|★ AMSTRAD CPC ★ GAMESLIST ★ PERSONAL COMPUTER WHIRRLED! (c) THE ADVENTURE WORKSHOP/DELBERT THE HAMSTER SOFTWARE/ELECTRIC STORM PRODUCTIONS ★|
PERSONAL COMPUTER WHIRLED is another excursion into the Microfair Madness which other adventurers might have experienced if they have played that particular game.
Once more, you intend to attend the microfair - this time with the express intention of delivering your new game to DTHS. Although it was Friday the 13th, there wouldn't be any journeys into space, no encounters with demented time-lords, but an ordinary kind of day.
Unfortunately, from out of nowhere (for, after all, that is the realm in which they exist most naturally, if you stop and think about it) came a Grue. It punched you, pinched your game, and ran off into the building. And you have to catch it to get your game back.
The introduction held out promises of lots of laughs and plenty of humour within the game. Now, sometimes I think that adventures take themselves too seriously, so a game which slaps on the humour is a very welcome diversion from many games which I play. More about that later.
There are lots of quirky problems to be solved - and by that I don't mean to imply that they have obscure solutions, or cannot be solved with a little thought; no. I use the word quirky because of the context in which they are rendered, which is. I found, qurte a suneal one.
Throughout the course of the game, you will meet several characters who bear a striking similarity (no doubt absolutely accidentally) to certain (in)famous figures in the adventuring world. Mangy Rodrigues, for example, is in charge of a demented photocopying machine which is out of control. And Gareth Pitchfork is a rabid Jean Michel Jarre fan. Say no more.
In the course of playing through the game, you will have to contend with a monster defending a bridge, which won't move, no matter what you do to it, and a Black Knight (wonder where he came from?) who isn't much better (and I must confess that I enjoyed the solution to this problem).
Other problems to be solved are how to avoid being arrested by a Star-Fleet officer, how to take part in a virtual reality game, and how to avoid being blown to pieces by a letter-bomb.
The game has been converted to Amstrad format using the Amstrad PAW, which of course, means that it runs under CPM and is disc only. As for difficulty level. I'd put it somewhere between novice and intermediate level.
And at this point, I would commend the game for its humour and attempts at levity and light-hearted ness. Unfortunately, as I hinted earl ter in the review, I find that I cannot do so. After reading the introduction, and having the prospect of an amusing game held out before me, I was more than disappointed with the content of the game.
We have all played games which have grammatical errors and had a chuckle at them. Unfortunately. "Personal Computer Whirled" is littered with sloppy grammar, one of my pet hates. After half an hours playing the game, I found it was not so much a case of "Spot the response which has a grammatical error”, but more a case of “Spot the response which does not contain a grammatical error". It really was appalling, and completely ruined the author's efforts in all the other departments. I found no spelling errors, and only one very minor bug. so the grammatical errors seem even more of a shame.
However, the good news is that a list of all the errors has been supplied to The Adventure Workshop, so hopefully subsequent copies of the game will be corrected.
And with the grammar corrected, I would recommend the game as worth playing.
Amstrad version available from The Adventure Workshop. Price; £4 (disc only) - including "Man About The House" also by Gareth Pitchford.
Reviewed by Phill Ramsay on an Amstrad CPC
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.