★ AMSTRAD CPC ★ GAMESLIST ★ STRANGELOOP (c) VIRGIN GAMES ★

HebdogicielAmstrad ActionAmtixAmstrad Computer User
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The first space-age arcade/ adventure hits the Amstrad with this 250 (25x10) screen epic. A long forgotten robot-controlled factory situated on the edge of a solar system sets the scene.

The factory has worked away automatically for a hundred years, the robots harmlessly cariying out their menial tasks until now. A powerful alien force, possibly jealous of Earth's riches, has invaded the factory and reprogrammed the robots so they can destroy our planet.

Your job is to enter this hostile environment and discover the Control Centre where you can disable all the automatons. In a climate suited to robots you have to fight your way through zero gravity, diverse temperatures, floating swarf and through the many weird and wonderful screens to achieve this.

Armed with only a space suit and a laser you have a formidable task ahead of you. There is a iet cycle for you to use once you have found and collected it. Collect it? Well, the robot guard-
ing it isn't going to give it up easily, not without a few bullets being bounced about, anyway.

Once you have got the jet cycle your mission can really begin. Don't spend too much time admiring the view, get to a pipe and move up or down it (if it isn't blocked off).

At the bottom right of the screen there is a scanner/map. This shows the adjacent two rooms in each direction, a total of 25. It doesn't reveal what is in the rooms but you can clearly see the entrances and exits to them, so you are able to plan your moves ahead.

The pipes which link the various rooms are zero gravity lifts forming a large and complex system and allowing extensive exploration and access to most rooms. If there are no pipes then there are usually doors either in the left or right-hand walls which allow you to enter the adjacent rooms.

On your travels through the factory you see much old and abandoned machinery, some of which may still be working. There are CRUSHERS which clang up and down and flatten you if you're carless enough to stray under their mashers. Odd revolving SCOOPS grind away into the night and CONVEYOR BELTS, harmless but progress-slowing, trundle along their infinite paths. COMPUTERS, too, tick away the long hours to themselves, but most are purely a decorative part of the landscape ...

There are also rooms containing large machines which although standing static may have mysterious purposes later on in the game. Large ELECTRICITY GENERATORS, a NUCLEAR REACTOR and its ENTRANCE ROOM 'are just a few of the highly deadly locations.

Some rooms contain odd robots which have escaped the ravishings of the aliens and are still friendly, and these help you solve the game.

As you wander around the factory you might see an object lying around. Move over it and you automatically pick it up and it falls into your pocket. This pocket is represented by a box on screen. It shows what you have picked up. If want to examine tne object more closely, press space-bar and a cursor appears in the box. Move the cursor over the object and press fire. You get a read-out telling you what the object actually is.

These objects have to be used to solve puzzles throughout the game, and the only way to complete this game is to use all the objects. At first you only find a few objects. But give one of these to the correct friendly robot and he gives you another
object in return. Use tjiis to solve another puzzle and you gain yet another piece! Eventually after solving many puzzles you should, hopefully, be able to aain access to the Control Centre and then disable the robots.

When you start the game you are given eight lives. You can't earn any extra lives but there are supplies littered around the factory which you can pick up to prolong your current life.

Tne main cause of death for your man is suffocation. Throughout the factory there are thousands of pieces of razor sharp SWARF floating around randomly. You have to shoot this flying debris: if you touch it it makes a leak in your space suit. This is indicated on screen. If you are earring some patches the puncture is automatically fixed. When you run out of patches, though, you start to lose oxygen.

The more punctures you have (up to a lethal maximum of 99) the faster you lose oxygen. The faster you lose oxygen the less time your man lives, so blast that swarf! Occasionally you come across a MEGASWARF. This giant swarf chases you at high speeds and gives your spacesuit more holes than a sieve.

If you want to map the game, the space bar pauses the action and tells you the location you're in. It does this by referring to the factory layout. The programmers have marked the top 0 to 9 and down the side A to Y. You can then work out your position in the factory: eg M2 (where you start) is in the bottom left hand region of the factory.

