★ AMSTRAD CPC ★ GAMESLIST ★ KLAX (c) DOMARK/TENGEN ★

A100%Amstrad ActionJOYSTICKAmstar&CPC
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Klax is a state of mind, not a just game. Three blocks of the same colour in a line constitute a Klax. A vertical, horizontal or even diagonal line is fine - and as long as they are all the same colour you're on to a winner. It's getting a Klax that's the problem.

A table stretches out before you. At the near end is small paddle that can catch, and hold, up to five tiles at a time. A stab of the fire button sends the top tile falling into the drop zone. It's here that Klax's are made. So what you drop where requires thought, planning and good old natural talent!

Down the table roll different coloured tiles, end over end, giving you oodles of time to decide where each one should - if things work out - fall for max Klax potential. No problem when they roll on one by one, but on later levels

they hurtle down in packs. Then, it's time to play on instinct and not intelligence.

As the levels progress the number of different colours increases, as does their speed. There are also certain tasks to complete before you clear each screen or 'warp', It could be creating ten Klax's or scoring 10,000 points. Others tasks are about as welcome as a hole in the head. 13 diagonals? Come on Domark, be serious!

Each different style of Klax carries a different points value. Three in a stack is simplicity itself and scores virtually no points. A horizontal line helps any score sheet gain respectability, while a diagonal is pointsville personified. Cocky Klaxxers can go for even bigger scores by working for the infamous 'Big X' or Klax's that lead to each other. As a Klax is scored the tiles disappear and the ones above fall into their place, hopefully creating yet more lines.

This dry mechanical stuff doesn't sum up the full frantic fun of Klax. It's pure panic, poured onto disk. At the outset you choose the starting level, but, this has little bearing on the length of the game. If you choose the easier levels you get fewer tile colours and fewer drops (when you fail to catch it on the bat), higher levels have more hues to juggle, more drops, but vastly harder targets.

Level Six, for example, demands 10 Klax's, which should be a piece of cake for any experienced player, surely? No chance! A few tiles in, the urge to be flash overides common sense and you find a five-tile diagonal appearing {this scores mega points and counts as three Klax's). Then it's sweaty palms time as billions of colours roll on -except the one you want of course! Worse still, you've got to find somewhere else to stack the others! It's a huge mental juggling challenge, trying to organise the tiles into some semblance of order. In desperation, you can hurl the tiles back up the table. This averts the crisis for three or four seconds, and as an ex-PM used to say "four seconds is a long time in Klax" - well he may never have said that, exactly, but it's the same idea.

Klax is simple in concept and design - simple, not basic - looks good, drawn in big bold colours. Initially the view creates some confusion, but experience easily erodes this. Unfortunately, though, the game's unplayable in green. Based on colour it's unfeasible to even try and make to work in mono.

Domark has tried to get the most out your CPC, however, with slightly different 64K and 128k code. On 6128s the backgrounds change with the levels, on the 464 they stay the same. It makes no difference to the game itself, but is still a pleasant surprise.

Klax has the opportunity to take the mantle of the CPC shape game. Tetris, the only other game in the same league, was bodged on the CPC, leaving the field clear for Domark's lateral thinking masterpiece.

The magic of the game, is that it warps minds! You have to watch the tiles roll towards you and decide where they'll go, juggle the pieces on the paddle, try to catch those falling tiles, all while dropping the ones you've already got to score Klax's.

Terminal mindbending is the outcome, as is complete and total addiction. If you ever manage to score a Klax your life will never be the same again, the game quickly becomes an obsession.

It's you against the computer and you don't really stand a chance - but you've still got to give it one more go!

TW, AA

KLAX
(c) DOMARK , TENGEN

Conversion : Teque Software Developments for ATARI Games Corporation tm

Programmed: MARK INCLEY
Amstrad conversion: NICK KIMBERLEY
Graphics: Dave Akers
Music/FX: BEN DAGLISH ( AMSTRAD version by MATT FURNISS )
Game designed: Mark Pierce and Dave Akers

★ NOTE: Developed in 1990, on the Gremlin Serial Communications v1 (Shaun Hollingworth).

★ YEAR: 1990
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PUZZLE , 64&128K , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTION: GREMLIN-LOADER (TAPE)
★ RERELEASES: GX4000 , HITSQUAD (BUDGET) , ERBE SOFTWARE (SPAIN)


Cliquez sur l'image pour voir les différents packages (3). 

