Therapy casts you in the role of a patient in a psychiatric ward, the object of the game is to recover your mental health and be discharged. Unfortunately, the chances of you losing whatever equilibrium you have are higher than your chances of cure! Hardened adventurers have gone crazy trying to find their way out, yet there are no unfair traps or unsolvable puzzles. The clues scattered around the various rooms and the objectrs placed at random throughout the psychiatric unit are quite sufficient for anybody to succeed - provided they think like me! My ten year old son has made it through, but still plays the game, trying to better his mental health rating (points) and to give more of the therapists nervous breakdowns The program was developed using Tim Hartnells adventure framework (much modified) as published in Your Computer in June 1986. As you explore the hospital, you will find various objects which you can collect or use. Some will be helpful, others valuable, and some will prove a real hindrance to you. You will also meet a number of therapists. Some will spontaneously interact with you, but you may choose to "encounter", "argue", "fight" them etc. even if they do not. If vol are successful in these meetings, various aspects of your personality will be strengthened. If not, you will be weakened. These qualities are displayed on the screen throughout the game: if any quality falls to zero you have failed and the game is over. The program has been used in the actual psychiatric unit on which it is modelled. The original version has been vastly expanded to take into account the responses of staff and patients playing the game. It has become so lifelike that many people have difficulty distinguishing between the game and the reality. Adventures are absorbing. This one is addictive and it has a sense of humour. TAU |