★ AMSTRAD CPC ★ GAMESLIST ★ PONTOON (c) THE AMSTRAD USER/INOVATIVE SOFTWARE ★

THE AMSTRAD USER
 ★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
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 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Not another Black-jack I hear you say! I'm afraid it is, after all, how many ways can you play this game. Black-jack or not you are going to love this version. Our Pontoon will automatically reshuffle the deck of cards just like the real thing and the cards look about as authentic as they come.

We have incorporated some features which other versions sadly lack - the option to use a joystick or keyboard to operate the game, the program does not mind if you use either or both during play. This program uses a system of menus to make it child's play to control, and in the event that you manage to select the wrong option, you can always return to the previous menu or confirm your selection before the function is carried out.

The other feature you'll appreciate is knowing that the Banker cannot cheat. He has no knowledge whatsoever of the contents of your hand.

Our version of Pontoon shuffles the pack of cards when you reach the end of the deck. Of course the cards on the table at the time are not put back into the pack to be reshuffled.

But the best thing about this program that sets it apart from all others is the way in which we have presented it. While realistic cards are nothing special, our Pontoon is crammed with goodies. The most noticeable is the new character set, really putting you in the old time atmosphere.

Here is a brief description of the program. You will notice that the program has been assembled in a logical fashion so that you will be able to key in the program by sections.

  • 200-300 Initialise the pens etc.
  • 340 Load redefined symbols
  • 380 Goto the instructions before the game
  • 400 - 470 Setting up the deck of cards
  • 490 - 530 Initialise to playing table
  • 550 - 1550 All this just to deal the player his (or her) cards
  • 1570 - 1640 Defines the suit for the card being dealt
  • 1660 - 1770 Subroutine to sclect a card from the pack
  • 1790 - 1960 Routine to reshuffle the deck of cards 
  • 1980 - 2140 Drawing up of the card 
  • 2160 - 2330 Pattern on the back of the cards 
  • 2530 - 3400 The data for the symbol redefinition
  • 3420 - 5000 Draw up each card from the Ace to the Ten
  • 5020 - 5540 Setup of the Jack card and the symbol data for his picture
  • 5560 - 6060 Symbol data for the Queen's pictureand card setup
  • 6080 - 6550 Drawing up of the King's card and the symbol data for his picture 
  • 6570 - 7140 Subroutine for the information and menu windows system
  • 7160 - 7570 Logic to drive the main menu window
  • 7590 - 7910 Logic for the betting menu
  • 7930 - 8160 Logic to drive the Ace menu
  • 8180 - 8360 Logic for confirmation menu
  • 8380 - 8560 Logic for Yes/No options
  • 8570 - 9330 The Banker's cards are dealt in this section
  • 9350 -10590 This section decides who wins the hand and displays a message in the information window
  • 10610 -10760 Routine to ask you for another hand
  • 10780 -11290 Front screen and border around the screen
  • 11310 -12760 Instructions for the game
  • 12780 -12970 Setup of the Cashier's window
  • 12990 -13140 Subroutine to buy more chips
  • 13160 -13330 Reporting to the Cashier at the end of the came

Throughout the program, we have used easy to understand variables. They usually describe the variable's function or for what it is used. The variable declarations are self explanatory. The game also has a comprehensive set of rules on how to play.

As with previous long programs (Black-Jack consumes 36k), this program listing has been divided into two sections. The final part will be published in next month's issue. Tape subscribers please note that the complete program will appear on a twenty minute tape issued with the A ugust 1986 edition.

The Amstrad User

PONTOON
(c) THE AMSTRAD USER , INOVATIVE SOFTWARE

AUTHORS: Tibor Gyore and Tim Baldock

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: BASIC , CARD GAME

★ AMSTRAD CPC ★ DOWNLOAD ★

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.