Page précédente : Klax (GX4000)
★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» KlaxDATE: 2011-10-11
DL: 239
TYPE: image
SiZE: 132Ko
NOTE: w577*h854

» Klax    FRENCHDATE: 2012-03-22
DL: 339
TYPE: image
SiZE: 501Ko
NOTE: w1184*h1664
 

Covers/Packages:
» Klax    (Release  DISC-ERBE)    SPANISHDATE: 2018-02-13
DL: 194
TYPE: image
SiZE: 710Ko
NOTE: Scan by Abraxas ; w3144*h1635
 
» Klax    (Release  DISK)DATE: 2012-06-10
DL: 319
TYPE: image
SiZE: 357Ko
NOTE: w1600*h957

» Klax    (Release  TAPE-BOX)DATE: 2012-06-10
DL: 313
TYPE: image
SiZE: 740Ko
NOTE: w3760*h1644
 
» Klax    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2018-02-13
DL: 309
TYPE: image
SiZE: 303Ko
NOTE: Scan by Abraxas ; w1703*h1168

» Klax    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-03-01
DL: 41
TYPE: image
SiZE: 614Ko
NOTE: Uploaded by manuelv ; w1685*h1195
 
» Klax    FRENCHDATE: 2012-06-10
DL: 229
TYPE: image
SiZE: 271Ko
NOTE: w1754*h709

Dumps disks:
» Klax    (2004-12-09)    CNGSOFTDATE: 2010-02-14
DL: 328
TYPE: ZIP
SiZE: 29Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Klax    (2015-01-28)    CNGSOFTDATE: 2015-01-29
DL: 301
TYPE: ZIP
SiZE: 61Ko
NOTE: 128K and 64K versions ; 9 Cyls
.HFE: Χ
 
» Klax    (2015-03-29)    NICHDATE: 2015-04-13
DL: 325
TYPE: ZIP
SiZE: 41Ko
NOTE: Saves high scores to disc as KLAX.HSC ; Extended DSK/40 Cyls
.HFE: Χ
 
» Klax    CRACKPONXDATE: 2008-09-08
DL: 293
TYPE: ZIP
SiZE: 44Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Klax    REILANDATE: 2008-09-06
DL: 295
TYPE: ZIP
SiZE: 45Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Klax    THEDOGDATE: 2012-12-09
DL: 262
TYPE: ZIP
SiZE: 28Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Klax    TWO-MAGDATE: 2008-09-06
DL: 296
TYPE: ZIP
SiZE: 54Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Klax    XORDATE: 2019-07-18
DL: 260
TYPE: ZIP
SiZE: 49Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Klax    (Release  ERBE)    ENGLISHDATE: 2017-12-18
DL: 230
TYPE: ZIP
SiZE: 28Ko
NOTE: Dump by Abraxas ; Gremlin Loader

» Klax    ENGLISHDATE: 2010-03-29
DL: 374
TYPE: ZIP
SiZE: 25Ko
NOTE: Gremlin Loader

Dumps disquettes (version commerciale):
» KlaxDATE: 2010-03-29
DL: 331
TYPE: ZIP
SiZE: 44Ko
NOTE: Type |CPM to load the game ; 40 Cyls
.HFE: Χ

» Klax    (Release  ERBE)    ENGLISHDATE: 2017-12-19
DL: 224
TYPE: ZIP
SiZE: 44Ko
NOTE: Dump by Abraxas ; 42 Cyls
.HFE: Χ

» Klax    ENGLISHDATE: 2016-08-31
DL: 225
TYPE: ZIP
SiZE: 191Ko
NOTE: Dumped by Dlfrsilver ; 42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Klax    (Release  DISC)    ENGLISHDATE: 2019-11-22
DL: 181
TYPE: image
SiZE: 121Ko
NOTE: Scan by Loic DANEELS ; w1857*h1167

» Klax    (Release  DISC-ERBE)    SPANISHDATE: 2017-12-19
DL: 126
TYPE: image
SiZE: 251Ko
NOTE: Scan by Abraxas ; w1942*h1169

» Klax    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2017-12-19
DL: 116
TYPE: image
SiZE: 83Ko
NOTE: Scan by Abraxas ; w1277*h817

» Klax    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-02-28
DL: 22
TYPE: image
SiZE: 2093Ko
NOTE: Uploaded by manuelv ; w3813*h2529
 

Notices d'utilisation:
» Klax    (Release  DISC-TAPE)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2023-12-30
DL: 302
TYPE: PDF
SiZE: 7058Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

» Klax    (Release  DISC-TAPE-ERBE-CARDBOARD)    SPANISHDATE: 2019-01-22
DL: 221
TYPE: PDF
SiZE: 513Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Klax    (Rerelease  TAPE-ERBE)    SPANISHDATE: 2019-01-22
DL: 220
TYPE: PDF
SiZE: 663Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Klax    ENGLISHDATE: 2011-08-20
DL: 332
TYPE: PDF
SiZE: 1678Ko
NOTE: 6 pages/PDFlib v1.5

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.