★ AMSTRAD CPC ★ GAMESLIST ★ THE ARMAGEDDON MAN (c) MARTECH ★

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BORED with megagalactic megadeaths and adenoidal aliens? Want a real challenge? How about preventing Armageddon?

The year is 2032. Between 1987 and now, things have got rather worse, nuke-wise. (You didn't expect them to get better, did you?) Instead of the five nuclear powers of then, there are some 16 nations with the requisite hardware to make things glow with a bang. Among them are numbered such old friends as Israel and the Islamic Alliance, the Black African Republic and South Africa, and Libya v The Rest. Well it makes the 9 O'Clock News more interesting than it used to be.

As a minor concession to sanity (hoho), these 16 sovereign states have funded the UNN - United Nuclear Nations. This organisation is autonomous, and with the backing of a sophisticated spy network can effectively control any country for a while. Its commander, the Armageddon Man (person?) holds the means to keep 16 disparate nations from wrecking the shop, both by deploying his conventional army or more normal diplomatic means. These include letters, food, and the laser satellites. Yes, those laser satellites.

Perched in your maproom, you can watch the world. You have three Big Bird satellites to deploy (that) two more than the Americans had back in '87 - chortle) to watch everybody, and sophisticated radio equipment to intercept all the interesting stuff. The countries concerned can (and do) ask you to help, tell you to get lost and interact in a number of interesting and only occasionally radioactive ways. You have to monitor their relationships, decide which ones could lead to war and do your best to stop that happening. In the end, the countries don't have to do what you tell them, so you have to win their trust by acting lairiy.

And don't assume that all countries act fairly themselves. Your spy satellites might very well spot illegal weapons systems, troop movements or be jammed over an apparently friendly country.

There are a lot of things to do. Switching back to 1987, it's nice to see that the third annual Year of the Icon has been commemorated by Martech with a point and press interface of the finest quality over a map of the world. You also get another map on vinyl paper, with little re-usable maps to help you keep track of impending doom and imminent destruction. If you get it wrong you'll be sacked. That's if you don't irradicate the world first. If this is Armageddon, armageddon out of here.

ACU #8712

THE ARMAGEDDON MAN
(c) MARTECH

Program and game design: John Wilson , D. Martin , B. Notarianni , R. France
Graphics: Malcolm J. Smith
Music: Millers
Packaging Design and Artwork: Pillory Bam Advertising
Cover illustration: Steinar Lund
Producer: David Martin

★ PRICE: 40 DM (Kass), 50 DM (Disk) (GERMANY)

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , STRATEGY GAME , COLD WAR , WAR GAME , TAPE , DISK

★ PROTECTIONS: SPEEDLOCK-TAPE (TAPE) , WRM (DISK)
★ RERELEASE: ERBE SOFTWARE (SPAIN)
★ LICENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

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» The  Armageddon  Man    GERMANDATE: 2017-06-19
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.