★ AMSTRAD CPC ★ GAMESLIST ★ MERCENARY: EVASION DE TARG (c) NOVAGEN ★

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When you talk about conversions to the Amstrad you often think of versions that were knocked off in a couple of minutes from a Spectrum game, so it comes as a pleasant surprise when one is as good as this. It was certainly a job and a half to squeeze in all the excellent vector graphics and game features, well accomplished by Dr David Aubrey-Jones from Paul Woakes' original.

You start on an interstellar flight controlled by your computer Benson. The trip goes horribly wrong and you crash-land on the planet Targ. Benson gives you a running commentary on events but fails to prevent the ship ending up nose-first in the dirt. Your task is to find another ship that can get you off this godforsaken, wartorn hellhole and back to your life as a soldier of fortune. Not that the planet doesn't offer opportunities in that direction.

Standing by your wrecked ship, Benson informs you you've crashed next to an airstrip where a ship is for sale. Cough up the credits and you can be on the move. You could walk around on foot but it's unpractically slow on the planet's surface. You'll quickly get a message from one of the two protagonists in Targ's civil war, and this will help you find your first important location. Here you can investigate one of the city's underground complexes.

Flying the ship is easy. Even if you do pile it into the planet you will only be thrown clear and car. re-board without damage. You will come across several different craft. Some stay on the ground; all differ in speed potential, handling characteristics and height ceilings.

When you reach the location given to you at the start you can take an elevator down to the underground complex. Here you'll have to move around on foot to search the many rooms and corridors. These can contain objects which you can pick up and use later. Some doors will be locked, and others bear symbols - you'll need to become familiar with them because they do confusing things like teleporting you all over the city.

You can't manipulate the objects much. But Benson will let you know what you've picked up, and then it's up to you to deduce what to do with it. An awful lot of exploring will be needed before you'll get very far with the adventure part of the game, so it's important to make maps of the underground complexes. It's also very handy to use the save game feature.

Back above ground there axe lots of buildings that don t serve much purpose except to sit at junctions of roads looking good. You can fly around and through them, and if you Ere a missile at them they'll collapse spectacularly. That, however, brings the locals' ships down on you. They can put your ship out of act:on. scattering your possessions and leaving you to find another one.

In the long run you need to find a ship with enough thrust to get to an orbiting Colony Craft above the city and then find the ship that can get you off the planet. To start with this is a daunting prospect but becomes more realistic as you become familiar with the world of Targ.

The graphics both above and below ground are very smooth and fast-moving vector (wire-frame) graphics. These work well, particularly for collapsing buildings, but the screen is frequently quite bare of features. Initially you'll just want to fly and walk around the game before tackling the task in hand.

This is the game's strong point, its creation of a "real' environment. You actually feel like you're flying around the city and walking the corridors of its underground buildings. Most players will be intrigued and absorbed by this, but the dreaded word boring may occur to some. If you get involved with the 'real world" atmosphere and the adventure task I don't think that should be a problem.

It's certainly a game you should look at, if only to see the smoothness and speed of the graphics, and for many it will be an escape into a world they may not want to leave. Escape from Targ will certainly prove harder than escaping (he real world by playing.

BW, AA

MERCENARY: EVASION DE TARG [Mercenary: Flucht Aus Targ]
(c) NOVAGEN

Design: Paul Woakes
Conversion AMSTRAD: David Aubrey-Jones
CoverArt: Peter Gudynas
Producer: Bruce Jordan

★ YEAR: 1987
★ LANGUAGES:
★ GENRE: INGAME MODE 1 , OTHER GAME , SPACESHIP SIMULATION , SIMULATION GAME , AVENTURE GRAPHIQUE , 3D GRAPHICS , SAVEGAME , TAPE
★ LiCENCE: COMMERCIALE

★ PROTECTION: SPEEDLOCK-TAPE-V1985


Cliquez sur l'image pour voir les différents packages (4). 

