|★ AMSTRAD CPC ★ GAMESLIST ★ GRELL & FALLA (c) CODEMASTERS ★|
Labelled as the first ever Garden-'em-up Grell and Falla puts you in the position of Gardeners to the Sorcerer. All you must do is beautify his garden and remove the evil curse from all the creatures inhabiting it. Simple.
Well it would be if these creatures didn't eat your newly planted flowers and drain your energy! Though luckily both Grell (The dwarf) and Falla (The fairy) are equipped with magic spells to remove the curses from these creatures and turn them back into the cute fluffy animals they once were.
A range of spells are available to help yog do this which can be bought from the shop on each level. As well as spells, flowers and plants must also be bought from here. These are paid for with magic pebbles, which can be collected when you remove the curse from a creature or complete a level. The amount of pebbles Grell & Falla collects at the end of each level is proportional to how much you have improved the garden and how quickly you did it.
Whilst playing the game you can swap between the two main characters at any time. Each have different attributes. Grell, aged 397. is the stronger and is the only one who can buy and plant flowers whereas Falla has the ability to fly and move much faster - very useful when searching for that last frog or gnome.
Each has only one life but has an energy bar which is drained when you touch a cursed creature or water, though a swim spell can be bought to avoid this. Once all your energy has gone the character will lie on the ground for thirty seconds before dying, in which time the surviving character can cast the kiss of life spell and revitalize him or her.
Graphically this game is colourful, though a bit blocky, with large well animated sprites which don't slow down much with many on screen at once. Another success for Codemasters and with 50 different levels should keep anyone happy for a while.
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.