|★ AMSTRAD CPC ★ GAMESLIST ★ COMPILATION: THEY SOLD A MILLION 2 (c) HITSQUAD/ULTIMATE PLAY THE GAME/USGOLD/OCEAN ★|
The Hit Squad know when they're onto a good thing so here's the second compilation of bestsellers, this time coming from Ocean, US Gold, Ultimate and Psion. Once again it's tremendous value for money, but it is more than a little disappointing that products like this are coming out when the Amstrad market still hasn't got together a charity product for Off the Hook, Soft Aid or any other worthy causes.
The individual rating for each game may differ from their original rating, reflecting the improving standard of Amstrad software since they were first reviewed.
This martial arts and platform game was reviewed in Issue Two, where it got a Rave. It involves the legendary kung-fu hero in a 20 screen battle against an evil wizard, who has set many nasty traps for you to negotiate. Not only do you face plenty of tricky hazards, but two vicious oriental opponents as well.
The screens are connected up in various ways that reveal themselves as Bruce collects magic lanterns. These remove doors, open holes in the floor, reverse lifts and so on to allow further progress. Some hazards have to be avoided by good timing and jumping, while the two adversaries, Yamo and Ninja, have to be avoided or fought.
If Bruce makes it all the way he has the pleasure of seeing the wizard explode.
There are some very pretty screens and plenty of non-stop action that still make this an excellent game.
A very tough tennis simulation that's harder to beat than Ivan Lendl. You can play against the computer or a human opponent on a 3D court, viewed from one end. The computer plays a very good game, against which you'll need many hours of practice before you can even think of winning.
A two player game is more fun and more competitive. The graphics are well done, the players are well animated as they move around the court, but it is a slight disadvantage to be at the far end of the court.
Another fine sports simulation, this time set on the football field. It's played on a scrolling pitch with a goal at either end, on which you can battle a computer team or another player, either in one-off games or a full cup competition.
It has all the features you'd expect: heading, throw-ins, goal kicks and corners, and plenty of options for changing colours, match length and skill. The computer opponent isn't too hard to beat, but it's best played as a two player game where exciting contests can develop with plenty of passing, dribbling and scoring. The graphic clash when players overlap is unfortunate but obviously doesn't affcct the gameplay.
The now ageing Ultimate classic still stands up well to comparison wilh more recent efforts. Its graphics are very colourless by today's standards but the puzzle solving and gameplay have lost none of their addiction and lasting challenge. It isn't quite so impressive because of more recent games like Batman and Get Dexter, but it would still get a Rave even today.
The game takes place in a 128 room castle from which objects have to be recovered by solving various puzzles, and then taken to a wizard's cauldron. It's a very tough game with plenty of hazards and action. A grand old game that is surviving the test of time.
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.