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» MercenaryDATE: 2006-06-29
DL: 257
TYPE: image
SiZE: 207Ko
NOTE: w755*h1097

» Mercenary    ENGLISHDATE: 2014-05-09
DL: 202
TYPE: image
SiZE: 293Ko
NOTE: w944*h1362

Covers/Packages:
» Mercenary-Escape  from  Targ    (Release  TAPE)    ENGLISHDATE: 2022-10-05
DL: 331
TYPE: image
SiZE: 478Ko
NOTE: Scan by Loic DANEELS ; w2142*h1440
 
» Mercenary-Escape  from  Targ    (Rerelease  TAPE)    ENGLISHDATE: 2022-10-05
DL: 235
TYPE: image
SiZE: 448Ko
NOTE: Scan by Loic DANEELS ; w1660*h1185
 
» Mercenary-Flucht  aus  Targ    (Release  TAPE)    GERMANDATE: 2022-10-05
DL: 31
TYPE: image
SiZE: 602Ko
NOTE: Scan by Loic DANEELS ; w2157*h1465
 
» Mercenary-L  Evasion  de  Targ    (Release  TAPE)    FRENCHDATE: 2019-12-11
DL: 252
TYPE: image
SiZE: 175Ko
NOTE: Scan by Loic DANEELS ; w1078*h730

Dumps disks:
» Mercenary-Escape  from  Targ    ENGLISHDATE: 2022-10-06
DL: 77
TYPE: ZIP
SiZE: 34Ko
NOTE: 40 Cyls
.HFE: Χ

» Mercenary-Evasion  de  Targ    FRENCHDATE: 2022-10-06
DL: 87
TYPE: ZIP
SiZE: 34Ko
NOTE: 40 Cyls
.HFE: Χ

» Mercenary-Flucht  aus  Targ    GERMANDATE: 2022-10-06
DL: 71
TYPE: ZIP
SiZE: 34Ko
NOTE: 40 Cyls
.HFE: Χ

Dumps cassettes (version commerciale):
» Mercenary-Escape  from  Targ    ENGLISHDATE: 2010-03-30
DL: 319
TYPE: ZIP
SiZE: 35Ko
NOTE: Dump by Nich Campbell ; Speedlock Tape v2/1985

» Mercenary-Flucht  aus  Targ    GERMANDATE: 2019-10-22
DL: 284
TYPE: ZIP
SiZE: 38Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; Speedlock Tape v4/1987; Speedlock Tape v2/1985; CSW2CDT-20170409
.LOG: √

» Mercenary-L  Evasion  de  Targ    FRENCHDATE: 2016-08-31
DL: 234
TYPE: ZIP
SiZE: 37Ko
NOTE: Dumped by Dlfrsilver ; Speedlock Tape v2/1985

Medias/Supports:
» Mercenary-Escape  from  Targ    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 169
TYPE: image
SiZE: 38Ko
NOTE: Scan by Loic Daneels ; w600*h736

» Mercenary-Evasion  de  Targ    (Release  DISC)    FRENCHDATE: 2023-01-24
DL: 12
TYPE: image
SiZE: 83Ko
NOTE: Uploaded by CPCLOV ; w481*h626

» Mercenary-Evasion  de  Targ    (Release  TAPE)    FRENCHDATE: 2019-11-22
DL: 101
TYPE: image
SiZE: 35Ko
NOTE: Scan by Loic DANEELS ; w577*h710

» Mercenary-Flucht  aus  Targ    (Release  TAPE)    GERMANDATE: 2019-11-22
DL: 134
TYPE: image
SiZE: 39Ko
NOTE: Scan by Loic DANEELS ; w574*h719

» Mercenary-Flucht  aus  Targ    (Release  TAPE-PLASTICBOX)    GERMANDATE: 2018-12-18
DL: 98
TYPE: image
SiZE: 29Ko
NOTE: Uploaded by hERMOL ; w516*h359

Notices d'utilisation:
» Mercenary-Escape  from  Targ    (Booklet)    ENGLISHDATE: 2022-10-06
DL: 68
TYPE: PDF
SiZE: 7976Ko
NOTE: Scan by Loic DANEELS ; 34 pages/PDFlib v1.6

» Mercenary-Escape  from  Targ    (Release  TAPE)    ENGLISHDATE: 2022-10-06
DL: 70
TYPE: PDF
SiZE: 650Ko
NOTE: Scan by Loic DANEELS ; 6 pages/PDFlib v1.6

» Mercenary-Escape  from  Targ    ENGLISHDATE: 2022-10-06
DL: 428
TYPE: text
SiZE: 13Ko
NOTE:

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.