|★ AMSTRAD CPC ★ GAMESLIST ★ SUPER SLEUTH (c) GREMLIN GRAPHICS ★|
Gumphrey has been aptly named because you don' t have to be an ageing. short-sighted store detective to get very annoyed with the customers and staff in this particular department store. His task is to complete jobs in the store without getting himself sacked. Needless to say, everybody else seems determined. to make life as hard as possible for him.
The store has five main floors made up of 39 screens which are connected by corridors. the main lift or an escalator Each screen is shown in 3D with Grumpy able to walk in front of and behind the unattractively designed objects and shop counters Grumpy is a well rounded figure who waddles about the place in search of something to do, and although the animation is good he and the other characters are too small for this to be appreciated properly.
His tasks are many and varied but failure to complete any of them, particularly where the boss is concerned, is bad news. Early on in the working day of nine to five Grumpy will have to take the boss his tea and clear the shop of ducks (no 1 don't understand either so don't ask); Later on you may have t0 supply the boss with booze or even put out a fire.
All of the tasks can be completed with the 20 odd items that are found in the various departments. Grumpy can carry three at a time so knowing where each one-is so he can get to them quickly is important. One particularly nice item is the skateboard that allows you to whizz about faster than usual - very handy. This is the adventuring element of the game and will cause some problems and hard thought to hold your interest
If Grumpy fails to complete tasks, bumps into customers or generally incurs the bosses wrath his gauge will gradually run down -when exhausted it leads to a warning letter. Four of those and he's out on his ear without so much as a redundancy payment or pension However, for every success his score gees up, as does the player's satisfaction rating.
Unfortunately, someone obviously had the idea of introducing shoppers who would hamper the tasks by generally getting in the way This is where the gameplay falls down because they would drive anyone completely barmy. They make control difficult because they bounce you in all directions and are difficult to avoid because they're all over the place, usually three or four to a room, and i haven't found a way of repelling them.
They come in all shapes and sizes, old women who call you a clumsy oaf , hippies who stop you to teil you something of mind-numbing interest, pipesmokers who bounce you harder than Big Daddy and most annoyingly of all thieves who even knock the objects you are carrying out of your hands There is no respite from this January sale madness and it spoiled the adventure element for me by making the whole thing immensely frustrating.
The package is otherwise very agreeable with plenty of tasks to complete, locations, objects, decent graphics and a nice title tune. Show me one more shoplifter though and I'll snap my joystick.
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.