DEMOSCENEINTERVIEWS/ENTREVUES ★ INTERVIEW OF FACE HUGGER by ANTOINE / POW FOR MM&PF ★

Face HuggerDemoscene Interviews/entrevues
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

And now, here is the first interview of this #7. I have interviewed Face Hugger, whose Ultimate Megademo broke into the small CPC world (read the Demotest-article for more precisions). I have left the interview entirely in english in order for all german and french readers to understand it...Antoine.1> Hi Face Hugger !! Can you introduce yourself ? Name, address, age, hobbies, professional situation etc..

Well, l'm 22 years old. In my spare time which is really rare l'm listening to heavy metal music, l'm playing billard and l'm just watching out to have fun... Maybe l'm gonna buy a guitar in a few months and in a few years you'll watch my first video on MTV. I also have a keyboard (eh, I don't mean that CPC-keyboard) but this keyboard stuff is boooring. Metal lives! My professional situation: l'm a student.

2> What was your first computer ? The evolution of your hardware since you've bought your CPC until nowadays...

The CPC was my first computer. The first computer experience was a Color Genie which is also based on Z80. My brother bought that thing and when he switched it on it didn't work. The screen was only filled with colour-garbage. But I was really impressed of it. When I was searching for a computer a few years later the CPC came out. That was the right thing but I didn't have enough money so I had to wait..... I bought one of the first german CPC 6128 in september 1985. Since 2 years I have a Kick Off-machine, too. (Amiga 500 with Kick Off II) I learned Basic on CPC. When my brother made a program on CPC and published it in a german CPC magazin, I've been really surprised that you can earn money with coding some stupid stuff !! So I started to program more and more. My biggest program was "Soundmanager" which is 99.99% Basic. By the way: the music of my megademo is made with this program. I only wrote a system-independent play routine. Since 2 months I have a second CPC 6128.

3> When you leave Amstrad, for which computer do you think it will be ? Amiga, Falcon, PC ? What do you think of Atari's new creation ?

l'm considering of learning to code on Amiga 'cause I have got one. PC is the worst machine I know. The most interesting machine is the Archimedes 'cause it's a little bit like our CPC. Turn it on and you've got your BASIC and Assembler... and it's a powerful machine.
I don't know much about the Falcon. But l'm not interested to invest much
money for a new computer (NDAntoine: the Falcon will be 2 times cheaper than the Archimedes and Macintosh...). Maybe l'll buy an Apple Macintosh for my study because l'll need a working machine (NDAntoine: I think there aren't lots of shoot'em ups on it, are there ?? Arf arf...). I will need it in two years, so I have much time to think about it.

4> For your latest productions, you made nearly all by yourself (design, code, graphics, music). Will you continue in this way or join (or create) a group ?

I like to make everything by myself. Simply coding is boring. But the Multi-Ball-part of my demo has no music 'cause I was too tired to compose a new song. I won't join or create a group. l've not much time for CPC anyway.

5> How did you have the idea of the real-time-calculated 3D for your demo ? Has it given you much problems ? Do you feel to have coded high-performing routines or can we easily do better ?

Many ideas are stolen from Amiga. I watched some vector-balls on Amiga by Red Sector and Hypnosis. In that Hypnosis-demo I found the explanation for vector calculation and I tested it on CPC. About high performance: It is easy to make the fastest sprite routines. But coding vector animations is more complex. So there are more time-eating routines you have to watch for. My vector balls are 18 months old. I speed them up sometime but some vector ball objects could be much faster. That was the first generation. The second generation are the filled vectors. I found some errors and I made a faster mirror-routine. Now, in the third generation (hehe), I still found some time-eater. My next vectors will be line vectors only... watch out.

6> Whereas everybody agrees to say that the Ultimate MD is the best one on CPC, some members of Logon System had a scornful reaction about it and even meant it was only garbage... What is your opinion about their attitude ?

