★ AMSTRAD CPC ★ GAMESLIST ★ SPLATCH! (c) AMSTRAD COMPUTER USER ★

Amstrad Computer User 85/11Amstrad Computer User 85/12Amstrad Computer User 86/01
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Hello all you tired-fingered people. Just as you recover from last month's epic typing session it is time to enter the rest of our prize winning listing. If you have given up and want to buy the program on tape or disc from Garwood (see page 16) the whole lot is on tape 12.

You should have eight tapes labelled 1 to 7 and ‘combination'. The first two tapes contain the programs you slaved over last month. Type in the remaining five programs and save them to tapes 3,4,5,6 and 7. Remember to keep frequent back-up copies. When you have all the programs working individually it is time to amalgamate them.

Load program 1. Put the ‘combination' tape in and type SAVE ‘PROGRAM 1'. Do not rewind the tape. Swap tapes and load program 2. Put the ‘combination' tape in and type SAVE ‘PROGRAM2'. Do not rewind the tape. Swap tapes and load program 3. Put the ‘combination' tape in and type SAVE ‘PROGRAM3'. Do not rewind the tape. Swap tapes and load program 4. Put the ‘combination' tape in and type SAVE ‘PROGRAM4'. Do not rewind the tape. Swap tapes and load program 5. Put the ‘combination' tape in and type SAVE ‘PROGRAM5'. Do not rewind the tape. Swap tapes and load program 6. Put the ‘combination' tape in and type SAVE ‘PROGRAM6'. Do not rewind the tape. Swap tapes and load program 7. Put the ‘combination' tape in and type SAVE ‘PROGRAM7'. Now rewind the combination tape.

Time for the moment of truth. Reset the computer and press CTRL and the small Enter key. The programs will (or rather should) load in order, each one tucking the machine code away into memory. This takes ages so go and make a cup of tea (two lumps for me please - Ed.). When you get back you will either see an error message on the screen, which will mean that you have made a mistake typing the program in. In which case you should type in PRINT In. The number you get back will tell you which line the mistake is in or near. Or you will see the word ‘SPLATCH' on the screen rolling around in glorious machine code. You may find that the program is still loading, time to drink your tea, and read some of the other articles in this magazine.

Once the whole thing is working get ready for the best game ever printed in a computer magazine.

ACU

SPLATCH!
(c) AMSTRAD COMPUTER USER

Code & design: Mark ROBERTS
Music: BOWRANS
Artwork: CLAYDEN
Wally helpful comments: GAVIN +POPE
Speedy Splatch: D.G. Shedden

★ INFO: £2,000 program competition! (The objective couldn t be simpler: write the best program submitted to the AMSTRAD USER review panel. Every other month £2000 will be shared amongst the very best entries.

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE
★ LiCENCE: LISTING
★ COLLECTION: AMSTRAD COMPUTER USER 1985

  



★ AMSTRAD CPC ★ DOWNLOAD ★

Game disk:
» Splatch    (Enhanced  edition)    ENGLISHDATE: 2011-01-01
DL: 485
TYPE: ZIP
SiZE: 17Ko
NOTE: Uploaded by hERMOL ; 40 tracks/Extended DSK
.DSK: √

Type-in/Listings:
» Splatch    (Amstrad  Computer  User)    ENGLISHDATE: 2015-07-17
DL: 478
TYPE: ZIP
SiZE: 12Ko
NOTE: Uploaded by hERMOL ; 40 Cyls
.HFE: Χ

» Splatch    (Amstrad  Computer  User)    ENGLISH    LISTINGDATE: 2024-10-31
DL: 101
TYPE: PDF
SiZE: 3238Ko
NOTE: Supplied by hERMOL ; 12 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.