction and firepower of the robots directly - their intelligence is otherwise somewhat limited.

During the game, robots can be reprogrammed from the flying flitter. But it does help to have everything planned out from the beginning. Game interface is all joystick and menus, with a spot of direct steering for those tricky annihilation sequences. But definitely a game with more tactics than most.

ACU #8707

NETHER EARTH
(c) ARGUS PRESS , ICON DESIGN

Developper: Icon Design LTD
AUTHOR(S): ???

BUG: CAN'T SAVE GAMES WITH DISC TRANSFERT.

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , STRATEGY GAME , ZX , 3D ISOMETRIC , FUTURISTIC , TAPE

★ RERELEASE: MIND GAMES ESPANA (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Nether  EarthDATE: 2016-05-28
DL: 132 fois
TYPE: image
SIZE: 184Ko
NOTE: w1364*h937

Cover:
» Nether  Earth    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 202 fois
TYPE: image
SIZE: 192Ko
NOTE: w1646*h1033

Dump disk:
» Nether  Earth    CPCRULEZDATE: 2013-10-15
DL: 53 fois
TYPE: ZIP
SIZE: 63Ko
NOTE: Games can be saved to disc as SAVEGAME.BIN. ; 40 Cyls
.HFE: OUI
 

Dump cassette (version commerciale):
» Nether  Earth    ENGLISHDATE: 2018-09-14
DL: 103 fois
TYPE: ZIP
SIZE: 24Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Spectrum loader algorithm; CSW2CDT-20170630
.LOG: OUI

Media/Support:
» Nether  Earth    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 88 fois
TYPE: image
SIZE: 72Ko
NOTE: SCAN by hERMOL ; w1187*h747

Notices d'utilisation:
» Nether  Earth    (Rerelease  Mind  Games  Espana)    SPANISHDATE: 2011-09-13
DL: 34 fois
TYPE: PDF
SIZE: 55Ko
NOTE: 5 pages/PDFlib v1.5

» Nether  Earth    ENGLISHDATE: 2013-10-15
DL: 42 fois
TYPE: text
SIZE: 11Ko

Sur le forum:
» Topic: Cheats, pokes ou solution pour "NETHER EARTH"
Je participe au site:
» Newfile(s) upload/Envoye de fichier(s)

QUE DIT LA LOI FRANÇAISE:

L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

CPCrulez[Content Management System] v8.7-desktop/cache
Page créée en 123 millisecondes et consultée 1849 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.