★ AMSTRAD CPC ★ GAMESLIST ★ HIVE (c) FIREBIRD ★ |
Amstrad Magazine | TILT | Computing With The Amstrad | AMSTAR |
DUE to a quirk of evolution bees have evolved far beyond mere humble stingers. You have been chosen to pilot the Grasshopper through the twisting and branching passageways which make up the hive Stretching our in front of you is a series of concentric circles, the inner ones often offset in one direction to create the illusion of curves. Below this is the control panel, which provides information regarding energy levels, attack warning lights, what you are carrying, and the Save Game password. While searching the tunnels you will be attached by numéro us flying objects which you must destroy before they RAM you. Shooting them is no easy task as the Grasshopper handles as though she were flying through honey. The alien threat is made worse by large numbers of high spikes and ground stingers which are attached to the tunnel walls The Grasshopper can carry up to 24 objects, including keys, special lasers, bombs and energy pylons, these last being essential if you are to last more than a few minutes. As such a great deal of effort has been put into the quality of the graphics if is a pity that The game is spoilt by its sluggish response to the controls. Nev Astly, CWTA |
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Page créée en 659 millisecondes et consultée 4466 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |