| ★ AMSTRAD CPC ★ GAMESLIST ★ SUBMARINE (c) POPULAR COMPUTING WEEKLY ★ |
Popular Computing Weekly (86-04-24)![]() | Popular Computing Weekly (86-05-01)![]() |
To carry on from last week, beware of being too close to the sub. It may try to defend itself by firing torpedoes at you. If you are unlucky this may result in the destruction of your ship Otherwise, the torpedo trails can give you a valuable clue, since they emanate from the location of the sub. Another clue which you may be lucky enough to spot is the periscope. When the sub is just below the surface it may up-periscope. However, the wake caused by the periscope being out of the water is not very noticeable so you need to have sharp eyes to spot it. As well as moving about as your ship may do, it may help you to know that the submarine alternately rises to the surface and then dives to the sea bed. The sub only fires torpedoes when it is just below the surface. But it may then dive very quickly to avoid your depth charges, if its torpedoes fail to destroy your shipl Your mission is. of course, to destroy the submarine. When you think you are close enough to the sub. fire a depth charge by pressing the fire button or by pressing the spacebar. If your charge is successful you will hear the sub blowing. Otherwise you are free to fire another, if you can spare It! Note that you will have to be almost upon the submarine to be sure of getting it. Also, the deeper the sub. the less effective are your depth charges The submarine may also RAM your ship In a desperate bid to destroy you. This is, however, a rare occurence, unless you continually cruise just above the sub! To receive your briefing, press B at any time during the game. You will be given precise orders from the Admiral, plus information on which keys to use to control your ship. When the game ends you may lose or gain points, depending on the outcome. Program Notes Line No
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Page créée en 345 millisecondes et consultée 2722 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |