| ★ AMSTRAD CPC ★ GAMESLIST ★ FIRELORD (c) HEWSON ★ |
| Hebdogiciel | Amstrad Magazine | AMSTAR | Amstrad Action![]() |
This is the latest game from Stephen Crow, whose past games include Starquake and Wizard's Lair (Amstrad conversion by Keith Prosser). It's another arcade adventure that follows the pattern of Crow's previous games: large, pretty and full of fast action. The game takes place in the land of Torot, which extends over 500 screens. It's peopled by ghostly characters who wander the streets. The human inhabitants hide in their houses, which you can enter to trade with them. You control a knight who looks and walks like Sabreman from Knight Lore. Don't worry, though, because that's the only similarity between the two games. Your task is to find four charms. With them you can persuade the evil queen to part with the Firestone, which she has used to curse the land. The charms are in the possession of four characters, so first you have to find out where they are and then how to get hold of them. To start with you'll have plenty on your hands just staying alive.
Torot has four types of scenery: town, village, quarry and forest. In all sections you'll find plenty of danger. Nearly every screen has ghosts that materialise and drain your energy if they touch you. You can shoot them if you've found an enchanted crystal. Watch the bar gauges for both energy and shooting power: if they run out you lose a life or shooting ability. There are more sinister dangers that can take several shots to destroy; a particularly nasty thing steals your crystal and leaves you defenceless. And there are static obstacles: flames which kill on contact and ice flames, which can be defrosted to clear the way. There are ways to destroy or get around all the obstacles - you just have to work out how. Trading is extremely important in staying alive and getting around the game. With the right objects, you can even teleport. You can cheat some characters out of their possessions but you'll have to be very fast. A successful trader can make the game a lot easier; a bad trader has little hope of victory. The graphics are detailed and fast-moving but not particularly colourful, while the sound consists mostly of little explosions. The strategy and adventure elements have been nicely mixed with the shooting and exploration to provide a tough challenge, but one which is easy to get into. This can only enhance Steve Crow and Hewson's growing reputation. BW, AA |
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Page créée en 295 millisecondes et consultée 7459 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |