Character Generator (Computing with the Amstrad)Generador de Caracteres
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CHARACTER Generator is a useful utility that allows you to re-design any individual character to your own specifications. In fact you can create your own custom made character set.

Facilities are included for rotating, inverting and vertical or horizontal mirroring your characters. The data for your design can be output to the screen or printer, and saved or loaded from cassette or disc.

The program displays an 8 x 8 grid containing a flashing cursor in its top left hand corner. You design your characters by filling in the relevant cells of this grid using a joystick or the cursor keys to move the flashing cursor.

The current position can be set using the fire button or Copy key. Pressing once more will clear that cell.

As you build up your character it will be duplicated in the two small boxes to the right of the grid. These show you how the character appears "life-size" in Mode 0 and Mode 1.

When you have finished your design, using the [S]tore option (by pressing 'S') will safely store the design in memory. Your design will now replace the default character of the same number. You can also save the character set on tape or disc.

Make sure you've stored your character in memory before trying to save it.

When saving a character set the generator stores it as a file on cassette. However this file contains more data than justthe new character set. If you want to create an appropriate file for inclusion in your own program you must follow this three step procedure:

  • Reset the micro using Esc/Ctrl/Shift.
  • Load the program in which you wish to use the character set and make its first line:

10 CLS: SYMBOL AFTER 32: LOAD"!",42240

then save the amended program and don't rewind the tape - we'll call this the master tape. You're going to put the data on the tape after this program.

  • Now insert the tape that contains the file of characters saved from the generator and run a program consisting of the lines:

10 CLS:SYMBOL AFTER 32:LOAD"!", 42240
20 SAVE"filename",b,42240,1792

This will load the file into memory. When you get the prompt to press record and play, put back the un-rewound master tape in the cassette before proceeding. This will then save the character file where you want it.

The options listed below give a lot of flexibility when designing characters and are displayed continuously in the centre of the screen for quick reference. To select any option simply press the corresponding key.

[M]irror - Allows the contents of the design grid to be mirrored about its horizontal or vertical axis. Select [V] or [H] when prompted.

[R]otate - Rotates the contents of the grid by 90 degrees.

[I]nverse - Inverses the grid contents, i.e. any cell that was set will be clear and vice versa. In more simple terms it produces a negative of the original contents.

[C]lear - Clears the design from all three boxes. Don't forget to store the contents if you want to save the design, otherwise the data will be lost when this option is used.

[V]iew - Allows you to retrieve any of the characters (codes 32 -255) from memory and place its form on the design grid for examination or modification.

[D]ata - Produces the eight character bytes in decimal form, to be directed to the [S]creen or [P]rinter when prompted. Further prompts, [C]haracter, [N]ext and [F]inish allow you to select the order in which you wish to view them.


★ PUBLISHERS: Computing With The Amstrad (UK) , AMSTRAD SEMANAL (SPAIN)
★ YEAR: 1985
★ COLLECTION: Computing With The Amstrad 1985


DL: 141 fois
NOTE: 40 Cyls

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.