|★ AMSTRAD CPC ★ GAMESLIST ★ DRAGON NINJA (c) IMAGINE SOFTWARE ★|
|A100%||AMSTRAD ACTION||ACE||JOYSTICK||PLAYER ONE|
You know what a Ninja is, of course: a man or woman trained to kill, schooled in martial (rather than marital) arts, the use of weapons and ancient poisons. Still, someone's got to have a go; and you are that someone. There is one thing in your favour: you're a Bad (who's bad?) Dude, and you're going to kick some Ninja tail. So it's street fighter garbon - jogging trousers, black vest, headband and a pair of those fingerless black leather gloves - and get let's r-r-r-ready to r-r-rumble!
The President of the good ol' US of A has been kidnapped and these naughty Ninja are responsible. The American security services, showing infinite belief in their own highly trained special forces, ask you to go and rescue him, please? Piclty piease? (Very reassuring I must say, the most powerful man m the world has to be rescued by someone called 'Dad Dude'!}.
Luckily Bad Dudes happen to be even better in the kicking, punching and general all round violence department than the Ninjas, so you do stand a chance, even if it is very slight. This is because while you've got the strength, they've got the numbers. There's so many at times that you'd swear there was a production line for the blighters back in Japan (I can see the headlines now: Cheap Ninja Imports Flood World Psychopath Market)]
Things start badly and rapidly get. worse. There you are taking a stroll across the horizontally scrolling scrccn, and all of a sudden a marauding gang of killers leap out. So you have no choice but to beat them into submission. No sooner have you finished dusting your trackie bottoms off though, than the rest of the Dragon Ninja Fan club turn up. So same as before, a few well placed blows and down they go accompanied by some supposedly bone-crunching sound effects.
This continues, punctuated only by the chance to punch women (obviously equal opportunities violence) and kick a dog (the dog's worth more points!) until the end of the stage is reached. Then the skittle people stop, and along comes the real meanie. Now things get really tough, because this guy, despite his rather out of condition appearance, doesn't collapse after the first punch, or the second, but keeps on slugging. Never mind. You're a bad dude; you can handle it.
Now as players of this style of game know very well, to improve your chances of survival there is ample opportunity to increase your already noteworthy array of death dealing abilities. For when your litter lout foes drop their weapons, you can retrieve the chain, knife or whatever and put them to good use, Ninja pulping.
Having bashed, thrashed, mashed and trashed your way to the end of each section and made mincemeat of the big (and I mean big) guy at the end of the level, the location changes but the tempo remains the same. Fast and furious again, only this time situated on top rolling trailers, so extra care has to be taken when leaping between compartments. Lose one life too many now and you'll never make it. and hours of endless carnage will have been missed.
Dragon Dudes vs. Bad Ninja is a high speed foray into the realms of an extremely violent fantasy indeed, its arcade nature ever present in the speed of each level. In fact every encounter is at such a pace thai survival is measured in minutes and is not considerd an option. This can be frustrating at first as while learning the way (of the Dragon) the game is played all you do is keep the undertakers on overtime.
This game is just the kind of thing Mrs Whitehouse, Geoffrey Dickens and Wm ACC Smith would like young people protected' from, and I have to admit a certain queasiness about it myself. Still. I've always believed that games players' abilities to distinguish fantasy from reality is considerably better than that of politicians and soapbox censors. This is not the ideal way for those people who detest gratuitous violence in computer games to spend a Sunday afternoon. But if the brain needs a rest, and you've some aggression to work out, punch up the game and not the neighbours. People, whoever they are, feel pain just as much as you do sprites dont.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.