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1 :' Stormbringer - tape 2 :' by Julian Page 3 :' 117 10 MODE 1: FOR x=&BE00 TO &BE3B 20 READ z$:z=VAL("&"+z$):POKE x,z 30 NEXT x: CALL &BE00 40 DATA 06,00,21,00,A0,11,00,A0 50 DATA CD,77,BC,21,00,A0,CD,83 60 DATA BC,CD,7A,BC,21,1D,BE,22 70 DATA 4D,A0,CD,00,A0,AF,32,51 80 DATA 19,32,31,1E,32,6C,1E,32 90 DATA 86,37,32,3F,19,21,00,00 100 DATA 22,49,19,22,4B,19,22,4D 110 DATA 19,C3,88,13
Code :
1 :' Stormbringer - tape 2 :' by Peter Featherstone 3 :' 118 10 MODE 1: MEMORY &9FFF: LOAD"" 20 POKE &A04D,&80:POKE &A04E,&BE 30 FOR f=&BE80 TO &BFFF 40 READ a$: IF a$="MAD" THEN 60 50 POKE f,VAL("&"+a$): NEXT 60 CALL &A000 70 :' infinite energy 80 DATA AF,32,51,19,32,31,1E,32 90 DATA 6C,1E,32,86,37 100 :' infinite spell energy 110 DATA AF,32,FD,2D,32,0E,2F 120 :' no need to get wand 130 DATA AF,32,95,35 140 :' no need to get mirror 150 DATA AF,32,10,19,32,A5,36,32 160 DATA C9,36 170 :' sets MK's stats to 100 180 DATA 21,64,64,22,E3,41,22,E5 190 DATA 41 200 :' start room 210 :' change 07 in line 230 TO 220 :' a number between 00 and 34 230 DATA 3E,07,32,C7,16 240 :' don't remove 250 DATA C3,88,13,MAD 260 END
To start with, always take the bottle of liquid from the room to the left of the start. Drink this when your energy gets low. Get the chicken and if you wait it will lay a golden egg, a bronze egg and a silver one. Take the newspaper from Robin of Shylock (he will take an egg in return) and read it. Wear the right disguise, as only with the right disguise and the newspaper will you get into the castle. Walk to Entwood and drop the advert. Barker the Ent lives here, but he's invisible. Take the Brass Ankh and Magic Talsiman from him and wear them. The Talisman keeps your magic high, whilst the Ankh restores your energy to 60 when it gets down to 0, unless you're killed by an axe or the Cloud. Go into the first room of the castle, and you'll teleport to your pocket and into limbo! Get and wear the boots. These allow you to use the jump chute! So go left, picking up the advert, and pulling any levers you may find, until you reach the jump chute. Drop the teleport and jump up the chute to the top. Go left until you get to the big white statue. Pull the lever, then walk under the arrow and drop the advert, but get the arrow. Pick up the advert and drop down the flashing hole. Find Rachael of Amazonia, and command her to help. You must convert the number she tells you in binary. Go right (pull any levers you find) until you find the jump chute. Drop down the hole. Drop the advert and arrow. Pick up the glow shield and wear it straight away as it drains your energy at a startling rate if you don't. Take the teleport pad and go up one level to Main Lever 1. The idea on this level is to enter the binary number on the levers. For example, if your number was 12, then the binary for that would be 0001100. So you'd pull levers three and four. The room to the left is dark, so you must walk very close to the left hand side of the Main Lever 1, take off the shield, run left and drop it very quickly. To get past the wall in Main Lever 4, throw the teleport pad at Reggie the Rat and teleport. If you have pulled the right levers, the security door will be open and you can go through, and the main teleport will have been activated. If you make a mess, cast Magic Fulcrum to return the levers to their original positions. When you've finished, teleport, pick up the teleport pad, go right till you find the hole and fall down it. Make sure you have the silver arrow, and activate the teleport. You'll go into limbo. Find Robin and give him the arrow. Get the chicken and wait until it lays a golden egg. Give the egg to Robin. Walk left until you find Bearwoolf. Then go right one screen and stand in front of the plant with the red flower. Cast Pass Plant. Quickly go and pick up the Elf Horn, as this room drains your energy, walk back to the plant and cast Pass Plant again. Walk left until you are about a centimetre away from Bearwoolf's hand. Then blow the horn to summon Robin. Command Robin to help and he'll shoot Bearwoolf, who'll turn into a Teddy Bear. Find the advert and come back to the screen where Bearwoolf was. Just before you get to the edge of the screen, jump and you'll land on a platform. Go across five screens like this and you'll find Bearwoolf's hoard. Drop the advert, and pick up the magic missile, stand on the advert, and pick up the magic missile.
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