★ AMSTRAD CPC ★ GAMESLIST ★ SUPER SPACE INVADERS (c) DOMARK ★ |
A100% | Amstrad Action | JOYSTICK | TILT |
Simon Forrester finds a revamped classic to invade your space with... Remember Space Invaders? If you don't, then you must have been in a coma from the day you came into this noisy world, but for those of you that do, it might be worth knowing that it was recently updated and placed in the arcades as Super Space Invaders. So, in essence, this is just an arcade license. But it'd be a crime to categorise the father of all arcade games as merely an arcade license. Space Invaders was THE arcade game , Sonic , Mario, and as many Street Fighters as you care to mention owe their very existence to this game.
So why have they re-released it? What is there to upgrade? Wouldn't it ruin the basic simplistic beauty of the game? That all depends what you add. Allow the invaders to use attack formations, and you've got Galaxians. Turn the invaders into asteroids and you've got, erm, Asteroids. But we haven't, ft's still space invaders, and I still refuse to sit here and explain liow to play Space Invaders. Super Space Invaders is to Invaders what Arkanoid is to Breakout. They've added flashier bad guys, some smart extra weapons, and a generally more 'urgent' feel to the whole shebang (through nice backdrops, etc). So if you liked the idea of the changes made in Arkanoid, you should enjoy Super Space Invaders. The first thing that hits you is the nice formations of invaders as you progress through the game. At first, there's just the standard shoot-and-they-die set up, but as you get further through, invaders start taking the place of their buddies who've just died. On level three, when you shoot an invader, it 'melds' with the invader next to it, forming an invader twice as large. The next nice addition to the basic invaders format is the mothership. It still flies across the top, but this time it drops weapons and power-ups when you shoot it. These power-ups usually help to wipe out the great majority of the invaders, but the actual mothership is a bit of a mothership to hit. And then, just as you thought is was safe to play Super Space Invaders, there's a two player option! This can get a little hairy at times, and it doesn't make the game any easier, but the two ships are nicely coloured, so it's fairly easy to tell who's who. Good graphics make the game nice to play. The movement of the invaders is smooth, and everything runs at a reasonable pace. The missiles that the invaders throw are nice and varied, as are the movements of said alien scum. The artwork within the game is fitting of the quality of the game concept, and complements the game rather than smothering it. The sonics are a nice representation of the old style stuff, but with a slight leaning toward the 1990s, and as such are a tad more polished. They're along the same lines but a bit more fun, and, if my memory serves me correctly, the original Invaders didn't have music. Whatever your tastes, you can't help but enjoy this game. Space Invaders was the foundation for nearly everything you'll play nowadays, and Super Space Invaders works very well as an up-to-date representation of a classic. AA |
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Page créée en 229 millisecondes et consultée 6492 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |