★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se le presenta en su versión original ★ 
 ★ Dieser Text wird in seiner ursprünglichen Fassung Ihnen präsentiert ★ 


The Orient Express places you aboard that famous train bound from London, England to Constantinople in February 1923. As a secret agent your assignment is to make contact with an arms dealer who has tired of his life of crime, and arrest the killer of one of his former associates.
Some of the passengers on the train (all of whom are historical characters who actually rode the Express in their day) have information that can help you complete your assignment. As you work your way through the mystery, you participate in many of the things—delicious meals, stops at stations along the way, and occasional delays due to snow, derailment, and bandits—that made the Orient Express an unforgettable experience for those who rode it.
Solving the puzzle is not easy. You will probably want to make notes about meaningful clues and take some time to think—hours perhaps—before talking to the Turkish police (who will help you) at Uzunkopru. Bear the following in mind as you play the game:

  • You must identify and protect the sender of the note and identify and arrest the killer of Baron Wunster.
  • Five notorious arms dealers, all of different nationalities, are currently operating in Europe under an uneasy truce. Each of them deals in a different type of weapon, and all are known to have different tastes and habits.
  • Not all of the passengers with whom you speak have useful information. You cannot talk to passengers during sleeping segments of the trip.
  • Unless you have extraordinary deductive powers, it will probably take you at least an hour of play to solve the mystery. (Of course, you can cheat and do some sleuthing in the program listing, but that will probably take you almost as long and be a lot less fun.)

So grab your notebook and your ticket, and start asking questions. Remember, a man's life is at stake!


Cliquez sur l'image pour l'agrandir


Author: David H. Ahl
CPC conversion by Sand-Rabbit-Software

★ NOTE: A 2017 CPC conversion of a game that was originally written in BASIC.
★ INFO: DAVID AHL'S CLASSIC BASIC COMPUTER ADVENTURES - The Small Basic text based computer adventure simulations you will develop in this tutorial are based on historical personalities like Marco Polo, Amelia Earhart, and on historical events like the Tour de France, The Longest Automobile Race 1908, and the 1847 Oregon Trail. We have also included some fiction adventure simulations like Voyage to Neptune and the Hong Kong Hustle. We even included all the original "GOTO" subroutines for your nostalgic programming enjoyment. To grasp the concepts presented in DAVID AHL'S SMALL BASIC COMPUTER ADVENTURES, you should possess a working knowledge of Windows and have had some exposure to Microsoft Small Basic programming (or some other programming language). We offer two beginning programming tutorials (MICROSOFT SMALL BASIC FOR KIDS and BEGINNING MICROSOFT SMALL BASIC) that would help you gain this needed exposure.

★ YEARS: 2017 , 1986


Game (NON Commercial/Freeware/Shareware):
» The  Orient  Express-1923    ENGLISHDATE: 2017-12-15
DL: 5 fois
SIZE: 33Ko
NOTE: 40 Cyls

Je participe au site:
» Newfile(s) upload/Envoye de fichier(s)

CPCrulez[Content Management System] v8.75-desktop/c
Page créée en 125 millisecondes et consultée 111 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.