★ AMSTRAD CPC ★ GAMESLIST ★ TIR NA NOG (c) GARGOYLE GAMES/HEWSON/REBOUND ★

Amtix
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Tir Na Nog — The Land of Youth, tne Other World. Home to a hero. Cuchulainn was the greatest of Heroes. He had been defeated only by fulfilling destiny. Now he wanders the land of Tir Na Nog on a quest he has chosen himself. Somewhere in this shadowland lie the four fragments of the Seal of Calum. Though the power of their parts is individually great, no longer can the seal fulfill its purpose — the imprisonment of the Great Enemy. Born of the age of Heroes, Cuchulainn can ensure its existence through the cycles of the universe if only these parts may be re-united and activated. And then DC 10s might fly . . .

This game was one of the greatest titles to ever appear on the Spectrum and ensured a reputation for quality and imagination for Gargoyle Games. It was almost a legend itself in the fast and ephemeral world of home computer gaming. Now the legend has new life in the new age of :he Amstrad. The game is most unlike normal adventures. It's a true animated adventure.

Cuchulainn explores the terrain by walking across a three stage scrolling backdrop in glorious Techno (4) Colour mode. Compared to most other computer characters, Cuchulainn is a giant — a well animated one at that. His hair flows in the breeze as his giant strides take him further on his quest. When he fights, ferocious lunges are made against his adversaries.

As visitors are not welcomed, Tir Na Nog may only be traversed by using the horrendously complex series of interlocking roads. The matter of getting anywhere is further complicated by the fact that our hero may only walk to the left or right of the screen. If he wishes to travel 'into' or 'out of the screen, the view must be altered so that the desired direction now lies to the left or right. Though a compass is displayed in the lower third of the screen, a pencil and paper are essential to really find your way around.

The land is populated by creatures of a bygone age. Called the Sidhe, these pseudo-apes are but a shadow of their former selves, having once been a great race that protected the Seal of Calum in happier days. Now, as nobody in this place is actually alive, then nobody can really be killed. But (and this is a big But), encountering an enemy without proper protection (the" discovery ot which can form a quest in itself), has the effect of making you lose whatever objects you may have acquired and returns you to the beginning of the game. There are others you may encounter. Some may be helpful though perhaps at a price. It is always advisable to be wary. Thoughtfully, a load/save game option is available.

All manner of artifacts wait to be discovered in the darker corners of the land. Scrolls may hint at greater prizes elsewhere. Stranger artifacts may be beneficial or otherwise. More often than not, it is up to you to uncover their use. Of course, weapons may be found but these are normally only effective against certain opponents. Up to four objects may be carried at once and an inventory of these is constantly displayed at the bottom of the screen. An asterisk is used to highlight the object currently in use.

It takes some time to get used to the idea of changing the view (especially as the character may face in any of four directions as well) but once this rather peculiar system is understood, play progresses smoothly. It is in the nature of the game that for much of the time, very little is happening. Cuchulainn is free to admire the background scenery which often contains landmarks such as a dramatically silhouetted castle surrounded by fearsome hawks. There is-plenty to see in Tir Na Nog.

The thing about this game I really enjoy is its open endedness. The freedom to explore and play differently in each session make the game far more interesting than would seem at first sight. The last thing you could play this game for is speed, but its depth is most remarkable.

Gargoyle supply a well written instruction booklet which provides all the background detail needed to get the most from the game. The history and mythology surrounding the Seal of Calum makes for fascinating reading.

Tir Na Nog is an unusual and demanding game. It requires a great deal of patience from the player and I doubt whether it will appeal to everyone. However, Marsport was modelled on this great adventure — at least in terms of presentation, and that was well received. But this is the original. And a classic game it is too.

  • Atmosphere 91 %
  • Plot 95%
  • Interaction N/A
  • Lastability 93%
  • Value for money 93%
  • Overall 92%

AMTIX

TIR NA NOG
(c) GARGOYLE GAMES , HEWSON , REBOUND

Program: Greg FOLLIS
Artist: Roy CARTER
Producer: Ted HEATHCOTE (head of Gargoyle Games' sales and marketing)

★ NOTES:

  • Cuchu's main goal involves him in many subsidiary quests, such as getting information out of stubborn creatures. Scattered throughout the land are various objects, certain combinations of which will do the trick in certain situations.
  • Only trial and error will reveal to the player which ones are successful.
  • The immediate difficulty in playing Tir Na Nog is the size and complexity of the game.
  • Mapping is essential or you could end up wandering for hours through the Plain of Lies, with only the odd Sidhe for company.

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE GRAPHIQUE , ZX , MEDIAEVAL , SAVEGAME , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASES: DROSOFT (SPAIN) , HEWSON (BUDGET/REBOUND)
★ COLLECTION: REBOUND (BUDGET)


Cliquez sur l'image pour voir les différents packages (2). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Tir  Na  NogDATE: 2014-05-09
DL: 186
TYPE: image
SiZE: 315Ko
NOTE: w928*h1351

Bonus:
» Tir  Na  Nog    (The  map)    ENGLISHDATE: 2018-03-10
DL: 153
TYPE: image
SiZE: 931Ko
NOTE: w2718*h1945

Covers/Packages:
» Tir  Na  Nog    (Release  TAPE)    ENGLISHDATE: 2021-12-26
DL: 85
TYPE: image
SiZE: 1277Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w3456*h2454

» Tir  Na  Nog    (Rerelease  TAPE-DROSOFT-REBOUND)    SPANISHDATE: 2018-03-06
DL: 148
TYPE: image
SiZE: 273Ko
NOTE: Scan by Abraxas ; w1209*h1179

» Tir  Na  Nog    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2019-02-13
DL: 240
TYPE: image
SiZE: 413Ko
NOTE: Scan by hERMOL ; w1630*h1190

Dumps disks:
» Tir  Na  Nog    (2006-04-02)    ENGLISH    NICHDATE: 2010-12-27
DL: 321
TYPE: ZIP
SiZE: 35Ko
NOTE: This crack allows you to save and load games to and from disc. It also fixes a bug, allowing you to see what is going on in locations that are entirely black in the original version. ; 40 tracks/Extended DSK/
.HFE: Χ
.DSK: √
 
» Tir  Na  Nog    (2013-11-02)    ENGLISH    CNGSOFTDATE: 2014-02-13
DL: 292
TYPE: ZIP
SiZE: 29Ko
NOTE: 7 Cyls
.HFE: Χ
 
» Tir  Na  Nog    (2013-11-17)    ENGLISH    CNGSOFTDATE: 2014-02-13
DL: 278
TYPE: ZIP
SiZE: 29Ko
NOTE: Trainer +6: no locked doors, immune to olcweed, immune to cave wights, immune to sidhe, immune to nathair, immune to peekers ; State games are saved on tape ; Black screen fix ; 7 Cyls
.HFE: Χ
 
» Tir  Na  Nog    ENGLISHDATE: 2013-08-30
DL: 265
TYPE: ZIP
SiZE: 32Ko
NOTE: 40 Cyls
.HFE: Χ

Dumps cassettes (version commerciale):
» Tir  na  Nog    (Release  DROSOFT)    ENGLISHDATE: 2017-12-18
DL: 337
TYPE: ZIP
SiZE: 30Ko
NOTE: Dump by Abraxas ;

» Tir  na  Nog    ENGLISHDATE: 2021-12-26
DL: 166
TYPE: ZIP
SiZE: 29Ko
NOTE: Dumped/uploaded by Nicholas CAMPBELL ;

Medias/Supports:
» Tir  Na  Nog    (Release  TAPE)    ENGLISHDATE: 2021-12-26
DL: 166
TYPE: image
SiZE: 376Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w1227*h1560

» Tir  na  Nog    (Release  TAPE-DROSOFT)    SPANISHDATE: 2017-12-06
DL: 107
TYPE: image
SiZE: 78Ko
NOTE: Scan by Pinace ; w1204*h774

» Tir  na  Nog    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2019-02-13
DL: 109
TYPE: image
SiZE: 158Ko
NOTE: Scan by hERMOL ; w1222*h1569

Notices d'utilisation:
» Tir  Na  Nog    (MAP)    ENGLISHDATE: 2021-12-26
DL: 76
TYPE: image
SiZE: 592Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; w1218*h1804

» Tir  Na  Nog    (Release  TAPE-DROSOFT)    SPANISHDATE: 2020-12-31
DL: 251
TYPE: text
SiZE: 4Ko
NOTE:

» Tir  Na  Nog    (Rerelease  TAPE-DROSOFT-REBOUND)    SPANISHDATE: 2019-01-30
DL: 221
TYPE: PDF
SiZE: 524Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Tir  na  Nog    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2019-02-13
DL: 241
TYPE: PDF
SiZE: 975Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Tir  Na  Nog    (Rerelease  TAPE-REBOUND)    ENGLISHDATE: 2020-12-31
DL: 275
TYPE: text
SiZE: 5Ko
NOTE: Retyped by hERMOL ;

» Tir  Na  Nog    ENGLISHDATE: 2021-12-26
DL: 143
TYPE: PDF
SiZE: 3349Ko
NOTE: Upload/scan by Nicholas CAMPBELL ; 28 pages/PDFlib v1.3

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.732-desktop/c
Page créée en 260 millisecondes et consultée 2610 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.