★ AMSTRAD CPC ★ GAMESLIST ★ THE VINDICATOR (c) IMAGINE SOFTWARE ★ |
A100% | Amstrad Action | CPC Revue | MICRONEWS |
A poor defenceless insignificant little planet. Known as Earth {what a dull name!) is yet again under attack from hostile alien forces. You, the Vindicator, sand between alien domination and victory for the Earth You've managed to infiltrate the alien fortress and now all you have to do is to find the hidden bomb components and blow the aliens into little pieces. In The centre of the screen is the playing area with various other bits around it. An oxygum indicator, your lives and score are at the bottom of the screen. On the left is a gun symbol with a figure to show how much ammunition is in it and to the right are your magazines, a display of objects carried and compass direction. The bomb components are hidden within the four level complex, each level being a maze of passageways. Doors lead into rooms which contain computers, ammunition, lift passes, oxy-gum or computer passes. The last four are generally guarded by aliens who come in two flavours: stupid and mean, (All resemblance to AA staff living or comatose is purely intentional ed.) To access a computer you need a computer pass. An anagram is displayed and you have to solve it in order to get hold of the map showing your position and the location of a bomb bit. Lift passes are heeded to move between floors and oxygum is essential to stop the toxic atmosphere killing you. Oxy-gum keeps you alive for a limited time and when it starts to run out you need to find more. Stupid aliens always shoot at the same height, so duck and they miss: but the mean ones fire directly at you no matter where you stand. When they die they drop any equipment that was on them and you can pick it up. Mean aliens take more shots to kill and the different magazines thai can be loaded into the guns come in a variety of powers. More power ful ammunition finishes off the bad guys quicker. After escaping from the maze and getting all the parts of the bomb you go for a fly and take on the mechanised legions of aliens. More aliens await your destructive powers in a jeep race across the land and finally you enter the catacombs where the Giant Guardian must be defeated. Passwords allow you to go to the later stages of the game, avoiding the tedium of having to complete stage one all over again. An atmospheric tune plays on the title screen and throughout the game, and another plays briefly before the action starts. Sound effects are adequate. Sprites are large and well animated with colour used reasonably well, though it would have been better if there were more. Though it's not the most sophisticated program ever it does at least have some variety. The anagrams may not be difficult to solve (MALEK MIB=MIKE LAMB), but it gives you something to think about for a while instead of just blastmg everything. It gets confusing when you push the joystick up because you turn through ISO" and if you don't keep an eye on the compass you're soon lost and very disorientated. Apart from that it's a pretty good game with plenty of action to keep you playing for weeks. FIRST DAY TARGET: Complete stage 1 GBH, AA |
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Page créée en 400 millisecondes et consultée 8534 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |