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The idea behind this game interested me. The whole adventure takes place in once location — fans of map-making will, of course, find this to be something of a disappointment. The story is quite simple. You are trapped inside your car in a snowstorm, the doors have frozen solid and your task is to escape from the car.

Sounds quite simple: and in fact it is. The game took me just twenty minutes to complete. There are one or two nice touches where objects have been cunningly hidden, or you have to think of how to obtain them.

Although the idea of having a one-location adventure is not a new one, I was quite looking forward to seeing how much of a challenge the game would be.

It has been converted to the Amstrad format by Simon Avery using Adlan. There is nothing wrong with Simon's conversion, but I might want to forget that he converted it.

Snow Joke didn't live up to my expectations. Writing a game of this nature cannot be easy because you don't want to make your problems unsolvable. Yet I got the distinct impression that the game could have been much better.

As an example of what I mean... there is a box of matches. The ignition key is frozen into the ignition, I EXAMined the box and was told it is just an ordinary box of matches. I tried OPEN BOX (you can't). I tried to STRIKE MATCH (you can't). I even tried GET MATCH on the chance that BOX and MATCH were defined as different nouns. I still couldn't get the match out of the box.

As it happens, heating the key with the match is not the way to free it. However, there was no trapping of input to allow you to make the attempt. With such a small game there must be oodles of free memory and using Adlan, which allows almost anything to be checked for, I would have expected more catering for whatever input the player might make in such circumstances.

I was left with the belief that, whatever the game might say to the contrary, this was not an ordinary box of matches.

Snow Joke didn't live up to my expectations but nevertheless it was different from most other games I've played. For that, if nothing else, I have to give it credit. It shouldn't take you too long to solve and is worth playing as a warm-up exercise before you load in a more challenging adventure.

Reviewed by Phill Ramsay, played on the Amstrad


Written by Gareth Pitchford
Converted to the Amstrad format by Philip Reynolds

★ INFO: Snow Joke is on the B side of Get Me To The Church on Time.

★ YEAR: 19XX


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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.