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Stormbringer

Modérateur: poulette73



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Princesse Mariana
 Sujet du message : Stormbringer
Message Publié : 09 Jan 2009, 15:15 
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Rulezzzzz
Rulezzzzz

Inscription : 15 Jan 2009, 11:52
Message(s) : 3562
Localisation : CPCrulez botnews
Code :
1 :' Stormbringer - tape
2 :' by Julian Page
3 :' 117
10 MODE 1: FOR x=&BE00 TO &BE3B
20 READ z$:z=VAL("&"+z$):POKE x,z
30 NEXT x: CALL &BE00
40 DATA 06,00,21,00,A0,11,00,A0
50 DATA CD,77,BC,21,00,A0,CD,83
60 DATA BC,CD,7A,BC,21,1D,BE,22
70 DATA 4D,A0,CD,00,A0,AF,32,51
80 DATA 19,32,31,1E,32,6C,1E,32
90 DATA 86,37,32,3F,19,21,00,00
100 DATA 22,49,19,22,4B,19,22,4D
110 DATA 19,C3,88,13


Code :
1 :' Stormbringer - tape
2 :' by Peter Featherstone
3 :' 118
10 MODE 1: MEMORY &9FFF: LOAD""
20 POKE &A04D,&80:POKE &A04E,&BE
30 FOR f=&BE80 TO &BFFF
40 READ a$: IF a$="MAD" THEN 60
50 POKE f,VAL("&"+a$): NEXT
60 CALL &A000
70 :' infinite energy
80 DATA AF,32,51,19,32,31,1E,32
90 DATA 6C,1E,32,86,37
100 :' infinite spell energy
110 DATA AF,32,FD,2D,32,0E,2F
120 :' no need to get wand
130 DATA AF,32,95,35
140 :' no need to get mirror
150 DATA AF,32,10,19,32,A5,36,32
160 DATA C9,36
170 :' sets MK's stats to 100
180 DATA 21,64,64,22,E3,41,22,E5
190 DATA 41
200 :' start room
210 :' change 07 in line 230 TO
220 :' a number between 00 and 34
230 DATA 3E,07,32,C7,16
240 :' don't remove
250 DATA C3,88,13,MAD
260 END


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Princesse Mariana
 Sujet du message : Re: Stormbringer
Message Publié : 08 Juil 2010, 08:44 
Hors-ligne
Rulezzzzz
Rulezzzzz

Inscription : 15 Jan 2009, 11:52
Message(s) : 3562
Localisation : CPCrulez botnews
To start with, always take the bottle of liquid from the room to the
left of the start. Drink this when your energy gets low. Get the chicken and
if you wait it will lay a golden egg, a bronze egg and a silver one. Take the
newspaper from Robin of Shylock (he will take an egg in return) and read it.
Wear the right disguise, as only with the right disguise and the newspaper
will you get into the castle. Walk to Entwood and drop the advert. Barker the
Ent lives here, but he's invisible. Take the Brass Ankh and Magic Talsiman
from him and wear them. The Talisman keeps your magic high, whilst the Ankh
restores your energy to 60 when it gets down to 0, unless you're killed by an
axe or the Cloud. Go into the first room of the castle, and you'll teleport
to your pocket and into limbo! Get and wear the boots. These allow you to use
the jump chute! So go left, picking up the advert, and pulling any levers you
may find, until you reach the jump chute. Drop the teleport and jump up the
chute to the top. Go left until you get to the big white statue. Pull the
lever, then walk under the arrow and drop the advert, but get the arrow. Pick
up the advert and drop down the flashing hole. Find Rachael of Amazonia, and
command her to help. You must convert the number she tells you in binary. Go
right (pull any levers you find) until you find the jump chute. Drop down the
hole. Drop the advert and arrow. Pick up the glow shield and wear it straight
away as it drains your energy at a startling rate if you don't. Take the
teleport pad and go up one level to Main Lever 1. The idea on this level is
to enter the binary number on the levers. For example, if your number was 12,
then the binary for that would be 0001100. So you'd pull levers three and
four. The room to the left is dark, so you must walk very close to the left
hand side of the Main Lever 1, take off the shield, run left and drop it very
quickly. To get past the wall in Main Lever 4, throw the teleport pad at
Reggie the Rat and teleport. If you have pulled the right levers, the
security door will be open and you can go through, and the main teleport will
have been activated. If you make a mess, cast Magic Fulcrum to return the
levers to their original positions. When you've finished, teleport, pick up
the teleport pad, go right till you find the hole and fall down it. Make sure
you have the silver arrow, and activate the teleport. You'll go into limbo.
Find Robin and give him the arrow. Get the chicken and wait until it lays a
golden egg. Give the egg to Robin. Walk left until you find Bearwoolf. Then
go right one screen and stand in front of the plant with the red flower. Cast
Pass Plant. Quickly go and pick up the Elf Horn, as this room drains your
energy, walk back to the plant and cast Pass Plant again. Walk left until you
are about a centimetre away from Bearwoolf's hand. Then blow the horn to
summon Robin. Command Robin to help and he'll shoot Bearwoolf, who'll turn
into a Teddy Bear. Find the advert and come back to the screen where
Bearwoolf was. Just before you get to the edge of the screen, jump and you'll
land on a platform. Go across five screens like this and you'll find
Bearwoolf's hoard. Drop the advert, and pick up the magic missile, stand on
the advert, and pick up the magic missile.

To be continued...


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