Once upon a time, there lived an old Miller who had three sons. When he died he was so poor that all he left was his mill, his donkey and his old black cat. The eldest son inherited the mill, the middle one the donkey and all that was left for the youngest son was the old cat. Now this was no ordinary cat and you can imagine the Miller's sons amazement when the cat spoke to him. 'Find me a bag, a pair of boots and I will find you a beautiful princess to marry , he said. In this game, you will take the roll of the Miller's son and the computer will become your cat. You must give instructions in the form of two word sentences such as EAT MOUSE, remember, of course, that cat's have limited vocabulary and if it doesn't understand you, you should try another command. If you find that the game is very long, you can save it onto tape by typing SAVE and following the instructions which appear on screen. A saved game may be reloaded by typing LOAD Here is a list of some of the words I understand: N, S, E, W, IN, OUT, UP, DOWN, EXAMINE, SCORE, SAVE, LOAD, ASK, SAY, TALK, GIVE, DROP, LEAVE, PUT, KILL, ATTACK, GET TAKE, PRAY, HELP, EAT, DRINK, DANCE, ENTERTAIN, DINE, WAIT RUNdown Lines Action 10-40 Select colours. 50 Instructions/titles. 60-80 Fill arrays. 90 560 Main control loop. 570 Solve game. 580-1510 Subroutines for GET/DROP etc. 1520 1650 Data for locations/objects. 1660-1710 Win game. 1700-1800 Save game to tape. 1810-1910 Load previously saved game. 1920- Titles/instructions. Games Computing |