CRITICISM

  1. The Gang of Five established themselves with previous mega hit Sorcery. Now after a bit of a lull Strangeloop reaffirm's their identity within the software world as one of the best teams of software producers for the Amstrad. What is first so overly impressive is the graphic content and detail. Though of a totally different style to Sorcery's impressive olde worlde type of display, Stranpe/oop's presentation is just as impressive. The game is very good as well, bearing a lot more resemblance to the Commodore version thn the original appearance on the Spectrum. The puzzles set are entertaining and challenging. At first things are a bit
    hard but after finding the Vespa look-alike I found it a lot easier to traverse the ship. Solving Strangeloop with 250 screens to be explored is something of a challenge. I really like it and even though I feel Sorcery has the edge, this is one of the better releases to appear for quite a while. Definitely worth a look at.
  2. As soon as I saw Strangeloop on the Amstrad I knew it was heading for Accolade ratings. The graphics are well detailed with lots of colour. this gives a excellent impression of 3D. The animation of the enemies is fantastic, especially the beach ball and the hot water which bubbles away waiting for you to be boiled in it. Colour is well used on your ship, but this does result in a colour mixing. The sound is excellent with lots of echoing on the firing and explosions. The screen is very well laid out using the splitscreen effect. My only complaint with this game is that it takes up too much time flicking from screen to screen — which probably can be forgiven seeing as they've got to shift 16K of screen around every few seconds. Overall this game is in my opinion just a bit better than the other versions and definitley the best from the Gang of five since Sorcery.
  3. I was always a biker at heart, but forced by cold weather and arthritic kneecaps to return to the lofty heights of public transport. I was impressed by Strangeloop, not so much for the good use of colour and dean graphics, but for the fact that / could go screaming around the screens like a space mod, with my old trusty parka substituted for a space suit. Although the game has potential / do not think it has been completely realised. After a while / found that it was possible to 'park' your jet scooter in places where you're completely stuck. The only way to get out is to die by running out of oxygen, a horrible way to go if not Feast because it takes a long time. Flicking between screens takes a just too long, probably just the effect of having to move so much screen memmory. The game is technically good and seems to have followed the hit game recipe to good effect, so it is sad that the game falls down a little for me because there is not enough depth to it.
  • Presentation 85% : Superb loading screen.
  • Graphics 96% : Graphics even excell those in Scorcery
  • Sound 90% : Very realistic sound effects.
  • Playability 91% : Very easy game to get into, but beware the getting out isn't.
  • Addictive qualities 83% : A very difficult game to solve but a little too easy to stay alive, you rarely feel threatened.
  • Value for money 85% : A fair price for a state of the art game.
  • Overall 90% : Would have approached perfection if there had been a little more to do.

Amtix

STRANGELOOP
(c) VIRGIN GAMES

Developper: The GANG OF FIVE (Sorcery team: Dave , Andy , Ian , Steve and Tricia)
Program & graphics: Charles GOODWIN
Design: Simon BIRELL , Steve LEE , Charles GOODWIN

★ INFOS:

  • Strangeloop is a mammoth arcade adventure style game with 240 rooms to explore.
  • Your mission is to regain control of a robot controlled space factory which has been taken over by aliens who are reprogramming the robots to destroy Earth.
  • The screen display is split into two unequal'halves, the larger, at the top, being the playing area representing one of the 240 rooms. These have a variety of industrial equipment in them, all robot controlled of course, various exits which are indicated as semicircles cut from the thick screen edge wall, and the razor-edged swarf flying about.

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 3 , AVENTURE GRAPHIQUE , ARCADE , PLATES-FORMES , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTION: FLASHLOAD (TAPE)
★ RERELEASE: RUNSTOP (SPAIN)

 



★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» GreekSoftware-Shogun-Strangeloop-Sorcery    GREEKDATE: 2014-06-09
DL: 168
TYPE: image
SiZE: 146Ko
NOTE: w644*h898

» StrangeloopDATE: 2014-04-21
DL: 223
TYPE: image
SiZE: 356Ko
NOTE: w956*h1377

» Virgin  Games-StrangeloopDATE: 2014-04-21
DL: 495
TYPE: image
SiZE: 358Ko
NOTE: w868*h1308

Covers/Packages:
» Strangeloop    (Release  TAPE)    ENGLISHDATE: 2015-06-20
DL: 266
TYPE: image
SiZE: 216Ko
NOTE: SCAN by Abraxas ; w1546*h754

» Strangeloop    (Release  TAPE-RUNSTOP)    SPANISHDATE: 2015-06-20
DL: 185
TYPE: image
SiZE: 323Ko
NOTE: SCAN by Abraxas ; w1600*h986

Dumps disks:
» Strangeloop    (2020-11-29)    NICHDATE: 2020-12-21
DL: 261
TYPE: ZIP
SiZE: 34Ko
NOTE: Upload by Nicholas CAMPBELL ; Extended DSK/40 Cyls
.HFE: Χ
 
» Strangeloop    TOMETJERRYDATE: 2020-12-21
DL: 357
TYPE: ZIP
SiZE: 36Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Strangeloop    ENGLISHDATE: 2017-05-31
DL: 400
TYPE: ZIP
SiZE: 28Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170409
.LOG: √

Medias/Supports:
» Strangeloop    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 254
TYPE: image
SiZE: 267Ko
NOTE: Scan by Pinace ; w1205*h1512

» Strangeloop    (Release  TAPE-RUNSTOP)    SPANISHDATE: 2019-09-13
DL: 91
TYPE: image
SiZE: 18Ko
NOTE: Uploaded by hERMOL ; w465*h303

Notice d'utilisation:
» Strangeloop    (Release  TAPE)    ENGLISHDATE: 2019-01-31
DL: 272
TYPE: PDF
SiZE: 1072Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.