| ★ AMSTRAD CPC ★ GAMESLIST ★ XENO (c) BDL/A&F SOFTWARE ★ |
| Hebdogiciel | AMSTAR | Amstrad Acción![]() | Amstrad Action![]() |
Here's another one of those intriguing games that is very simple in concept but strong on that indefinable quality - addictive gameplay. The action takes place in an oval arena with a goal at either end. On the rink are just three things: a ball and two objects looking like a cross between a cream bun and a curling stone. They are in fact the two players, one or both of which can be under your control, and they're used for smacking the ball around the rink. The basic idea is simple: you just try to put the ball in the other player's goal by knocking the ball around with your bun. There are three screens making up the rink, the ball always being in the picture but the players often being out of sight. You can play against either the computer or another player. In either case there are a number of parameters that have to be set up that determine the speed and difficulty of the game. Once you've started you must learn how to control your ‘stone'. You can actually move an arrow freely around the rink but after a specified time limit it returns to the starting position. If you press Fire while it's away from you, the stone flies off in that direction. The players alternate with their arrows. But if you delay and don't take a shot immediately, the arrow will disappear and your opponent gets another shot. Apart from the goals the rink is enclosed by elastic sides, so that when you or the ball bounce into it you just ricochet off. You can set the amount of time allowed for positioning the arrow and taking a shot and also the speed at which the computer plays. The match is played over four quarters; you can set the length of these, up to a maximum of nine minutes each. These settings allow you to vary the game from quite sedate action and long matches to very fast reaction play and short matches.
The computer opponent is very tough on the faster levels because he's very accurate and never misses a shot. However, you can put him off his stroke by ramming into him or shielding the ball from him. The two-player game is also a lot of fun with intense competition. The only drawback with the game is that despite its initial addictiveness there just isn't enough variety or features to keep you hooked. For a while it's immense fun and a challenge but the lack of variety means it's easy to tire of the action.
BW, AA |
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Page créée en 274 millisecondes et consultée 6553 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |