| ★ AMSTRAD CPC ★ GAMESLIST ★ TRIVIAL PURSUIT: GENUS EDITION (c) DOMARK/HORN ABBO ★ |
| MICRONEWS | CPC Revue | AMSTAR&CPC | Amstrad Action![]() |
This is the official version of that most irrelevant of board games. It seeks to recreate the game, throwing in a few extras that a computer can provide. Just in case you've been in a Tibetan monastery for the last few years I'll give a brief description of what the game's about. It's all based on questions of no importance whatsoever, except that knowing the answers helps you win the game. You play on a board where a ring of squares is joined to a central hub by six spokes. The squares are different colours, representing six question categories and ‘throw again' squares. You have to land on the six squares where the spokes meet the ring and answer a question correctly. Having got all six you can go to the hub and answer another question to win the game. At the start of a your turn you throw the dice (random choice of number by the computer) and can move that number of squares in any direction, trying to get onto one of the spoke-ends. Land on a subject square and you have to answer a question on it; get it right, you can throw again and continue your turn; wrong and play passes to the next player. The computer version of the game is essentially the same as the board game, but Arnold does all the hard work for you - and adds a few new touches to the questions. When a question is asked the screen changes to a cosy fireside scene where the question can take the form of music, a diagram, picture or just text. You can alter the time allowed for answering, from five seconds to limitless. Once the answer is revealed you're asked if you got it right or wrong. Obviously this means you have to announce your answer out loud. It leaves a oneplayer game open to some terrible temptations to cheat. Another enhancement of the game made possible by the computer is that for each player a chart is kept recording his knowledge of each category. This isn't just of statistical interest. It comes into play at the end of the game when a player lands on the hub and has to answer a question on a category chosen by the other players. They can study his score chart and pick his worst subject. Anther option lets you turn on and off a little character called TP who presents the questions. You can also add, remove or pause any player in the middle of a game while the others carry on as normal. The questions are varied and truly trivial, put after you play several times you'll | notice | the same old ones coming back. To combat that there are 16 other question files available , so it's probably best to use those in some order of rotation. As a multi-player game it's as good as the board game and makes use of both sound and graphics capabilities. However the basic aim is still just about to answer trivial questions, whereas Power-play (reviewed) last month)! takes the trivia theme and adds a more absorbing game to it. If I you've never played Trivial Pursuit then take a look. But if you've got the board game it's not really worth getting this as well. BW, AA
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Page créée en 658 millisecondes et consultée 7843 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |