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THE author of Spindrone seems to have discovered the solution to a problem that has bugged governments for years - the way to get rid of plutonium. You simply leave it outside in neat rows and let some aliens take it away.
The setting is the planet Fungii 7, where the only native lifeform is a type of toadstool. As you may know, to colonise a planet you need plutonium, and as you have just colonised Fungii 7 you have tonnes of the stuff lying around in large baked bean tins. Leaving all this nuclear fuel in nice rows is just too much of a temptation to the unfriendly neighbourhood aliens, who have decided to relieve you of it.

Although the CND supporters among the colonists might be pleased, your bosses aren't. They have given you the task of convining the nasty Kermatoid aliens that stealing is morally wrong, using the tried and trusted technique of blowing them up. The plot makes all the difference in games like these, doesn't it?

The graphics are large Mode 0, colourful and chunky, moving slowly in a very relaxed manner around the screen.
You might wonder how the programmer manages to scroll such nice graphics, and clearly the programmer did too, because there is no scrolling.
When you get to the edge of the screen it flips to another part of the planet where exactly the same nasty Kermatoids are stealing yet more of your precious cans of nuclear nasty stuff.

Your "highly manoeuvrable battle droid" - which is actually a dustbin on legs - skids its way left and right and very occasionally, when you remember you can do it, it floats up and down. The name Spindrone comes from the way that the dustbin rotates as it makes its way around the planet.
The Kermatoids - lumps of green putty with eyes - drift down the screen, ready to grab a can of Plutonium. To convince them otherwise, you fire a laser at them.

If you let them grab a can, either through carelessness or through pity because they look so cute, they float back up, and then for no readily apparent reason, drop a rock on you. As you only have a limited number of nuclear bean cans, this is clearly a Bad Thing, and the game will end if you lose them all. For those cans remaining at the end of each attack wave, you receive a bonus.

Also on the Kermatoids'side are little rockets that make their way from side to side, and generally get in the way. You can explain your viewpoint to these, too, with your lasers.

In later attack waves, life becomes even more complicated with flying saucers buzzing you, springy things bouncing around, and worst of all, the dreaded radio-controlled homing. doughnuts that will follow you around and even wait under you if you should float into the air to avoid a low-flying rocket. It's not easy being a battle droid.

This game uses an old formula revamped with nice graphics, and ays as such; in short a typical budget game. The programmer shows he knows his stuff, and with an original idea might come up with something rather special.

ACU #8808


★ PRICE: £1.99 (cass)

★ YEAR: 1988


» Spindrone    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 76 fois
TYPE: image
SIZE: 316Ko
NOTE: w1649*h1174

Dump disk:
» Spindrone    EBDATE: 2013-08-30
DL: 62 fois
SIZE: 49Ko
NOTE: 40 Cyls

Dump cassette (version commerciale):
» Spindrone    ENGLISHDATE: 2010-03-29
DL: 67 fois
SIZE: 20Ko
NOTE: Dump by Pinace

» Spindrone    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 31 fois
TYPE: image
SIZE: 83Ko
NOTE: Scan by Pinace ; w1205*h744

» Spindrone    (Release  TAPE-SYSTEM4)    SPANISHDATE: 2016-09-25
DL: 32 fois
TYPE: image
SIZE: 12Ko
NOTE: Uploaded by hERMOL ; w439*h289

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L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.