The computer game takes exactly the same format as the TV show but with the twin reliefs of not having to watch Brucie's mug or be told it's nice to see you The games can be played against the computer or another player but a human opponent will be more interesting.
To start with a Simple question is put to the players, usually regarding the intimate or humourous escapades of 100 married couples single men, vicars etc. The player then has to guess how many of the hundred gave a particular answer after which player two says whether he thinks the number is higher cr iowei than that guess The one who gets nearest gets first crack at stage two.
This is a row of five playing cards which have to bo turned over by predicting whether the next card will be higher or lower than its predecessor. If you get to the ond of the row the game is won. Failure will let the other player have a go and the questions and answers sessions go on until one player has won two games.
He new moves to the final stage where on TV you go for a prize. Here you just go for a high score You start with 200 points and 11 cards arranged in rows of one three, three and four from :he top down The first of the four cards is turned over and you he: points on the turn of the next card, doubling them if you correctly predict whether its higher or lower and losing them if you don This continues up the rows until you finally win the car . . I mean end the game on the last card.
The graphics and sound are unmemorable , the card prediction relies merely on the law of averages and although the questions may raise the odd smile it ruins the effect when you haven't got an audience of TV vegetables screaming "higher, higher!" In some questions the structure is such that it's impossible to know whether you're supposed to be guessing how many people said yes, no or twice on Sundays.
BW , AMSTRAD ACTION #6