I only know Longshot and he's a nice guy. If they don't like my demo I don't care about it. I didn't expect that success of my demo anyway. Many parts are some kind of a test. For example the Multi-Ball or the Turrican-picture. Therefore they are right if they say that some parts could be better (especially on 128K machines). (NDAntoine: well, everything can always been improved, but that's no reason for Logons or others to criticise like this. Your demo is the first real-fun-demo on CPC and maybe it is not very honest to criticise its coding. I think the aim of a demo is not a coding-performance but the result - what you have in front of your eyes and in your ears. The demomakers on Amiga have understood it for ages...) ...Anyway I didn't write my megademo to beat The Demo. (NDAntoine: maybe they don't want to say it, but the motivation of many CPC demomakers was to beat The Demo. Now it is to beat yours !! he he...).

7> What are your projects after the Ultimate MD ? You're saying it is your last demo. Is this serious or will you go on coding in order to fuck Logon's future Megademo ?

(laughing) I meant that I won't code a second megademo (stressed on 'mega'). I programmed a part for a party-demo and I will finish another part in the near future as a guest part.

8> What do you think of the lamers who consider the Zap't'Balls-game as a sacred institution in the CPC world ?

Sorry, I don't understand your question (NDAntoine: yet it was clear...). What do you mean with 'sacred institution' ? Sounds like church... Zap't'Balls is really a fantastic game. If you are playing an illegal copy of the full version you are really stupid (NDAntoine: I must be very stupid ! ...nooooooo don't kill me !! that was just a joke...). Elmar Krieger (EGS) is the best coder I know. His newest (and best !) game released by Titus will show you ! It's called Super Cauldron III, or something like that.

9> Last words, messages etc...

Some greetinx to: Fraggle, Duck, GWM, The Cranium, Longshot, Alien, Prodatron, Leather Rebel, Kangaroo, Crown, BSC, Odiesoft, Knutschfleck, Marabu, Hiroyuki, Crittersoap, DSC, Shining, Weee, Thriller, Excalibur, Joker, Boris and Claas of Merlyn, Mike, EGS, Borntoski and all those I forgot... Face Hugger.

ANTOINE / POW pour MM&PF

★ AMSTRAD CPC ★ DOWNLOAD ★

Dump disquette:
» Spirale-Face  Hugger  PreviewDATE: 2008-11-15
DL: 360 fois
TYPE: ZIP
SIZE: 21Ko
NOTE: 40 Cyls
.HFE: NON

Dump disquette:
» Overflow-2011-Hommage  Face  HuggerDATE: 2017-04-24
DL: 348 fois
TYPE: ZIP
SIZE: 52Ko
NOTE: Uploaded by hERMOL ; Extended DSK/40 Cyls
.HFE: NON

Dump disquette:
» Face  Hugger  Ultimate  MegademoDATE: 1994-07-30
DL: 641 fois
TYPE: ZIP
SIZE: 154Ko
NOTE: 40 Cyls
.HFE: NON

Dumps disks:
» Amiga  Pictures  Volume  1-FACE  HUGGER-FRAGGLE-DUCKDATE: 2013-08-30
DL: 428 fois
TYPE: ZIP
SIZE: 93Ko
NOTE: 40 Cyls
.HFE: OUI

» Amiga  Pictures  Volume  2-FACE  HUGGER-FRAGGLE-DUCKDATE: 2007-05-31
DL: 415 fois
TYPE: ZIP
SIZE: 42Ko
NOTE: Extended DSK/40 Cyls
.HFE: NON

★ AMSTRAD CPC ★ A voir aussi sur CPCrulez , les sujets suivants pourront vous intéresser...

Lien(s):
» Demoscene » Rob Hubbard At Assembly 2003
» Demoscene » Barjack And Ced (Another World fanzine)
» Demoscene » Targhan - Wacci
» Demoscene » Tom et Jerry/GPA (Another World fanzine)
» Demoscene » Pict
» Demoscene » Roudoudou (Another World fanzine)
Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce programme ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop
Page créée en 484 millisecondes et consultée 2950 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.