|★ AMSTRAD CPC ★ GAMESLIST ★ RISK: THE WORLD CONQUEST GAME (c) LEISURE GENIUS/MASTERTRONIC ★|
LEISURE GENIUS on the campaign trail
The information screen that a player can call up to see how well he is doing - and how well everyone else is faring in the quest for world domination...
WHAT more could a megalomaniac want than world domination? (A whole lot money to spend as well perhaps?) There's no money in this conversion of the hugely popular board game so that just leaves the world to conquer. Up to six players, computer or human, can compete for control of the 50-odd countries that make up the world.
At the start, players diwy up the countries -or the computer can be told to dish out countries at random - and then each player takes it in turn to distribute armies. Now comes the attacking phase. Whoever starts is awarded extra armies, the number depending on how many countries the player owns. If the player has total control over a continent, extra armies above the normal rate are supplied, in proportion to the size of the continent held. Then the new armies are stationed and attacks mounted on neighbouring countries, one at a time. An invasion requires at least two armies to mount.
Battles are resolved by rolling dice. The number of dice rolled depends on the number of armies involved in the conflict - an attacker rolls two dice unless he has more than two armies attacking, in which case he can roll three. The defender always rolls two dice, and goes first.
The values showing on each die are used to decide the fate of armies - the defender always wins ties. For instance, if the defender rolled a one and a four and an attacker with four armies rolled a two ones and a six. the defender would lose an army (the attacker's six beats his four) and the attacker would lose an army (the defender's advantage means his one beats the attacker's ones).
The battle continues until either the attacking force is reduced to one army or the defender is booted out of the country, in which case the attacker moves some of his armies into the conquered country and can either continue the attack against another country or retire and collect a card.
There are three types of card: artillery, cavalry and infantry. Three cards of the same suit', or three cards, one from each suit, count as a set. Sets are exchanged at the start of an attack phase for extra armies.
All the features of the board game have been included, and the computer version plays well. Risk never was a complicated game, and seasoned strategists will find it too simplistic and too reliant on luck to really test them. For everyone else though, it's an easy and enjoyable entertainment which you'll come back to time and time again.
Andy Smith, ACE
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.